Commit Graph

206 Commits

Author SHA1 Message Date
Wes Fudala
0ec88fb740 Enable OneSky portion of LauncherLocalization build.
Fix for a regression that was preventing Portable Object(.po) localization files from being exported/imported to the appropriate culture folders.  Enabled the OneSky integration in the LauncherLocalization build script and also made OneSky configuration settings more flexible to set/retrieve/hide.

[CL 2074870 by Wes Fudala in Main branch]
2014-05-15 18:14:11 -04:00
Gil Gribb
0ab75d01c7 build script, more robust pull script
[CL 2074473 by Gil Gribb in Main branch]
2014-05-15 14:28:17 -04:00
Gil Gribb
9c526bc1a5 build script, allow UAT files to be not retrieved...still working on the hang
[CL 2074382 by Gil Gribb in Main branch]
2014-05-15 13:23:00 -04:00
Gil Gribb
be1af1015e build script, dial back the CIS frequency of lots and lots of things
[CL 2074265 by Gil Gribb in Main branch]
2014-05-15 11:32:40 -04:00
Gil Gribb
bc730d6fb8 build script, additional logging to see why we aren't going to delete formal builds
[CL 2074250 by Gil Gribb in Main branch]
2014-05-15 11:17:47 -04:00
Jaroslaw Palczynski
924d7625ab UAT UnrealSync: Made all default type of querty for UnrealSyncList.
[CL 2074152 by Jaroslaw Palczynski in Main branch]
2014-05-15 10:12:13 -04:00
Jaroslaw Palczynski
1dae94270c UAT UnrealSync: Refactored and implemented missing functionality.
Now there are two commands UnrealSync and UnrealSyncList. UnrealSync syncs the workspace to given label using artist sync (i.e. according to ArtistSyncRules.xml) or all files. Additionally you can chose to sync in p4 preview mode. Instead of providing label name explicitly you can provide only a game name, then latested promoted game label will be chosen. If you skip game name also then latestest shared promoted label will be chosen.

UnrealSyncList in general lists all branch labels for the current workspace. The labels can be filtered by game (e.g. FortniteGame) or type (all, promotable or promoted). In promotable and promoted types if you skip game parameter then shared promotable is assumed. All labels are printed chronologically (from most recent). In all query type game parameter is ignored.

[CL 2074134 by Jaroslaw Palczynski in Main branch]
2014-05-15 09:47:57 -04:00
Robert Manuszewski
4365584669 UAT: A few tweaks to prevent blocking operations on app domain unload
[CL 2073174 by Robert Manuszewski in Main branch]
2014-05-14 14:52:20 -04:00
Gil Gribb
4a0cf65bd5 build script, add mmc to the list of processes not to kill
[CL 2073133 by Gil Gribb in Main branch]
2014-05-14 14:51:45 -04:00
Ben Marsh
220a5ab0cc Fix running content-only projects from UAT without packaging.
#codereview Robert.Manuszewski, Peter.Sauerbrei

[CL 2072901 by Ben Marsh in Main branch]
2014-05-14 09:53:17 -04:00
Robert Manuszewski
c5c7a9ff77 Fixing BuildFarms
[CL 2072807 by Robert Manuszewski in Main branch]
2014-05-14 08:07:42 -04:00
Jaroslaw Palczynski
3f0e832658 UAT UnrealSync: Minor refactoring.
[CL 2072783 by Jaroslaw Palczynski in Main branch]
2014-05-14 07:17:30 -04:00
Robert Manuszewski
d0488e7915 Better project INIs support in UBT. Added project INIs to UAT project properties.
[CL 2072760 by Robert Manuszewski in Main branch]
2014-05-14 06:42:35 -04:00
Jaroslaw Palczynski
ea43256fe2 UAT UnrealSync: Add -preview option. Improved P4 performance. Changed the label listing parameters to:
-listpromotedlabels -- lists all promoted labels for a branch. If game parameter is set then list them for a game, if not for shared promotable.
-listlabels -- lists all labels for a branch.

[CL 2072687 by Jaroslaw Palczynski in Main branch]
2014-05-14 04:51:57 -04:00
Gil Gribb
d8b434b3c1 build script, fix temp storage cleaner to only do a dir once per run
[CL 2072123 by Gil Gribb in Main branch]
2014-05-13 17:46:40 -04:00
Robert Manuszewski
d821cba445 UAT: WatchdogTimer improvements
[CL 2071897 by Robert Manuszewski in Main branch]
2014-05-13 14:31:45 -04:00
Eric Newman
5c5433ba8c Implemented DeleteBuild and corrected some logic errors
#codereview wes.hunt

[CL 2071895 by Eric Newman in Main branch]
2014-05-13 14:31:32 -04:00
Michael Trepka
15024f57db Added error handling to CodeSign in iOSPlatform automation script
[CL 2071859 by Michael Trepka in Main branch]
2014-05-13 14:01:21 -04:00
Eric Newman
c122e9991f Draft of rocket build cleanup script with GET calls to BuildInfo functioning
#codereview wes.hunt

[CL 2071769 by Eric Newman in Main branch]
2014-05-13 12:56:15 -04:00
Daniel Lamb
ebd6c8303d Changes for packing OBB into APK file.
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones

[CL 2071675 by Daniel Lamb in Main branch]
2014-05-13 11:40:41 -04:00
Gil Gribb
3eb8423988 build script, allow branches to opt-out of mac
[CL 2071664 by Gil Gribb in Main branch]
2014-05-13 11:30:38 -04:00
Jeff Campeau
0ed0f2697e fix for spaces in path on xbox one
fix to fall back to appxmanifest based on executable directory for content only projects on deploy

[CL 2071596 by Jeff Campeau in Main branch]
2014-05-13 10:50:28 -04:00
Gil Gribb
42fefcb763 build script, try to improve the performance of cleaning temp
[CL 2071567 by Gil Gribb in Main branch]
2014-05-13 10:35:25 -04:00
Gil Gribb
b724a009c0 build script, remove watchdog timer
[CL 2071530 by Gil Gribb in Main branch]
2014-05-13 10:05:17 -04:00
Gil Gribb
b2cb6f2c5e build script, run with -buildmachine for -unattended
[CL 2071497 by Gil Gribb in Main branch]
2014-05-13 09:40:10 -04:00