Commit Graph

9998 Commits

Author SHA1 Message Date
Jerome Delattre
01a1d02940 Gauntlet - Avoid using deprecated json parser, use System.Text.Json instead
#jira none
#rb none
#rnx

[CL 15676046 by Jerome Delattre in ue5-main branch]
2021-03-11 09:42:08 -04:00
Jerome Delattre
247cf70c39 Gauntlet - fix issue not finding telemetry output directory
+ improve catching potential issue with telemetry output

#jira none
#rb none
#rnx

[CL 15675822 by Jerome Delattre in ue5-main branch]
2021-03-11 08:55:31 -04:00
Ryan Durand
b6eff43263 Fixing compile break.
#rnx
#rb none
#jira none

[CL 15675703 by Ryan Durand in ue5-main branch]
2021-03-11 08:21:47 -04:00
Ryan Durand
517d36846d Catch and log exceptions when enumerating files/folders to delete.
#rnx
#rb none
#jira none

[CL 15675515 by Ryan Durand in ue5-main branch]
2021-03-11 07:27:29 -04:00
Jerome Delattre
c0e4bfc219 Gauntlet - pickup telemetry outputs from UE and attached them to Gauntlet telemetry report in order to publish to database
+ fix issue with CIS label 'Boot ET (platform) Editor' being always green in EngineTest

#jira UEENGQA-38047
#rnx
#rb none

[CL 15672709 by Jerome Delattre in ue5-main branch]
2021-03-10 21:55:43 -04:00
Ryan Durand
71b89da3ae Report an error if we fail to delete an empty folder but continue working.
#rnx
#rb none
#jira none

[CL 15672472 by Ryan Durand in ue5-main branch]
2021-03-10 21:40:02 -04:00
ben marsh
e2fd50118e Remove legacy Mono unzip path.
#rb none
#jira UE-109036

#ROBOMERGE-SOURCE: CL 15669463 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15670868 by ben marsh in ue5-main branch]
2021-03-10 18:23:35 -04:00
cedric caillaud
22e7e36d45 Fix headless chaos compilation
Used proper namespace to mach recent change in SphereGenerator.h

#rb trivial
#jira UE-110438
#fyi Ryan.Schmidt

[CL 15668690 by cedric caillaud in ue5-main branch]
2021-03-10 15:15:25 -04:00
Devin Doucette
800b4e9427 UBT: Fixed bAdaptiveUnityCompilesHeaderFiles to use generated files to include headers
#rb Ben.Marsh
#rnx
#robomerge[STARSHIP] Release-5.0-EarlyAccess

[CL 15666062 by Devin Doucette in ue5-main branch]
2021-03-10 11:23:43 -04:00
Andrew Grant
3f1b9834b7 Checking in new scripts for automating tests on projects.
Frosty, Topaz, ShooterGame, and QAGame have helper scripts set up

#jira #rb na

[CL 15662528 by Andrew Grant in ue5-main branch]
2021-03-09 21:05:18 -04:00
alfred reynolds
529f140a22 - fix incorrect copyright header in this .rc file, missed by previous checking cl #15657948
#jira UE-110192
[FYI] wes.fudala
#rb trivial

#ROBOMERGE-SOURCE: CL 15660529 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15660532 by alfred reynolds in ue5-main branch]
2021-03-09 18:28:52 -04:00
brandon schaefer
08d2e09b43 Fix more quoting issues
#jira UE-110141
#rb Will.Damon

#ROBOMERGE-SOURCE: CL 15659655 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15659688 by brandon schaefer in ue5-main branch]
2021-03-09 17:33:18 -04:00
alfred reynolds
00ff2ce5ad - Update copyright header in CEF files to match the requirements in the UE5 branch
#jira UE-110192
#jira UE-110195
#jira UE-110196
[FYI] wes.fudala
[FYI] JeanFrancois.Dube
#horde 47017
#horde 47016

#ROBOMERGE-SOURCE: CL 15657948 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15657981 by alfred reynolds in ue5-main branch]
2021-03-09 15:32:23 -04:00
brandon dawson
79a0dc89af Make sure that the editor process is actually running for hot reload test. Fixes situation where PIDs were still building up in Engine\Intermediate\EditorRuns, causing extrememly long build times in no build situations. Saves about 50 seconds on my current setup.
Ben.Marsh

#ROBOMERGE-SOURCE: CL 15654772 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15654783 by brandon dawson in ue5-main branch]
2021-03-09 11:29:42 -04:00
Jerome Delattre
886c5c2c83 Gauntlet - Add Context property to TelemetryData
#jira
#rnx
#rb none

[CL 15654353 by Jerome Delattre in ue5-main branch]
2021-03-09 10:50:56 -04:00
Jerome Delattre
bb2dc9ba81 Gauntlet - Fix build installation issue with multiple clients test
by storing installation destination and returning the path to installation.

#jira none
#rb none
#rnx

[CL 15653907 by Jerome Delattre in ue5-main branch]
2021-03-09 09:36:11 -04:00
Marc Audy
76a4f7dd9e Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper
- Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline.
- Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop

#jira distro-133
#[fyi] wes.fudala

#ushell-cherrypick of 15635368 by alfred.reynolds

[CL 15651276 by Marc Audy in ue5-main branch]
2021-03-09 01:37:10 -04:00
jules blok
2b0a29ec2f Fix another mabu redirection error in the Lumin toolchain
#jira UE-108771
#rb trivial

#ROBOMERGE-SOURCE: CL 15650568 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15650579 by jules blok in ue5-main branch]
2021-03-08 23:29:37 -04:00
Ryan Durand
168200dff5 Add support for shunting Unzip tasks to the legacy unzip logic.
#rnx
#rb none
#jira none

[CL 15649177 by Ryan Durand in ue5-main branch]
2021-03-08 20:02:46 -04:00
ben marsh
f010f289e4 Use the cross platform zip methods to store files in temp storage.
#jira UE-109089
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 15646046 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15646062 by ben marsh in ue5-main branch]
2021-03-08 17:32:34 -04:00
Devin Doucette
8b1f950403 UBT: Apply optimization, precompiled header, and header build behaviors to the working set even when unity is disabled on the module
#rn Ben.Marsh
#robomerge[STARSHIP] Release-5.0-EarlyAccess
#fyi Brandon.Dawson

[CL 15645534 by Devin Doucette in ue5-main branch]
2021-03-08 16:58:01 -04:00
Devin Doucette
966706f9dd UBT: Restored OrdinalIgnoreCase sort order for unity files
#rb none
#rnx
#robomerge[STARSHIP] Release-5.0-EarlyAccess

[CL 15645525 by Devin Doucette in ue5-main branch]
2021-03-08 16:56:07 -04:00
Patrick Laflamme
b437ca4cd5 Report all Editor bootstrapping failures captured by CrashReportClientEditor (when the Editor dies before analytics could be initialized).
#rb Jamie.Dale

[CL 15645323 by Patrick Laflamme in ue5-main branch]
2021-03-08 16:29:55 -04:00
Devin Doucette
a3f68f3798 UBT: Sort includes in unity files by InvariantCultureIgnoreCase for consistency with the previous implementation
#rb none
#rnx
#robomerge[STARSHIP] Release-5.0-EarlyAccess

[CL 15641897 by Devin Doucette in ue5-main branch]
2021-03-08 12:47:09 -04:00
Benn Gallagher
0652dc0d5e HeadlessChaos, property test fix, match UE5 specific API changes.
#rb trivial
#jira none

[CL 15641354 by Benn Gallagher in ue5-main branch]
2021-03-08 12:26:55 -04:00