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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3,842 Commits 23 Branches 254 Tags
0cff8d6ba333fe0af1fcffb97c17bb00a2a985c7
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4 Commits

Author SHA1 Message Date
Ben Marsh
89668b5397 [INTEGRATE] Everything from 4.2 branch back into main.
[CL 2088526 by Ben Marsh in Main branch]
2014-05-29 17:45:17 -04:00
Rene Rivera
9b8305f4ad Fix assertion on volume setting for Android SLES. Vaolume needed to be capped to device specific capability.
[CL 2083495 by Rene Rivera in Main branch]
2014-05-29 16:53:56 -04:00
Rene Rivera
adf47caa6b Fix audio playback cutting in and out, especially for ambient sounds. Volume was being cut artificially cut to zero below a certain threshold. This removes that cut to bring it on-par with the other platforms. And also syncs the audio source update to mirror other platforms more closely (for example adds missing global volume attenuation).
#ttp 334725
#codereview daniel.lamb

[CL 2082403 by Rene Rivera in Main branch]
2014-05-22 17:20:22 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00
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