#UE4 Slightly biasing toward the Fractal CPU test. This test performs well on CPUs suited to running games.
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2692154 by Bob.Tellez on 2015/09/15 14:37:16.
[CL 2692155 by Bob Tellez in Main branch]
#UE4 Added weights to CPU/GPU perf index calculations. This will help distiguish between hardware that is faster/slower in ways that have a bigger impact on final framerate. A weight of 1 on a test is considered normal, <1 is considered less important and >1 is more important. I adjusted weights on existing tests according to current target PC hardware. Additionally I lowered the default "min spec" threshold to compensate for similarly performing low-end machines that are now better distiguished.
#rb Martin.Mittring
#platformnotify Josh.Adams
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2689035 by Bob.Tellez on 2015/09/11 17:59:01.
[CL 2692144 by Bob Tellez in Main branch]
#UE4 Fixed a logging issue causing only the 0th CPU/GPU test results to be shown instead of the average. Also removed an unused variable.
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2683388 by Bob.Tellez on 2015/09/08 14:04:04.
[CL 2683393 by Bob Tellez in Main branch]
* fixed SynthBenchmark for slow GPUs
* try with increasing number of work amount
* additionally tack total work time
* made WorkScale a float
* removed BenchMarkGraph (was for internal testing))
* updated version to 0.95
[CL 2291452 by Martin Mittring in Main branch]