Commit Graph

30 Commits

Author SHA1 Message Date
matt peters
fbd4cb4746 Localization cooking: Add missing reason string when FLocalizationChunkDataGenerator::GenerateChunkDataFiles fails because an archive file is missing.
#rnx
#rb Jamie.Dale

[CL 33277987 by matt peters in ue5-main branch]
2024-04-26 16:32:05 -04:00
steve robb
f8d47335a4 Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
[CL 31626444 by steve robb in ue5-main branch]
2024-02-19 16:51:58 -05:00
steve robb
f029468598 Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
[CL 30729174 by steve robb in ue5-main branch]
2024-01-19 16:41:35 -05:00
jamie dale
709e97ade9 Default to exporting localization files with the copyright notice set on the project
This can also be overridden using the "CopyrightNotice" option in the "CommonSettings" of a GatherText config

#preflight 63c9c142d368fed9e5d07f7a
#rb Leon.Huang

[CL 23784893 by jamie dale in ue5-main branch]
2023-01-19 20:48:37 -05:00
daniel lamb
d4f83b4a4e Moved strings and localization to the moderation manifest.
Fixed commandline options for moderation generation commandlet.
#preflight https://horde.devtools.epicgames.com/job/635016a8047f3570ad939dea
[REVIEW] [at]Paul.Moore

[CL 22635671 by daniel lamb in ue5-main branch]
2022-10-19 15:33:31 -04:00
vincent gauthier
148b51da83 Remove/replace uses of master/slave found in Localization with base folder Developer(only comments)
#jira UE-158608
#rb trivial
#preflight 6331a3d3a4769ad714a28c8a

[CL 22188507 by vincent gauthier in ue5-main branch]
2022-09-26 13:28:46 -04:00
bryan sefcik
0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00
Ben Marsh
ab142f400f Horde: Use a parsable format for localization errors, allowing us to link files for build health issues.
#fyi leon.huang
#preflight 62912405f6625a3541a0b1ea

[CL 20400528 by Ben Marsh in ue5-main branch]
2022-05-27 18:27:52 -04:00
Leon Huang
55f9f49684 Localization conflict reports can now be output as .csv files.
- Introduced EConflictReportFormat to determine the output format of the conflicts report.
- Updated the localization .ini files to specify the requested output format.
#jira: UE-143696
#rb: Jamie.Dale, Vincent.Gauthier
#preflight: 62573db00b7c7f0f38c6405b

[CL 19746764 by Leon Huang in ue5-main branch]
2022-04-13 18:08:19 -04:00
Josh Adams
c564febc2f - Added FDDPIRegistry::GetAllSortedPlaformInfos which returns fake and disabled platforms, while GetSortedPlatformInfos will now only return "concrete/usable" platforms (independent of SDK status, etc)
- Changed the SupportedPlatforms dialog to show all DDPI platforms, not just the ones that are compiled in currently
#rb chris.waters
#preflight 622bc87546679d56c32545cd

[CL 19361979 by Josh Adams in ue5-main branch]
2022-03-11 17:28:48 -05:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Josh Adams
5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
Josh Adams
94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00
Jamie Dale
9b1287d0b1 Removed the ELocTextPlatformSplitMode::Restricted option
There are no longer any platforms marked as having "restricted" localization, as they all now live inside platform extensions. The original spirit of this option lives on as ELocTextPlatformSplitMode::Confidential, however none of our localization targets are using it and it has limited utility.

#rb none

[CL 13035985 by Jamie Dale in Main branch]
2020-04-24 14:49:53 -04:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
jamie dale
69054b420e Added option for confidental platforms to avoid splitting localization from restricted targets
#jira UE-76465
#rb Josh.Adams
#rnx

#ROBOMERGE-SOURCE: CL 7065678 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7065684 by jamie dale in Main branch]
2019-06-18 14:34:19 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
Jamie Dale
adc2fefb19 Added support for splitting off per-platform localization
This is handled by the ELocTextPlatformSplitMode enum, used by FLocTextHelper (default is ELocTextPlatformSplitMode::None to preserve old behavior), and allows you to optionally split localization data for all platforms, or for any NDA restricted platforms. Note: Any localization data that is used by multiple platforms is still considered platform agnostic, even if it appears only within platform specific files.

#jira UE-65600
#rb Francis.Hurteau
#lockdown Matt.Kuhlenschmidt

[CL 4761508 by Jamie Dale in Dev-Editor branch]
2019-01-21 11:07:47 -05:00
Chris Gagnon
1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00
Ben Marsh
e26dfd2100 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4716250 by Ben Marsh in Dev-Build branch]
2019-01-12 13:09:07 -05:00
Ben Marsh
129aac0526 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4706788 by Ben Marsh in Dev-Build branch]
2019-01-10 20:03:35 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00