aurel cordonnier
25a11deeac
Merge from Release-Engine-Staging @ 16579919
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This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
aris theophanidis
23c6455a5a
Crash fix in FRecastNavMeshGenerator::OnNavigationBoundsChanged()
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[at]Yoan.StAmant
#rb Yoan.StAmant
#jira UE-112226
#preflight 60b7f09d4d507d0001c3bd2f
#ROBOMERGE-SOURCE: CL 16541450
#ROBOMERGE-BOT: (v828-16531559)
[CL 16541452 by aris theophanidis in ue5-main branch]
2021-06-02 19:07:11 -04:00
aurel cordonnier
43fa62fcd8
Merge from Release-Engine-Test @ 16487383 to UE5/Main
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
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#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
mark lintott
bd61859350
#jira 112822
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#rb johan.torp
Removal of UE4 references in Archive.h
[CL 16002350 by mark lintott in ue5-main branch]
2021-04-14 05:14:13 -04:00
Aris Theophanidis
6d430aebf9
[Navigation] Addition of ARecastNavMesh::FindEdges() method to collect navmesh wall edges
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#review @Mikko.Mononen
#rb Mikko.Mononen
#jira UE-106848
[CL 15518116 by Aris Theophanidis in ue5-main branch]
2021-02-24 14:46:29 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Tim Smith
d82d5f3a6f
Pixing PVS 7.7 Issues:
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warning V614: Potentially uninitialized pointer 'Tiles' used.
#rb aris.theophanidis
#jira UE-91644
[CL 15013697 by Tim Smith in ue5-main branch]
2021-01-07 15:05:48 -04:00
Andrew Davidson
10bca5261b
Double math ambiguity Engine fixes
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#rb jeanfrancois.dube, trivial
[CL 14974758 by Andrew Davidson in ue5-main branch]
2021-01-04 07:59:22 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Mieszko Zielinski
648a30c0e5
Relaxed radius condition in RecastNavMesh::GetRandomReachablePointInRadius so that 'radius == 0' can produce a relevant result.
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#review-14887392 @Aris.Theophanidis, @Mikko.Mononen, @Yoan.StAmant
[CL 14896861 by Mieszko Zielinski in ue5-main branch]
2020-12-10 04:58:28 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Aris Theophanidis
761fe05bad
[Navigation WP] Properly using the vertical bounds of the collected tiles as the NavigationDataChunkActor bounds
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#review @Yoan.StAmant
#rb Yoan.StAmant
#fyi Richard.Malo, JeanFrancois.Dube
#jira none
[CL 14641645 by Aris Theophanidis in ue5-main branch]
2020-11-03 10:20:13 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Aris Theophanidis
a21499c9a0
[Navigation WP] First pass to generate per cell navigation data and allow navmesh streaming using world partitioning
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Addition of ANavigationDataChunkActor, external actors used to hold navdata chunks
Addition of UWorldPartitionBuildNavigationDataCommandlet, commandlet to generate world partition navigation data
At the moment steps to generate a partitioned world with navmesh per cell are:
1) convert world to WP (WorldPartitionConvertCommandlet)
2) generate navigation data chunk actors (WorldPartitionBuildNavigationDataCommandlet)
3) pre cook (WorldPartitionPreCookCommandlet)
4) cook
#review @Yoan.StAmant
#rb Yoan.StAmant
[CL 14396364 by Aris Theophanidis in ue5-main branch]
2020-09-25 11:19:08 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Arciel Rekman
3107db8c5f
Remove unused fields - AI
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#rb Mieszko.Zielinski, Mikko.Mononen
#review-14242486 @Mieszko.Zielinski
#jira none
[CL 14244678 by Arciel Rekman in ue5-main branch]
2020-09-02 10:46:19 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
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[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Michal Valient
95d19f95b1
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
guillaume guay
5005c5b2c3
Adding FindMoveAlongSurface to find a nearby position on navmesh relative to another (faster than doing nav raycast)
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[REVIEW] [at]maxime.mercier, [at]mikko.mononen
#rnx
#ROBOMERGE-SOURCE: CL 13114611 via CL 13114615 via CL 13114624 via CL 13114631
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13114637 by guillaume guay in Main branch]
2020-04-30 09:48:28 -04:00
arne schober
ad158c7a44
FNEM - Compile fix after merge
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#ROBOMERGE-SOURCE: CL 12807437 via CL 12807585
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12807592 by arne schober in Main branch]
2020-04-15 11:31:23 -04:00