- Pose watches can now contain elements which represent different asspects of an anim nodes debug draw (i.e. bodies and constraints in RBAN)
- Elements can be used to enable anim node debug draw even when a node is not selected, acting in the same way as the previous pose watches
- The previous Pose watch behavior is now provided by an element within a pose watch
- RBAN nodes now make use of Pose Watch Elements
- Moved skeleton draw parameter UPROPERTIES from PoseWatch to specialised PoseWatchPoseElement class
#rb [at]Thomas.Sarkanen, [at]Lucas.Dower
#preflight 62d6a3e43c3df323901fca27
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 21174786 via CL 21175779 via CL 21181135
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21192394 by nick brett in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21181817 by bryan sefcik in ue5-main branch]
Applies optional filtering to the BP context menu and related UIs.
Primarily this is implemented at the BlueprintActionDatabase/Registrar level as permissions are mostly static. One additional filter has been added to BlueprintActionFilter to handle filtering out items from assets that cannot be referenced from *this* blueprint.
Added type filtering to the variable type tree to prevent creating disallowed variable types. This piggybacks on the already-existing FImportedPinTypeSelectorFilter.
Also added some auditing console commands: bp.AuditThreadSafeFunctions and bp.AuditFunctionCallsForBlueprint
Corrected FBlueprintEditorUtils::HasFunctionBlueprintThreadSafeMetaData to not track FUNC_BlueprintEvent flags for native functions.
#jira UE-156715
#rb Phillip.Kavan,Jason.Stasik
#preflight 62b9bedae77151e5996dd658
#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20890474 via CL 20891658 via CL 20892543 via CL 20892549
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20896198 by thomas sarkanen in ue5-main branch]
[FYI] Thomas.Sarkanen
Original CL Desc
-----------------------------------------------------------------
Added BP action DB filtering
Applies optional filtering to the BP context menu and related UIs.
Primarily this is implemented at the BlueprintActionDatabase/Registrar level as permissions are mostly static. One additional filter has been added to BlueprintActionFilter to handle filtering out items from assets that cannot be referenced from *this* blueprint.
Added type filtering to the variable type tree to prevent creating disallowed variable types.
Also added some auditing console commands: bp.AuditThreadSafeFunctions and bp.AuditFunctionCallsForBlueprint
Corrected FBlueprintEditorUtils::HasFunctionBlueprintThreadSafeMetaData to not track FUNC_BlueprintEvent flags for native functions.
#jira UE-156715
#rb Phillip.Kavan,Jason.Stasik
#preflight 62b572f1970a8db33765bf83
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20813981 via CL 20863344 via CL 20871119 via CL 20871207
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20876885 by marc audy in ue5-main branch]
Applies optional filtering to the BP context menu and related UIs.
Primarily this is implemented at the BlueprintActionDatabase/Registrar level as permissions are mostly static. One additional filter has been added to BlueprintActionFilter to handle filtering out items from assets that cannot be referenced from *this* blueprint.
Added type filtering to the variable type tree to prevent creating disallowed variable types.
Also added some auditing console commands: bp.AuditThreadSafeFunctions and bp.AuditFunctionCallsForBlueprint
Corrected FBlueprintEditorUtils::HasFunctionBlueprintThreadSafeMetaData to not track FUNC_BlueprintEvent flags for native functions.
#jira UE-156715
#rb Phillip.Kavan,Jason.Stasik
#preflight 62b572f1970a8db33765bf83
#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20807495 via CL 20815974 via CL 20816610 via CL 20816624
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20818683 by phillip kavan in ue5-main branch]
Add new custom version to specify a certain window of AnimSequences are not loadable
#fyi Jurre.deBaare
#robomerge EngineMerge
Original CL Desc
-----------------------------------------------------------------
**New**
- Engine
- IAnimationDataModel interface
- AnimationData plugin
- AnimSequencerDataModel, sequencer based implementation of IAnimationDataModel
- AnimSequencerDataController, controller for above (implementation of IAnimationDataController)
- Added FCompressedRichCurve::PopulateCurve, allowing users to convert back to a FRichCurve for validation/debugging
- Added DefaultFrameRate to AnimationSettings, this replaces the hardcoded 30FPS in code
- Added ::GetKeyIndicesFromTime which takes FFrameRate
- Added AnimSequenceBase::OnAnimModelLoaded, this is required for correct postloading behaviour of data model (specifically AnimSequencerDataModel, as it depends on data from its outer ? anim sequence)
- Added IAnimationDataModel ::Evaluate which now takes responsibility for evaluating raw animation bone, curve and attribute data. And moved all trackbased evaluation code into AnimDataModel.cpp
- Added a.ForceEvalRawData allowing to force evaluation of source data
- Added a.SkipDDC to force compressing animation data locally
**Changed**
- Reparent UAnimDataModel to IAnimationDataModel interface, and rejig behaviour
- AnimSequenceBase now reference AnimDataModel as IAnimationDataModel
- Upgrade path for legacy to IAnimationDataModel and existing UAnimDataModel to IAnimationDataModel through IAnimationDataController::PopulateWithExisting
- IAnimationDataModel data is now frame(number/rate/time) based rather than seconds/keyindices. This enforces frameborder aligned data from now on.
- Moved RichCurve evaluation code from RichCurve.cpp to separate file and consolidated all instances of copy-pasta behaviour
- Updated/removed deprecated EngineTests around AnimSequences
- Changed many instances to use a FFrameTime together with a known FFrameRate versus seconds and sequencelength in float involving frame \/ time calculations (including instances of FAnimKeyHelper)
- Switched anim sequence evaluation to use double in Extraction context for time value and patched up places with static\_cast\<double\>
- FRichCurve::Eval
- Make sure we always evaluate keys when T >= Key0.Time and T <= KeyN.Time to deal with crazy userweighted tangents
- Fixed WeightedKeyDataAdapter::GetKeyInterpMode/GetKeyTangentWeightMode retrieving invalid values, as it was indexing according to KeyIndex rather than KeyIndex\*2. This made it so that values were misinterpreted.
