Commit Graph

77 Commits

Author SHA1 Message Date
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
florin pascu
9110a0dc5f - Revert ssbo back to texturebuffer in hlslcc. We now also support vec4 & vec1 of type float & unsigned & signed
- Filtered out a Niagara Ray tracing compute(was causing cooking problems cause of float3x4)
- Fixed GPU Scene
#jira UE-92314
#rb Jack.Porter, Dmitriy.Dyomin, Rolando.Caloca, Mihnea.Balta

#ROBOMERGE-OWNER: florin.pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 12984452 in //UE4/Release-4.25/... via CL 12984457 via CL 12984596
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12984603 by florin pascu in Main branch]
2020-04-22 17:24:48 -04:00
allan bentham
bfb449ada1 Force GLSL intrinsic return types to (full) float when HLSLCC_UseFullPrecisionInPS is requested.
#rb jack.porter
[FYI] Dmitriy.Dyomin
#rnx
[FYI] carl.lloyd


#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 12162757 via CL 12162758 via CL 12163188
#ROBOMERGE-BOT: (v661-12148976)

[CL 12163190 by allan bentham in Main branch]
2020-03-13 11:36:26 -04:00
wei liu
036bc781c6 Fix a bug that we don't recompile global shader after turn on/off MobileHDR
#jira UE-89822

#rb jack.porter, dmitriy.dyomin, mi.wang


#ROBOMERGE-SOURCE: CL 11850481 in //UE4/Release-4.25/... via CL 11850482
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11850703 by wei liu in Main branch]
2020-03-02 21:52:14 -05:00
dmitriy dyomin
334f9f6643 Fixed: Assertion fail when launching TM-Shadermodels onto an Android Device with enabled eUB
And enabled eUB by default for OpenGL ES3.1
#jira UE-88359
#rb none

#ROBOMERGE-SOURCE: CL 11574277 in //UE4/Release-4.25/... via CL 11574280
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)

[CL 11585194 by dmitriy dyomin in Main branch]
2020-02-22 17:01:54 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
marc audy
782875ebed Prevent OGL early fragment tests being enabled when discard instruction is used.
Fixes black outlines around masked materials.
#rnx
#rb none
[FYI] Dmitriy.Dyomin


#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 11116350 via CL 11116352 via CL 11116355
#ROBOMERGE-BOT: (v640-11091645)

[CL 11117627 by marc audy in Main branch]
2020-01-27 14:14:23 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
allan bentham
8f9f37f83b Bump GL shader format.
Speculative fix for FORT-252973
#rnx
#rb none
[FYI] Dmitriy.Dyomin


#ROBOMERGE-SOURCE: CL 11105865 via CL 11105871 via CL 11105884
#ROBOMERGE-BOT: (v640-11091645)

[CL 11105888 by allan bentham in Main branch]
2020-01-24 11:28:15 -05:00
allan bentham
947198d80b Fix for overflowing framebuffer fetch on mali GPUs when MSAA is enabled.
#rnx
#rb none
[FYI] Jack.Porter, Dmitriy.Dyomin


#ROBOMERGE-SOURCE: CL 11041687 via CL 11041691 via CL 11041694
#ROBOMERGE-BOT: (v635-11031815)

[CL 11041698 by allan bentham in Main branch]
2020-01-17 06:10:06 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
florin pascu
a30655f8b4 Re-enable niagara gpucompute on Mobile
Incrementing ShaderGlslVersion to avoid compile errors


#ushell-cherrypick of 10480027 by Florin.Pascu
#rb Dmitriy.Dyomin, Jack.Porte, Allan Bentham


#ROBOMERGE-OWNER: florin.pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 10505362 via CL 10505365 via CL 10505439
#ROBOMERGE-BOT: (v606-10482310)

[CL 10505450 by florin pascu in Main branch]
2019-12-04 04:41:27 -05:00
thomas ross
0938640fdb Incrementing Shader Version Num after previous backout to avoid DDC errors.
#tests none
[FYI] Florin.Pascu
#rb Chris.Babcock


#ROBOMERGE-SOURCE: CL 10363672 via CL 10366003 via CL 10366018
#ROBOMERGE-BOT: (v594-10333955)

[CL 10366032 by thomas ross in Main branch]
2019-11-21 21:32:45 -05:00
thomas ross
9810e34230 Backing out CL 9955175 as it broke OpenGL texture rendering on Android
#rb Chris.Babcock
[CODEREVIEW] [at]Florin.Pascu,[at]Dmitriy.Dyomin, [at]Jack.Porter
#tests Android Client in openGL and Vulkan on S10+
#preflight https://ec-01.epicgames.net/commander/link/jobDetails/jobs/9754303?


