Commit Graph

68 Commits

Author SHA1 Message Date
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
michael forot
caf29928c4 Fix asset supporet for old levels
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 15664514 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15664542 by michael forot in ue5-main branch]
2021-03-10 06:11:34 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
brett miller
5ea1e6818c GeometryCollectionComponent
-- corrected a bug that prevented collision events from notifying.

#jira UE-109894
#rb none

#ROBOMERGE-SOURCE: CL 15596645 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15596649 by brett miller in ue5-main branch]
2021-03-03 21:40:44 -04:00
brice criswell
114a470cfb Chaos : Clustering
Remove active cluster particle array support, its not actually used by anything.

[FYI] Benn.Gallagher
#rb None
#jira UE-108907
#okforgethub public, internal

#ROBOMERGE-OWNER: brice.criswell
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 15508170 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf

[CL 15509364 by brice criswell in ue5-main branch]
2021-02-23 19:43:30 -04:00
brett miller
83df3b39b9 GeometryCollection -- updated GetComponent to use undeprecated method.
#jira none
#rb none

#ROBOMERGE-SOURCE: CL 15486290 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15486295 by brett miller in ue5-main branch]
2021-02-21 17:15:16 -04:00
brett miller
c4cc716eb1 Fracture Mode
-- Implemented Delete Branch command.
   -- Fixed bug in Exploded Value that created problems when ISMCs are present on the GeometryCollectionActor
   -- Fixed but in can execute which was failing when an ISMC is attached to the actor
   -- Reset correct eliminates exemplars

#jira none
#rb brice.criswell

#ROBOMERGE-SOURCE: CL 15486072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15486118 by brett miller in ue5-main branch]
2021-02-21 16:04:54 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
brett miller
f095abd02a GeometryCollection -- Added EmbeddedGeometry: the ability for somulated bones to carry instanced geometry that doesn't contribute to simulation but tracks with evolving rigid body transformation.
#jira FROST-1089
#rb brice.criswell

#ROBOMERGE-SOURCE: CL 15448342 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15454441 by brett miller in ue5-main branch]
2021-02-18 13:20:03 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Brice Criswell
2a40c01867 Chaos : Fix CIS
#rb none
#jira FROST-1044

[CL 15260146 by Brice Criswell in ue5-main branch]
2021-01-29 01:12:30 -04:00
Brice Criswell
71bff90bf4 Chaos : Destruction
- Added Size Specific damage thresholds.

#rb none
#jira FROST-1044

[CL 15260032 by Brice Criswell in ue5-main branch]
2021-01-29 00:35:21 -04:00
brett miller
b2ccd57324 Fracture Editor
* Clustering Utilities GetLeafNode may now specify if the clien tis specifically after rigid leaf nodes.
   * Embedded Geometry tools moved to their own palette.
   * Delete Embedded Geometry tool implemented.

#jira none
#rb brice.criswell

[CL 15259760 by brett miller in ue5-main branch]
2021-01-28 23:22:16 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
brett miller
14431f0507 GeometryCollection -- implemented per bone initial dynamic state in Rest Collection.
FractureEditor -- SetInitialDynamicState tool

#rb none
#jira UESP-3565
#codereview brice.criswell

[CL 14893906 by brett miller in ue5-main branch]
2020-12-09 18:44:07 -04:00
graham wihlidal
0e876d9805 Fixed Nanite Geometry Collection crashes and incorrect rendering on cooked platforms.
#rb rune.stubbe
#fyi brian.karis, benn.gallagher, michael.lentine

[CL 14638967 by graham wihlidal in ue5-main branch]
2020-11-02 21:12:24 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Zousar Shaker
77d13185b7 Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
[CL 14539954 by Zousar Shaker in ue5-main branch]
2020-10-21 17:56:05 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ola Olsson
ce3e9181a7 Fix ES editor preview
* Rename IsNaniteEnabled to UseNanite and moved to RenderUtils (so it can be used in Components)
* Make proxy creation respect Scene platform level & consistent with renderer using UseNanite function
* Move DoesPlatformSupportNanite to RenderUtils (so it can be used in UseNanite)
* Fix crash in FMobileSceneRenderer::RenderHitProxies from dummy Nanite raster results
* Make ShadowSetup respect UseNanite to avoid creating virtual shadow maps when these are not supported

#rb rune.stubbe
#fyi brian.karis,graham.wihlidal,andrew.lauritzen
#robomerge Release-5.0-M2

[CL 14308401 by Ola Olsson in ue5-main branch]
2020-09-14 07:52:02 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
graham wihlidal
e7baff4df8 Guarded Nanite shader compilation, RHI init, and runtime passes with a data driven platform info bSupportsNanite / DoesPlatformSupportNanite() path, so unsupported platforms don't crash trying to run Nanite. Removed pre-existing Metal hacks in favor of new solution, and also fixed a number of issues around HZB dependencies and some other cases.
#rb rune.stubbe, brian.karis
#fyi marcus.wassmer, michal.valient, josh.adams

[CL 14117046 by graham wihlidal in ue5-main branch]
2020-08-14 16:09:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
graham wihlidal
6eecffcc08 Correctly support geometry collection clustering with Nanite. Also fixed proxy recreation when EnableNanite is toggled in the editor.
#rb none
#fyi benn.gallagher, michael.lentine

[CL 13912300 by graham wihlidal in ue5-main branch]
2020-07-21 15:17:07 -04:00
graham wihlidal
c7f641bd37 Enable Nanite scene proxy construction by default for Chaos geometry collections.
#rb none
#fyi benn.gallagher, michael.lentine

[CL 13882255 by graham wihlidal in ue5-main branch]
2020-07-17 04:21:22 -04:00