#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2821607 on 2016/01/08 by Mieszko.Zielinski
Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4
This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead.
#rb Lukasz.Furman
#codereview John.Abercrombie
Change 2828384 on 2016/01/14 by Mieszko.Zielinski
Back out of visual log refactor done as part of CL#2821607 #UE4
Change 2855722 on 2016/02/04 by Zak.Middleton
#ue4 - Expose PrimitiveComponent GetCollisionEnabled(), IsCollisionEnabled(), IsQueryCollisionEnabled(), IsPhysicsCollisionEnabled() functions to blueprints.
#rb Daniel.Broder, Ori.Cohen
#codereview Bob.Tellez
#jira UE-26411
Change 2855737 on 2016/02/04 by James.Golding
Add test AssetUserData C++ class to QAGame
Change 2855739 on 2016/02/04 by James.Golding
PR #1858 : Add abstract and editinlinenew to AssetUserData class, so derived classes can be added to assets via details panel
https://github.com/EpicGames/UnrealEngine/pull/1858
#github 1858
#jira UE-24494
#rb thomas.sarkanen
Change 2855842 on 2016/02/04 by James.Golding
UE-23968 : Add clamping to Friction, Restitution, Density and RaiseMassToPower properties of PhysicalMaterial
#codereview ori.cohen
#rb thomas.sarkanen
Change 2855843 on 2016/02/04 by James.Golding
PR #1984 : Add 'AssetUserData' support to AnimationAsset/Texture
https://github.com/EpicGames/UnrealEngine/pull/1984
#github 1984
#jira UE-25913
#rb thomas.sarkanen
Change 2855844 on 2016/02/04 by James.Golding
UE-23176 Fix incorrect clamping in GenerateKDopAsSimpleCollision() which could cause degenerate hulls
Also don't 'nudge' kdops if there are other primitives present, will offset from mesh we were fitting around
#rb thomas.sarkanen
Change 2855850 on 2016/02/04 by Benn.Gallagher
Update required LOD bones when associating a cloth chunk that uses bones that aren't weighted to that LOD
#rb Martin.Wilson
Change 2856409 on 2016/02/04 by Zak.Middleton
#ue4 - Change LogSpawn warnings to normal logs for cases that are common and valid during gameplay (failed due to collision at the target location, or failed because it is destroyed in the process of spawning, ie projectile spawned in a target).
#codereview Jeff.Farris
Change 2857018 on 2016/02/05 by Benn.Gallagher
Fixes for various anim graph related subgraph issues/crashes
#rb Ben.Cosh
Change 2857193 on 2016/02/05 by Lukasz.Furman
extended crowd agent interface to handle avoidance groups
#ue4 UE-24823
#1896
Change 2857200 on 2016/02/05 by Lukasz.Furman
fixed memory leak in CrowdManager
#ue UE-26516
#2026
#codereview Mieszko.Zielinski
Change 2857417 on 2016/02/05 by Lina.Halper
Add keyword for animation functions
Change 2858854 on 2016/02/08 by Benn.Gallagher
Fixed pose evaluator customizations being processed at the wrong time which caused properties to always be re-added even if removed from the details panel, causing duplicated entries.
#jira UE-8421
#rb Lina.Halper
Change 2858855 on 2016/02/08 by Benn.Gallagher
Fixed blendspace players only reporting normalized time when using a time getter in an anim graph transition.
#rb Lina.Halper
Change 2859159 on 2016/02/08 by Aaron.McLeran
UE-25586 Fix for reporting audio memory usage
- Realtime decompressed sounds that have CachedRealtimeFirstBuffers need to report the compressed asset size
Change 2859192 on 2016/02/08 by Laurent.Delayen
Removed check disallowing cooked additive animations from using AnimationRelative and AnimationScale retargeting modes (on the root bone or editor).
Skip AnimationRelative retargeting for baked additive animations since it gets cancelled out during the additive creation process.
#rb martin.wilson
#codereview lina.halper
Change 2859238 on 2016/02/08 by Lina.Halper
Git pull request #1895
Change 2859239 on 2016/02/08 by Lina.Halper
Git pull request #1813
Change 2859453 on 2016/02/08 by Aaron.McLeran
[CL 2868856 by Marc Audy in Main branch]
New FunctionMetadta "BlueprintAutocast" was added.
todo: add warning in UHT
todo: remove hardcoded functions from UEdGraphSchema_K2::SearchForAutocastFunction
#codereview Mike.Beach
[CL 2604137 by Maciej Mroz in Main branch]
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)
This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.
[CL 2399803 by Jamie Dale in Main branch]
- added customizeProperty option for anim node properties, so that you can customize
- slot node is customized so that you can add slot/group name as well as you can go to manage section
- skeleton now stores list of slot/group names available
#code reivew: Laurent.Delayen, Michael.Noland
[CL 2075622 by Lina Halper in Main branch]
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2055361 by Mikolaj Sieluzycki in Main branch]
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2054304 by Mikolaj Sieluzycki in Main branch]
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]