Commit Graph

8 Commits

Author SHA1 Message Date
Bob Tellez
69850f04cf [AUTOMERGE]
#UE4 Slightly biasing toward the Fractal CPU test. This test performs well on CPUs suited to running games.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2692154 by Bob.Tellez on 2015/09/15 14:37:16.

[CL 2692155 by Bob Tellez in Main branch]
2015-09-15 14:37:38 -04:00
Bob Tellez
5a367f42ac [AUTOMERGE]
#UE4 Added weights to CPU/GPU perf index calculations. This will help distiguish between hardware that is faster/slower in ways that have a bigger impact on final framerate. A weight of 1 on a test is considered normal, <1 is considered less important and >1 is more important. I adjusted weights on existing tests according to current target PC hardware. Additionally I lowered the default "min spec" threshold to compensate for similarly performing low-end machines that are now better distiguished.

#rb Martin.Mittring

#platformnotify Josh.Adams

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2689035 by Bob.Tellez on 2015/09/11 17:59:01.

[CL 2692144 by Bob Tellez in Main branch]
2015-09-15 14:33:12 -04:00
Bob Tellez
c7a4317996 [AUTOMERGE]
#UE4 Fixed a logging issue causing only the 0th CPU/GPU test results to be shown instead of the average. Also removed an unused variable.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2683388 by Bob.Tellez on 2015/09/08 14:04:04.

[CL 2683393 by Bob Tellez in Main branch]
2015-09-08 14:05:24 -04:00
Martin Mittring
e11fc97fa2 fixed NaN printout if you only run CPU SynthBenchmark
[CL 2624556 by Martin Mittring in Main branch]
2015-07-17 13:47:58 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Mittring
122f4d3f04 * fixed TTP 341870 COMPAT: CRITICAL: Regression: LIVE: CRASH: Running Engine Benchmark freezes and crashes with certain video cards
* fixed SynthBenchmark for slow GPUs
* try with increasing number of work amount
* additionally tack total work time
* made WorkScale a float
* removed BenchMarkGraph (was for internal testing))
* updated version to 0.95

[CL 2291452 by Martin Mittring in Main branch]
2014-09-09 17:15:54 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00