Commit Graph

158 Commits

Author SHA1 Message Date
Catalin Dragoiu
aba8c30dbe Added support for the -trace and -tracehost parameters for BuildCookRun
#jira UE-101084
#rb Ryan.Hummer Ionut.Matasaru
#preflight 6221e6d1a00412627d36aafc

[CL 19265555 by Catalin Dragoiu in ue5-main branch]
2022-03-04 09:14:28 -05:00
josh adams
7b222e8da6 - Added NeverPackage flag to BuildCookRun which can skip steps in Staging knowing that Packaging will never happen (different than SkipPackage which assumes Packaging happened at some other point)
#rb luke.thatcher
#preflight skip

#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18800102 via CL 18826763 via CL 18826847 via CL 18826897 via CL 18835856 via CL 18836710
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18836905 by josh adams in ue5-main branch]
2022-02-02 18:42:06 -05:00
chris caulfield
29ccf263b4 Fix MapsToCook when multiple +-separated maps are provided to the cooker
#rb jor.kirchoff
#jira none
#preflight 61e1ef2b4b4bd12cbee803d9

#ROBOMERGE-AUTHOR: chris.caulfield
#ROBOMERGE-SOURCE: CL 18624077 in //UE5/Release-5.0/... via CL 18624109 via CL 18624120
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18624165 by chris caulfield in ue5-main branch]
2022-01-14 17:16:46 -05:00
joe kirchoff
ce3aa781de Fixed the initial map setting of the project launcher being ignored when also specifying maps to cook (from jamie.dale)
#jira UE-119188
[FYI] jamie.dale
#rb trivial
#preflight 61e081ce787db720a912c783

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 18602768 in //UE5/Release-5.0/... via CL 18602826 via CL 18602868
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18602899 by joe kirchoff in ue5-main branch]
2022-01-13 15:09:04 -05:00
eric mcdaniel
0feac03920 Add PackageEncryptionKeyFile to UAT project params
- added optional UAT parameter PackageEncryptionKeyFile to specify the encryption key file to use during packaging for supporting platforms
  - example usage: -PackageEncryptionKeyFile=C:\MyProject\MyEncryptionKey.key

#rb Andrew.Firth, David.Harvey
#lockdown michal.valient
#preflight 616e13e96e12ff000113feab

#ROBOMERGE-AUTHOR: eric.mcdaniel
#ROBOMERGE-SOURCE: CL 17861698 via CL 18004085 via CL 18369956 via CL 18369989
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18370000 by eric mcdaniel in ue5-release-engine-test branch]
2021-12-03 13:18:21 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
per larsson
e29cc6c467 Simplify command line arguments when running COTF with Zen loader/storage server
- changed Cooker arguments from -CookOnTheFly -IoStore to -CookOnTheFly -ZenStore
- changed Zen host argument from -StorageServerHost to -ZenStoreHost
- updated UAT to support running CBTB with -ZenStore
- updated StorageServerConnection to handle multiple hosts from command line

Cooker:
  CBTB: -ZenStore
  COTF: -ZenStore -CookOnTheFly

Game:
  CBTB: -ZenStoreHost=<ip> or <ip1,ip2>
  COTF: -ZenStoreHost=<ip> or <ip1,ip2> -CookOnTheFly

#rb CarlMagnus.Nordin
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 16849969 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16849982 by per larsson in ue5-release-engine-test branch]
2021-07-14 10:40:16 -04:00
zousar shaker
c27625b056 Integrating //UE5/Dev-Cooker [at] 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
Non-DevIteration_ShooterGame


#ROBOMERGE-SOURCE: CL 16678907 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16678928 by zousar shaker in ue5-release-engine-test branch]
2021-06-15 16:38:03 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
jeff newquist
5ea7789d60 Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
#rb TBD
#jira UE-113713

[CL 16093056 by jeff newquist in ue5-main branch]
2021-04-22 10:29:26 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Luke Thatcher
eaea736558 Remove unused GetTitleSettings() function from PlatformFeatures.
Add "-originalreleaseversion" command line switch in UAT. This is required by some platforms for patching / updates.

#rb Jeff.Newquist, Ryan.Hairyes
#jira UE-103275

[CL 15676775 by Luke Thatcher in ue5-main branch]
2021-03-11 11:17:55 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
ben marsh
9069e1d681 Fix UAT no longer respecting the -nocompileeditor argument.
#jira UE-108806
#rb none

#ROBOMERGE-SOURCE: CL 15480539 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15480575 by ben marsh in ue5-main branch]
2021-02-19 19:58:21 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Phillip Kavan
11c00323ea Remove exposed parts of the Blueprint nativization feature (deprecated), and decouple it from the editor/cooking phase.
#jira UE-103261
#rb Michael.Noland

[CL 14882147 by Phillip Kavan in ue5-main branch]
2020-12-08 16:28:03 -04:00
Joakim Lindqvist
e7039d3d35 UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.

#rb ben.marsh

[CL 14834347 by Joakim Lindqvist in ue5-main branch]
2020-12-02 06:57:13 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00