Commit Graph

224 Commits

Author SHA1 Message Date
Mieszko Zielinski
e026ca6dc2 Made sure no one will accidentally place VisualLoggerRenderingActor on the level.
#rb trivial

[CL 14578576 by Mieszko Zielinski in ue5-main branch]
2020-10-26 13:26:30 -04:00
Yoan StAmant
bc1a8c138e Added missing include for non unity build from previously integrated PR
[CL 14523221 by Yoan StAmant in ue5-main branch]
2020-10-20 10:10:18 -04:00
matt-newcombe
10ac19eec3 PR #7408: [VisualLogger] Moved FLogVisualiser to a public header, added function to seek to a time (Contributed by matt-newcombe)
[CL 14523112 by matt-newcombe in ue5-main branch]
2020-10-20 09:57:33 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Fred Kimberley
eb2edb9b69 Adding lightweight instances subsystem for gameplay objects.
Lightweight instances allow a low memory representation of objects. Instances can be converted into full actors when necessary. Actors can also be reduced down to light weight instances when the full representation is no longer needed.
Hit results now return a handle that may refer to either an actor or lightweight instance.

#rb Michael.Noland

[CL 14369221 by Fred Kimberley in ue5-main branch]
2020-09-22 15:55:19 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
5c064acc86 Initial pass on content browser reskin
[CL 13949190 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-27 16:11:54 -04:00
josh gross
71a4703acc [Engine] - Add the possibility to arrange the slots top-to-bottom in the DynamicEntryBox and the WrapBox widgets instead of only supporting left-to-right.
#RNX
#rb [at]Ghislain.Theriault

#ROBOMERGE-OWNER: josh.gross
#ROBOMERGE-AUTHOR: maxime.vaillancourt
#ROBOMERGE-SOURCE: CL 12869792 via CL 12872658 via CL 12872659 via CL 12872660
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12872663 by josh gross in Main branch]
2020-04-16 17:02:30 -04:00
mieszko zielinski
5de2761190 Fixed vislog's perf and architecture issue resulting in vislog constantly recreating AVisualLoggerRenderingActor in client-server PIE due to vlogging with different worlds.
[at]Yoan.StAmant, [at]Stephan.Delmer
#rb Yoan.StAmant

#ROBOMERGE-SOURCE: CL 12689800 via CL 12689801 via CL 12689803
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12689808 by mieszko zielinski in Main branch]
2020-04-09 10:35:17 -04:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
mickael gilabert
9fb3f2df04 FPrimitiveViewRelevance inherits from FMaterialRelevance. On top of communizing code, copying a FMaterialRelevance instance to FPrimitiveViewRelevance one is now just a 64 bits assignment
#rb daniel.wright
#rnx


#ROBOMERGE-OWNER: mickael.gilabert
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 11166465 via CL 11166503 via CL 11166528
#ROBOMERGE-BOT: (v640-11091645)

[CL 11168503 by mickael gilabert in Main branch]
2020-01-29 16:57:40 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
yoan stamant
073a34116f Fixed a VisualLogger ensure by allowing FVisualLoggerEditorInterface::GetHelperActor to spawn during construction script (helper actor is created on demand and only once per world).
#rnx
[at]mieszko.zielinski
#rb mieszko.zielinski


#ROBOMERGE-SOURCE: CL 9909290 via CL 9909876
#ROBOMERGE-BOT: (v558-9892490)

[CL 9922449 by yoan stamant in Main branch]
2019-10-31 14:25:30 -04:00
jon nabozny
6b60663f39 Update Engine and Plugins to use the new Getters / Setters for UActorComponent, USceneComponent, and AActor replicated properties
[at]Ryan.Gerleve, [at]Brian.Bekich
#rb None


#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 9290108 via CL 9290249
#ROBOMERGE-BOT: (v452-9288972)

[CL 9290520 by jon nabozny in Main branch]
2019-09-29 16:49:10 -04:00
david ratti
df107250ea Add option to recompute graph min/max Y based on data samples that will be rendered for a given frame. Useful for data that grows continually.
#rnx
#rb mieszko


#ROBOMERGE-SOURCE: CL 8740143 via CL 8741089
#ROBOMERGE-BOT: (v422-8689730)

[CL 8741099 by david ratti in Main branch]
2019-09-17 07:30:47 -04:00
tmiv
a72d1597ec PR #6127: Fix histogram render so each line is a different color. (Contributed by tmiv)
Details: The golden ration hue trick is not utilized because of the 0 saturation and all the lines are white in VisualLogger graphs.

#jira UE-78946
[at]mieszko.zielinski
#rb mieszko.zielinski


#ROBOMERGE-SOURCE: CL 8126440 via CL 8132099
#ROBOMERGE-BOT: (v401-8057353)

[CL 8157122 by yoan stamant in Main branch]
2019-08-21 08:57:33 -04:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Stefan Boberg
8607ecb30d Copying //UE4/Dev-Core to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 6815521 by Stefan Boberg in Main branch]
2019-06-03 15:32:00 -04:00
michael noland
2a40c70c09 Added tooltip support to the Visual Logger showing the time and all logs (both normal and shape descriptions) for the closest point in a timeline track
#rb ben.zeigler
[FYI] mieszko.zielinski


#ROBOMERGE-SOURCE: CL 6456104 via CL 6456106 via CL 6456738

[CL 6456778 by michael noland in Main branch]
2019-05-14 21:27:09 -04:00
Johan Torp
b6207ed8ee Deprecated default FName operator < and >
We've had several cases where the previously default alphabetical sorting caused performance issues when it wasn't needed. We now require you to explicitly choose either slow alphabetical sorting or fast non-alphabetical order.

The fast order does not decode, access or compare actual string data, but the order is not stable between process runs.

#rb steve.robb

[CL 5915265 by Johan Torp in Dev-Core branch]
2019-04-16 07:16:12 -04:00
ben zeigler
e0afcb5cf0 #jira UE-69912 Fix crashes in ToggleDebugCamera if the selected actor was destroyed/modified while active by exposing object properties to the GC
Remove old ShowSelectedLightmap debug command as it was unsafe and not publicly exposed
#rb michael.noland

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.zeigler
#ROBOMERGE-SOURCE: CL 5048006 in //UE4/Release-4.22/... via CL 5048008
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5129236 by ben zeigler in Dev-Core branch]
2019-02-22 02:08:08 -05:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
ben zeigler
ab23362a2b #jira UE-69912 Fix crashes in ToggleDebugCamera if the selected actor was destroyed/modified while active by exposing object properties to the GC
Remove old ShowSelectedLightmap debug command as it was unsafe and not publicly exposed
#rb michael.noland

#ROBOMERGE-SOURCE: CL 5048006 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5048008 by ben zeigler in Main branch]
2019-02-18 15:48:00 -05:00