Includes following engine CLs:
CL 2080462:
Added verbosity selection to category filters in Log Visualizer window
CL 2081939:
Fixed crash in Log Visualizer and missing entry on timeline with log containing only 2 entries.
CL 2082118:
Fixes and improovements for VisLogs
- fixed logs visualization for logs with only one entry (Log Visualizer window)
- fixed logs spam about missing json field (Log Visualizer window)
- fixed crash with categories in Log Visualization window
- added category and verbosity serialization for vislog shape elements (vlog files)
CL 2080253:
Added categories to VisLog shapes
CL 2081762:
Fixes to Log Visualizer. Logs without any log lines but with geometry elements are set on timeline properly.
CL 2081859:
Added double click to Log Visualizer action, to move editor camera to view current log location
CL 2080159:
Gameply Tag Pin now only allows single select
#TTP 335383 - Editor: GameplayTag Pin should only allow a single selection
#proj UE4
#change Removes all other tags from the correct container when in single select mode, was a missed variable change from a previous TTP
CL 2081306:
Made changes to navigation filters that allow for usage of virtual verstion dtQueryFilter #UE4
The scary part here is that having a dtQueryFilter contan a vftable was messing up FRecastQueryFilter's vftable it was getting from INavigationQueryFilterInterface. Reversing order of parent clas declaration of FRecastQueryFilter fixed the issue, but it's scary and looks like a compiler issue.
[CL 2088758 by Billy Bramer in Main branch]