#ROBOMERGE-OWNER: thomas.ross
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 10332513 via CL 10333274 via CL 10333320
#ROBOMERGE-BOT: (v594-10333955)

[CL 10339731 by thomas ross in Main branch]
2019-11-21 13:10:43 -05:00
Florin Pascu
3181f62fe0 Niagara GPUSim Ios/Android
glGenVertexArrays, glBindVertexArray, glMapBufferRange, glCopyBufferSubData, glDrawArraysIndirect, glDrawElementsIndirect added
One VAO bound per context now(different from Default VAO - indirect ES requirement)

#jira UE-80051
#rb Dmitriy.Dyomin, Jack.Porter


#ROBOMERGE-OWNER: Florin.Pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 9955175 via CL 9955182
#ROBOMERGE-BOT: (v558-9892490)

[CL 9955764 by Florin Pascu in Main branch]
2019-11-01 10:02:01 -04:00
Florin Pascu
d6981a7801 Texture buffer-> 2D Texture for GPU Scene Mobile device
This was done because of MALI GPU limitation of 64kb texture buffer

- Changed default Precision of compute shaders to highp
- Added Texture Buffer GPU Support mobile
- Texture path controlled by GPUSceneUseTexture2D(requires recompile of shaders)

#rb Dmitriy.Dyomin, zach.bethel
#jira UE-79954


#ROBOMERGE-OWNER: Florin.Pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 9742164 via CL 9742165
#ROBOMERGE-BOT: (v542-9736015)

[CL 9745770 by Florin Pascu in Main branch]
2019-10-22 11:07:33 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
lukas hermanns
c0319c48c7 Fixed cross-compilation of patch constant data for GLSL backend on AMD GPUs.
#rb Rolando.Caloca
#jira UE-77873
#lockdown Nick.Penwarden

#ROBOMERGE-SOURCE: CL 8233883 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)

[CL 8233887 by lukas hermanns in Main branch]
2019-08-23 16:12:53 -04:00
dmitriy dyomin
a057ce7394 Support auto-instancing on mobile ES3.1 feature level (Metal, OpenGL ES3.1, Vulkan)
Disabled by default, can be enabled with r.Mobile.SupportGPUScene=1
#jira UE-71355
#rb rolando.caloca, zach.bethel
[FYI] rolando.caloca, zach.bethel


#ROBOMERGE-SOURCE: CL 6617026 via CL 6617089
#ROBOMERGE-BOT: (v358-6608238)

[CL 6617118 by dmitriy dyomin in Main branch]
2019-05-23 00:36:32 -04:00
jack porter
a0eddf9ebb Fix for ES31 shaders attempting to use framebuffer fetch in the vertex shader, causing a crash on Android
#rb Allan.Bentham
[REVIEW] Jack.Porter


#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 5765453 via CL 5765478 via CL 5765483 via CL 5768240 via CL 5770046

[CL 5770047 by jack porter in Main branch]
2019-04-05 19:49:33 -04:00
allan bentham
f493ceffe4 Renable HLSLCC_GroupFlattenedUniformBuffers for android GLES shaders.
#rb none
[FYI] Rolando.Caloca, Dmitriy.Dyomin


#ROBOMERGE-SOURCE: CL 5493548 via CL 5493549 via CL 5494682

[CL 5494718 by allan bentham in Main branch]
2019-03-21 14:30:39 -04:00
rolando caloca
8a3bbdff91 UE4.22 - Fix invalid RWBuffer translation on OpenGL
#rb none
#jira UE-71397
#rnx

#ROBOMERGE-SOURCE: CL 5399467 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5399510 by rolando caloca in Main branch]
2019-03-14 14:17:07 -04:00
Rolando Caloca
1e8145dc6d DR - Workaround GL generating bad packed uniforms when OpenGL.EmulatedUBs = 1
#rb none
#rnx
#lockdown Marcus.Wassmer

[CL 4824387 by Rolando Caloca in Dev-Rendering branch]
2019-01-28 14:57:30 -05:00