Commit Graph

266 Commits

Author SHA1 Message Date
patrick enfedaque
e2e7910793 WorldPartition: No need to save on New Map anymore
#jira UE-108218

#rb francis.hurteau, jeanfrancois.dube

#ROBOMERGE-SOURCE: CL 15655138 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15655151 by patrick enfedaque in ue5-main branch]
2021-03-09 12:01:17 -04:00
jamie dale
0f54e84773 Minimal context menu for static mesh instance elements
Currently only delete and delta transform are enabled/available

#rb Brooke.Hubert

#ROBOMERGE-SOURCE: CL 15631470 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15631487 by jamie dale in ue5-main branch]
2021-03-05 20:06:48 -04:00
justin hare
7e312b08da Preventing an issue where users could partially convert collections of actor types to Blueprints, including unconvertible types like Brush/BSPs. We now detect potential problems and give them the option to proceed without the unconvertible actors.
#jira UE-106937

[CL 15579117 by justin hare in ue5-main branch]
2021-03-03 00:42:58 -04:00
jamie dale
80017e9db5 Ported "CanDelete" menu validation to use typed elements
#rb Brooke.Hubert
#rnx

#ROBOMERGE-SOURCE: CL 15338912 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15338923 by jamie dale in ue5-main branch]
2021-02-05 12:35:00 -04:00
Louise Rasmussen
c89584e7cb Place Actors (aka Placement Mode) Quick Toolbar Menu
#JIRA UETOOL-2864

#rb Lauren.Barnes

[CL 15168528 by Louise Rasmussen in ue5-main branch]
2021-01-22 19:32:07 -04:00
sebastian nordgren
804314d964 Fixed typo in "Rough(t) Convex Blocking Volume From Mesh" command name.
#rb trivial

[CL 15144368 by sebastian nordgren in ue5-main branch]
2021-01-20 10:00:43 -04:00
Patrick Enfedaque
30a2180574 WorldPartition: Avoid Conversion Prompt on New map
#rb jeanfrancois.dube

[CL 15130455 by Patrick Enfedaque in ue5-main branch]
2021-01-18 11:30:39 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Christina TempelaarL
06ed783ea9 Fix Snap To Floor for spline points. Destination is optional for component visualizer Snap To actions.
#jira UE-104001
#rb jamie.dale

[CL 14871746 by Christina TempelaarL in ue5-main branch]
2020-12-07 14:24:53 -04:00
Jamie Dale
c54ffb854e Ported the actor snap/align functions to use typed elements internally
The following options from the actor viewport menu are now elemenent based:
 - Snap/Align (excluding layers)
 - Delta Transform
 - Mirror X/Y/Z

#rb Brooke.Hubert

[CL 14830849 by Jamie Dale in ue5-main branch]
2020-12-01 16:57:10 -04:00
rajesh chilagani
ffad41575d Refactor Landscape UpdateBakedTexture to not automatically dirty levels/actors and instead display a message so that the user can build them through the Build menu (like Grass)
#jira UE-102677
#rb patrick.enfedaque

[CL 14816208 by rajesh chilagani in ue5-main branch]
2020-11-26 14:22:44 -04:00
Alexis Matte
73d83c6a38 To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.

#rb danny.couture
#jira UEENT-3936
#rnx

[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
Matt Peters
32145b4bf2 Fix assertion when creating a new partitioned level without having first opened the world browser.
#rb Richard.Malo
#rnx

[CL 14809822 by Matt Peters in ue5-main branch]
2020-11-24 11:54:59 -04:00
JeanFrancois Dube
b2705c0338 Add support for creating a new world using external actors and world partition in the editor.
#rb patrick.enfedaque

[CL 14546842 by JeanFrancois Dube in ue5-main branch]
2020-10-22 13:13:20 -04:00
JeanFrancois Dube
bf3842b8f6 Don't allow "save world as" for partitionned worlds as it is unsupported for now.
#rb patrick.enfedaque

[CL 14500401 by JeanFrancois Dube in ue5-main branch]
2020-10-15 06:23:14 -04:00
brooke hubert
6256c51b62 Remove legacy placement editor mode.
#rnx
#Jira UE-97664
#rb matt.kuhlenschmidt

[CL 14269170 by brooke hubert in ue5-main branch]
2020-09-08 12:11:22 -04:00
michael daum
7c6d7b3ab2 Drastically reduce the number of targets depending on UnrealWidget.h
#rb lauren.barnes

[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
2bd788d145 Status Bar updates
- Content browser drawer now working well with ctrl+space as the default keybinding. Summoning the drawer will immediately focus the search bar.  Had to add some new hooks into the content browser api for that
- Moved status bar to a proper module

[CL 13470560 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-20 12:48:17 -04:00
Matt Kuhlenschmidt
603a4119c5 Fix HAL/PlatformFileManager.h non-portable casing CIS issues
#rb none

[CL 13214257 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 17:58:18 -04:00
Matt Kuhlenschmidt
fff0bb0a5e Initial implementation of a status bar. All it has right now is source control
Renamed old status bar API to TitleBar because thats where it was putting things. Fixed up a few use cases.  Other use cases will be moved to the status bar

#rb louise.rasmussen

[CL 13212075 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 15:41:24 -04:00
richard malo
8481874f1c - Grass Maps updated during Tick are no longer dirtying packages. Instead, they mark themselves as dirty/need rebuilt.
- New map warning will display "GRASS MAPS NEED TO BE REBUILT" whenever grass maps are outdated.
- New "Build Grass Maps" command added to the Build menu options.
#rb patrick.enfedaque

#ROBOMERGE-SOURCE: CL 13050576 via CL 13050581 via CL 13050584
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13050586 by richard malo in Main branch]
2020-04-27 16:16:09 -04:00
rex hill
def634ca60 Fix crash opening recent level that changed to a redirector
#jira UE-91734
[CODEREVIEW] Matt.Kuhlenschmidt, jamie.dale, lauren.barnes
#rb none

#ROBOMERGE-SOURCE: CL 12680185 via CL 12680195 via CL 12680198 via CL 12680205
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12680211 by rex hill in Main branch]
2020-04-08 17:33:16 -04:00