- Fixed WeightedEvalForTwoKeys for compressed data retrieving GetKeyInterpMode and GetKeyTangentWeightMode using the wrong index value. As they are not indexed using KeyDataHandle type.
- Fixed issue where compression could crash when containing zero-key scale additivebase track (tries to retrieve)
- Replaced instances of NULL with nullptr
- Moved required decompression information into FAnimSequenceDecompressionContext and reimplemented decompression within UE::Anim::Decompression namespace and new file
- Deprecated ::GetRawDataGuid and replaced with GetDataModel()->GenerateGuid()
- Fixed UAnimStreamable evaluation/compression (previously broken with MVC refactor)
- Updated Animation exporting pipeline to be frame-based rather than seconds
- Deprecated RetargetPose, replaced with FRetargetingScope (used within AnimModel::Evaluate)
- Fixed BaseAdditiveAnimation array become invalid/incorrect when removing zero-additve tracks during compression
- Updated EngineTest animation sequence related tests to new APIs (while maintaining deprecated path testing as well for now)
- AnimDataController / Animation Sequence tests now generate a USkeleton for the transient animation sequence (used to perform the test on)
**Removed**
- Unused file/class AnimData/AnimDataNotifyCollector.h
#rb Thomas.Sarkanen, Martin.Wilson, Alexis.Matte, Mike.Zyracki
#jira UE-131296
#preflight 62a308a8b0150a87f9d6891b
[CL 20677979 by Marc Audy in ue5-main branch]
- Engine
- IAnimationDataModel interface
- AnimationData plugin
- AnimSequencerDataModel, sequencer based implementation of IAnimationDataModel
- AnimSequencerDataController, controller for above (implementation of IAnimationDataController)
- Added FCompressedRichCurve::PopulateCurve, allowing users to convert back to a FRichCurve for validation/debugging
- Added DefaultFrameRate to AnimationSettings, this replaces the hardcoded 30FPS in code
- Added ::GetKeyIndicesFromTime which takes FFrameRate
- Added AnimSequenceBase::OnAnimModelLoaded, this is required for correct postloading behaviour of data model (specifically AnimSequencerDataModel, as it depends on data from its outer ? anim sequence)
- Added IAnimationDataModel ::Evaluate which now takes responsibility for evaluating raw animation bone, curve and attribute data. And moved all trackbased evaluation code into AnimDataModel.cpp
- Added a.ForceEvalRawData allowing to force evaluation of source data
- Added a.SkipDDC to force compressing animation data locally
**Changed**
- Reparent UAnimDataModel to IAnimationDataModel interface, and rejig behaviour
- AnimSequenceBase now reference AnimDataModel as IAnimationDataModel
- Upgrade path for legacy to IAnimationDataModel and existing UAnimDataModel to IAnimationDataModel through IAnimationDataController::PopulateWithExisting
- IAnimationDataModel data is now frame(number/rate/time) based rather than seconds/keyindices. This enforces frameborder aligned data from now on.
- Moved RichCurve evaluation code from RichCurve.cpp to separate file and consolidated all instances of copy-pasta behaviour
- Updated/removed deprecated EngineTests around AnimSequences
- Changed many instances to use a FFrameTime together with a known FFrameRate versus seconds and sequencelength in float involving frame \/ time calculations (including instances of FAnimKeyHelper)
- Switched anim sequence evaluation to use double in Extraction context for time value and patched up places with static\_cast\<double\>
- FRichCurve::Eval
- Make sure we always evaluate keys when T >= Key0.Time and T <= KeyN.Time to deal with crazy userweighted tangents
- Fixed WeightedKeyDataAdapter::GetKeyInterpMode/GetKeyTangentWeightMode retrieving invalid values, as it was indexing according to KeyIndex rather than KeyIndex\*2. This made it so that values were misinterpreted.
- Fixed WeightedEvalForTwoKeys for compressed data retrieving GetKeyInterpMode and GetKeyTangentWeightMode using the wrong index value. As they are not indexed using KeyDataHandle type.
- Fixed issue where compression could crash when containing zero-key scale additivebase track (tries to retrieve)
- Replaced instances of NULL with nullptr
- Moved required decompression information into FAnimSequenceDecompressionContext and reimplemented decompression within UE::Anim::Decompression namespace and new file
- Deprecated ::GetRawDataGuid and replaced with GetDataModel()->GenerateGuid()
- Fixed UAnimStreamable evaluation/compression (previously broken with MVC refactor)
- Updated Animation exporting pipeline to be frame-based rather than seconds
- Deprecated RetargetPose, replaced with FRetargetingScope (used within AnimModel::Evaluate)
- Fixed BaseAdditiveAnimation array become invalid/incorrect when removing zero-additve tracks during compression
- Updated EngineTest animation sequence related tests to new APIs (while maintaining deprecated path testing as well for now)
- AnimDataController / Animation Sequence tests now generate a USkeleton for the transient animation sequence (used to perform the test on)
**Removed**
- Unused file/class AnimData/AnimDataNotifyCollector.h
#rb Thomas.Sarkanen, Martin.Wilson, Alexis.Matte, Mike.Zyracki
#jira UE-131296
#preflight 62a308a8b0150a87f9d6891b
[CL 20593017 by Jurre deBaare in ue5-main branch]