Commit Graph

146 Commits

Author SHA1 Message Date
Zak Middleton
0a5ea36090 #ue5 - Fix type truncation warnings in ComponentVisualizers module.
#jira UE-160830
#rb Dave.Jones2
#preflight 630e8c1a660db81edb9eb299

[CL 21725293 by Zak Middleton in ue5-main branch]
2022-08-31 14:37:38 -04:00
bryan sefcik
0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
roey borsteinas
2eb377c8c8 Splines: Fixed an issue where the spline visualizer wasn't taking into account the list of enabled/supported spline point types for the given component.
#rb jonathan.bard

[CL 21691464 by roey borsteinas in ue5-main branch]
2022-08-29 18:47:53 -04:00
jordan hoffmann
4f4acc9479 [Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b
#preflight 62d9afb53122bf80ae0e8dfa

[CL 21208934 by jordan hoffmann in ue5-main branch]
2022-07-21 16:20:54 -04:00
jordan hoffmann
487c7462f0 [Backout] - CL21169598
#fyi jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
[Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b

[CL 21183442 by jordan hoffmann in ue5-main branch]
2022-07-20 12:43:43 -04:00
jordan hoffmann
62bdc2b086 [Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b

[CL 21169598 by jordan hoffmann in ue5-main branch]
2022-07-19 20:13:12 -04:00
bryan sefcik
a2daed96fa Fixed -NoPCH -DisableUnity compile issues.
#preflight 62d091823c3df32390fccda4

[CL 21100606 by bryan sefcik in ue5-main branch]
2022-07-14 18:22:32 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
richard malo
e43f6ecc2d - Added support of custom shapes for world partition streaming sources.
- Shapes can have their location/orientation and can be spheres or spherical sectors.
- Added IsStreamingCompleted function to WorldPartitionStreamingSourceComponent.
#rb jeanfrancois.dube, patrick.enfedaque
#preflight 610be114678ece00015e5fad

#ROBOMERGE-OWNER: richard.malo
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 17067699 via CL 17067947
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17067956 by richard malo in ue5-release-engine-test branch]
2021-08-05 10:41:44 -04:00
zach rammell
9ab860d1c4 Add colored selection gradient effect to spline component visualizer, colorize selected spline tangent handles
#jira UE-118782
#rb christina.tempelaarl brooke.hubert jamie.dale
#preflight 60ece2470123b70001c737f8

#ROBOMERGE-SOURCE: CL 16837463 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16837469 by zach rammell in ue5-release-engine-test branch]
2021-07-13 10:52:21 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
chris gagnon
ac75c0d25a Fix for crash if TextureLightProfile Format() != TSF_RGBA16F
#rb Jean-Michel Dignard


#ROBOMERGE-SOURCE: CL 16316360 via CL 16326071 via CL 16326298 via CL 16326327
#ROBOMERGE-BOT: (v804-16311228)

[CL 16331582 by chris gagnon in ue5-release-engine-staging branch]
2021-05-14 13:10:55 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Jeff Farris
88d3c0c302 Editgrating 14474663 to UE5 to fix spline component crash (In spline details customization, update the active spline visualizer when a point is initially selected rather than when customization is created.)
#fyi christina.temlelaarl

[CL 14519268 by Jeff Farris in ue5-main branch]
2020-10-19 18:03:35 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
chris kulla
89c3ffd8ae Adjust barn door visualization to match how lighting is computed from RectLights
The previous code was drawing an octogonal shape which did not match the rectangular falloff in the lighting

#rb Charles.DeRousiers, Patrick.Kelly

[CL 14430645 by chris kulla in ue5-main branch]
2020-10-06 12:38:37 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
michael daum
7c6d7b3ab2 Drastically reduce the number of targets depending on UnrealWidget.h
#rb lauren.barnes

[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00