Commit Graph

67 Commits

Author SHA1 Message Date
Marc Audy
26836a22cd Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2868852
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2821607 on 2016/01/08 by Mieszko.Zielinski

	Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4

	This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead.

	#rb Lukasz.Furman
	#codereview John.Abercrombie

Change 2828384 on 2016/01/14 by Mieszko.Zielinski

	Back out of visual log refactor done as part of CL#2821607 #UE4

Change 2855722 on 2016/02/04 by Zak.Middleton

	#ue4 - Expose PrimitiveComponent GetCollisionEnabled(), IsCollisionEnabled(), IsQueryCollisionEnabled(), IsPhysicsCollisionEnabled() functions to blueprints.

	#rb Daniel.Broder, Ori.Cohen
	#codereview Bob.Tellez
	#jira UE-26411

Change 2855737 on 2016/02/04 by James.Golding

	Add test AssetUserData C++ class to QAGame

Change 2855739 on 2016/02/04 by James.Golding

	PR #1858 : Add abstract and editinlinenew to AssetUserData class, so derived classes can be added to assets via details panel
	https://github.com/EpicGames/UnrealEngine/pull/1858
	#github 1858
	#jira UE-24494
	#rb thomas.sarkanen

Change 2855842 on 2016/02/04 by James.Golding

	UE-23968 : Add clamping to Friction, Restitution, Density and RaiseMassToPower properties of PhysicalMaterial
	#codereview ori.cohen
	#rb thomas.sarkanen

Change 2855843 on 2016/02/04 by James.Golding

	PR #1984 : Add 'AssetUserData' support to AnimationAsset/Texture
	https://github.com/EpicGames/UnrealEngine/pull/1984
	#github 1984
	#jira UE-25913
	#rb thomas.sarkanen

Change 2855844 on 2016/02/04 by James.Golding

	UE-23176 Fix incorrect clamping in GenerateKDopAsSimpleCollision() which could cause degenerate hulls
	Also don't 'nudge' kdops if there are other primitives present, will offset from mesh we were fitting around
	#rb thomas.sarkanen

Change 2855850 on 2016/02/04 by Benn.Gallagher

	Update required LOD bones when associating a cloth chunk that uses bones that aren't weighted to that LOD
	#rb Martin.Wilson

Change 2856409 on 2016/02/04 by Zak.Middleton

	#ue4 - Change LogSpawn warnings to normal logs for cases that are common and valid during gameplay (failed due to collision at the target location, or failed because it is destroyed in the process of spawning, ie projectile spawned in a target).

	#codereview Jeff.Farris

Change 2857018 on 2016/02/05 by Benn.Gallagher

	Fixes for various anim graph related subgraph issues/crashes
	#rb Ben.Cosh

Change 2857193 on 2016/02/05 by Lukasz.Furman

	extended crowd agent interface to handle avoidance groups
	#ue4 UE-24823
	#1896

Change 2857200 on 2016/02/05 by Lukasz.Furman

	fixed memory leak in CrowdManager
	#ue UE-26516
	#2026
	#codereview Mieszko.Zielinski

Change 2857417 on 2016/02/05 by Lina.Halper

	Add keyword for animation functions

Change 2858854 on 2016/02/08 by Benn.Gallagher

	Fixed pose evaluator customizations being processed at the wrong time which caused properties to always be re-added even if removed from the details panel, causing duplicated entries.
	#jira UE-8421
	#rb Lina.Halper

Change 2858855 on 2016/02/08 by Benn.Gallagher

	Fixed blendspace players only reporting normalized time when using a time getter in an anim graph transition.
	#rb Lina.Halper

Change 2859159 on 2016/02/08 by Aaron.McLeran

	UE-25586 Fix for reporting audio memory usage

	- Realtime decompressed sounds that have CachedRealtimeFirstBuffers need to report the compressed asset size

Change 2859192 on 2016/02/08 by Laurent.Delayen

	Removed check disallowing cooked additive animations from using AnimationRelative and AnimationScale retargeting modes (on the root bone or editor).
	Skip AnimationRelative retargeting for baked additive animations since it gets cancelled out during the additive creation process.

	#rb martin.wilson
	#codereview lina.halper

Change 2859238 on 2016/02/08 by Lina.Halper

	Git pull request #1895

Change 2859239 on 2016/02/08 by Lina.Halper

	Git pull request #1813

Change 2859453 on 2016/02/08 by Aaron.McLeran

[CL 2868856 by Marc Audy in Main branch]
2016-02-16 13:35:21 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Maciej Mroz
23bb4fc3e8 UE-17499 Could use a way to add custom type auto-conversions for blueprints
New FunctionMetadta "BlueprintAutocast" was added.

todo: add warning in UHT
todo: remove hardcoded functions from UEdGraphSchema_K2::SearchForAutocastFunction

#codereview Mike.Beach

[CL 2604137 by Maciej Mroz in Main branch]
2015-06-29 12:18:57 -04:00
Michael Schoell
63b7360ae0 Removed the Blueprint Editor's legacy node menu system.
#jira UE-13391 - Delete old BP menu system (is causing confusion)

#codereview Mike.Beach

[CL 2514361 by Michael Schoell in Main branch]
2015-04-16 11:47:54 -04:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
8c7209baf6 Adding metadata to nodes that helps track which ones were systematically added as "default" nodes.
[CL 2295774 by Mike Beach in Main branch]
2014-09-12 18:37:04 -04:00
Mike Beach
1b87f7d3ee Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Lina Halper
dace260309 - slot group node support for multi montage
- added customizeProperty option for anim node properties, so that you can customize
 - slot node is customized so that you can add slot/group name as well as you can go to manage section
 - skeleton now stores list of slot/group names available

#code reivew: Laurent.Delayen, Michael.Noland

[CL 2075622 by Lina Halper in Main branch]
2014-05-16 11:43:02 -04:00
Mikolaj Sieluzycki
f25a030f9f Fix for build break caused by CL#2055369.
[CL 2055682 by Mikolaj Sieluzycki in Main branch]
2014-04-24 14:34:01 -04:00
Mikolaj Sieluzycki
bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
Robert Manuszewski
86174fbbdf Back out changelist 2054304
[CL 2054447 by Robert Manuszewski in Main branch]
2014-04-23 20:18:11 -04:00
Mikolaj Sieluzycki
e9351fe5de #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2054304 by Mikolaj Sieluzycki in Main branch]
2014-04-23 20:15:15 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00