This has several preflights that aren't listed, covering various platforms.
#rb jeff.roberts, jimmy.smith, fabian.giesen
#jira UE-195336
[CL 30785991 by dan thompson in ue5-main branch]
- Rename Datas to Data
- Implement InterpolateData into FNetworkPhysicsData
- Implement ValidateData callback into FNetworkPhysicsData
- Convert all internal implementations (Chaos Vehicle, Modular Vehicle, DelMar Vehicle, Character Mover)
#rb tom.waterson, benn.gallagher
[CL 30766107 by markus boberg in ue5-main branch]
New Mali Immortalis and Adreno 7xx rules now enable desktop renderer by default if it is built into the APK (that part is still off by default).
#rb Dmitriy.Dyomin, Florin.Pascu
#jira UE-182203
[CL 30638349 by florian penzkofer in ue5-main branch]
-Adds support for XR_EXT_local_floor as an optional extension.
-Change tracking origin enum field names from 'Eye' to 'Local' to better fix openxr, and because 'Eye' wasn't a good description. Added 'View' to represent actual hmd centered space. View can be used for queries but cannot be used as the tracking origin.
#jira UE-200740
#rb christopher.fiala
[CL 30625573 by PICO-XR in ue5-main branch]
ModuleManager: Add version of ModuleExists that also returns the discovered filename of the .dll.
PackageName: Add TryConvertScriptPackageNameToModuleName.
#rb Zousar.Shaker
#rnx
[CL 30600379 by matt peters in ue5-main branch]
- Added project settings to allow changing default editor and runtime hash default classes for empty templates.
- New maps from the open world and empty templates now defaults to the new runtime hashset, with a basic LHGrid setup.
- Converted all UE5 templates to use the new runtime hashset, with a basic LHGrid setup.
#jira UE-203135
#rb Sebastien.Lussier
#virtualized
[CL 30572015 by jeanfrancois dube in ue5-main branch]
[FYI] Nicholas.Frechette
Original CL Desc
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Switch default curve compression codec to ACL and add a fallback codec if the plugin is disabled
#jira UE-202054
#rb Thomas.Sarkanen
[CL 30571336 by nicholas frechette in ue5-main branch]
- Device profile to force Vulkan in the emulator
- Fall back to ES2 context if necessary for device detection
#jira UE-203591
#rb Florin.Pascu
[CL 30526390 by jack porter in ue5-main branch]
Expose virtual texture physical pool settings in the project engine settings UI.
Enable live edit of the settings, with physical pools being recreated on changes.
Add config option to auto grow physical pools whenever a pool is oversubscribed.
The config option applies in editor only. There is an additional CVar "r.VT.PoolAutoGrow" that does the same thing in cooked builds.
When pools autogrow the new settings are stored in a transient setting, visible in the UI. These can be copy/pasted to the serialized settings to provide a way to tune in editor.
#rb Jason.Nadro
[CL 30503521 by jeremy moore in ue5-main branch]
Added IAnalyticsTracer and IAnalyticsSpan interface that superseeds the FFlowTracker
StudioTelemetry no longer uses FFLowTracker and uses the simpler IAnalyticsTracer API instead inspired by OpenTelemetry Tracer/Span model.
Deprecated FFLowTracker as of 5.4
Added lots of documentation to the StudioTelemetry plugin code.
Moved creation of the AnalyticsProviderLog to the public BaseEngine.ini so it can be used as a public facing example. This will simply write out a JSON file to the Saved/Telemetry folder and overwrite it per session
Added new callbacks for PIE so that we can decopule when a PIE work has been created and is ready from when ALL PIE worlds have been created and are ready which makes TimeToPIE accurate for all projects.
Rolled in some shutdown recommendations from Paul.Chipchase.
Various fixes and improvements to the JSON file logigng example. Now works correctly with Tableau import.
#rb Eric.Knapik, Wes.Hunt, paul.chipchase
[CL 30391931 by mark lintott in ue5-main branch]
Adjusted r.LightMaxDrawDistanceScale on default Low scalability to be the same as Medium (0.5).
#jira UE-197174
#rb Jamie.Hayes
[CL 30336589 by erebel55 in ue5-main branch]