Commit Graph

172 Commits

Author SHA1 Message Date
michael forot
caf29928c4 Fix asset supporet for old levels
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 15664514 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15664542 by michael forot in ue5-main branch]
2021-03-10 06:11:34 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
brett miller
5ea1e6818c GeometryCollectionComponent
-- corrected a bug that prevented collision events from notifying.

#jira UE-109894
#rb none

#ROBOMERGE-SOURCE: CL 15596645 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15596649 by brett miller in ue5-main branch]
2021-03-03 21:40:44 -04:00
ola olsson
2ece048c33 Moved Geometry Collection from Local Vertex Factory to a dedicated VF.
- Simplifies the ifdef logic in both and cleans up naming significantly.
- also added support for GPU-scene instance culling.

#rb Graham.Wihlidal

#ROBOMERGE-SOURCE: CL 15567860 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15567868 by ola olsson in ue5-main branch]
2021-03-02 06:33:07 -04:00
Yuriy ODonnell
5f9a58c3c0 Move Nanite::FSceneProxy into a separate header. Avoids rebuilding as much code while iterating.
#robomerge Release-5.0-EarlyAccess
#fyi Brian.Karis

[CL 15539560 by Yuriy ODonnell in ue5-main branch]
2021-02-26 06:30:51 -04:00
brice criswell
114a470cfb Chaos : Clustering
Remove active cluster particle array support, its not actually used by anything.

[FYI] Benn.Gallagher
#rb None
#jira UE-108907
#okforgethub public, internal

#ROBOMERGE-OWNER: brice.criswell
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 15508170 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf

[CL 15509364 by brice criswell in ue5-main branch]
2021-02-23 19:43:30 -04:00
brett miller
83df3b39b9 GeometryCollection -- updated GetComponent to use undeprecated method.
#jira none
#rb none

#ROBOMERGE-SOURCE: CL 15486290 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15486295 by brett miller in ue5-main branch]
2021-02-21 17:15:16 -04:00
brett miller
c4cc716eb1 Fracture Mode
-- Implemented Delete Branch command.
   -- Fixed bug in Exploded Value that created problems when ISMCs are present on the GeometryCollectionActor
   -- Fixed but in can execute which was failing when an ISMC is attached to the actor
   -- Reset correct eliminates exemplars

#jira none
#rb brice.criswell

#ROBOMERGE-SOURCE: CL 15486072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15486118 by brett miller in ue5-main branch]
2021-02-21 16:04:54 -04:00
brett miller
8efef822fc GeometryCollection -- include StaticMesh.h to correct non-Unity build
#jira UE-108988
#rb none

#ROBOMERGE-SOURCE: CL 15486066 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15486117 by brett miller in ue5-main branch]
2021-02-21 16:04:49 -04:00
brett miller
a848435936 GeometryCollectionComponent -- proper initialization on embedded data struct for default constructor.
#jira UE-108853
#rb none

#ROBOMERGE-SOURCE: CL 15460671 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15466357 by brett miller in ue5-main branch]
2021-02-18 20:40:54 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
brett miller
f095abd02a GeometryCollection -- Added EmbeddedGeometry: the ability for somulated bones to carry instanced geometry that doesn't contribute to simulation but tracks with evolving rigid body transformation.
#jira FROST-1089
#rb brice.criswell

#ROBOMERGE-SOURCE: CL 15448342 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15454441 by brett miller in ue5-main branch]
2021-02-18 13:20:03 -04:00
Emil Persson
4516b985df Name all resources and make naming mandatory
#rb yuriy.odonnel, kenzo.terelst

[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
matt kuhlenschmidt
db6ec457b5 Fix Add Component drop down icons, giant splitters, and organizational cleanup
#ROBOMERGE-SOURCE: CL 15377577 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15378780 by matt kuhlenschmidt in ue5-main branch]
2021-02-10 15:20:18 -04:00
daniel wright
bdf3b979a8 Components being moved by editor tracking render velocities correctly
* Added new PrimitiveComponent flag bIsBeingMovedByEditor which is enabled by the editor when it moves an actor through the gizmos.
* Velocity rendering now draws components being moved by the editor on top of the usual Movable components
#rb Matt.Kuhlenschmidt

#ROBOMERGE-SOURCE: CL 15373844 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15373874 by daniel wright in ue5-main branch]
2021-02-09 23:05:37 -04:00
brett miller
5f5ac7c11c Fracture Tool -- Merging Geometry Collections and baking in scale is now possible via the New button in the Fracture Tool.
#jira FROST-706
#rb brice.criswell

#ROBOMERGE-SOURCE: CL 15372847 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15372862 by brett miller in ue5-main branch]
2021-02-09 20:08:13 -04:00
mark lintott
d252d894c4 #rb trivial
Fix for uninitialized DamageThreshold warning.

[CL 15355365 by mark lintott in ue5-main branch]
2021-02-08 05:25:21 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
graham wihlidal
83c3ff798a Removed redundant primitive uniform buffer creation/uploads for Nanite static meshes and geometry collections
#rb brian.karis
#fyi ola.olsson

[CL 15282325 by graham wihlidal in ue5-main branch]
2021-02-02 14:40:50 -04:00
graham wihlidal
74c3616cd6 Trivial cleanup
#rb trivial

[CL 15277251 by graham wihlidal in ue5-main branch]
2021-02-01 20:57:31 -04:00
Brice Criswell
2a40c01867 Chaos : Fix CIS
#rb none
#jira FROST-1044

[CL 15260146 by Brice Criswell in ue5-main branch]
2021-01-29 01:12:30 -04:00
Brice Criswell
71bff90bf4 Chaos : Destruction
- Added Size Specific damage thresholds.

#rb none
#jira FROST-1044

[CL 15260032 by Brice Criswell in ue5-main branch]
2021-01-29 00:35:21 -04:00
brett miller
b2ccd57324 Fracture Editor
* Clustering Utilities GetLeafNode may now specify if the clien tis specifically after rigid leaf nodes.
   * Embedded Geometry tools moved to their own palette.
   * Delete Embedded Geometry tool implemented.

#jira none
#rb brice.criswell

[CL 15259760 by brett miller in ue5-main branch]
2021-01-28 23:22:16 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Jason Stasik
cc662624cd Fix HGeometryCollectionBone having the wrong parent proxy
#jira UE-107052
#rb matt.kuhlenschmidt

[CL 15210083 by Jason Stasik in ue5-main branch]
2021-01-26 15:05:17 -04:00