Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
- Added some Turnkey settings to IOSRuntimeSettings
- Added some of the IOSRuntimeSettings to be stripped out in the IniKeyBlacklist so that passwords aren't shipped
- Fixed smb: volume mounting in Turnkey
- Changed IOS prereq validation to be driven more by the bundleid, and then will hunt down a cert that matches the "best" provision that matches the bundleid. Then, uses the bundleid (with regex) to find a cert to install via Turnkey. Full wildcards can break it, so TeamID can be used to narrow down valid provisions
[CL 13886561 by Josh Adams in ue5-main branch]
#jira UE-92556
#rb Trivial
#lockdown Cristina.Riveron
#ROBOMERGE-SOURCE: CL 13055077 in //UE4/Release-4.25/... via CL 13055079 via CL 13055098
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13055101 by jack porter in Main branch]
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 12740027 via CL 12740029 via CL 12740030
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)
[CL 12740031 by josh adams in Main branch]
#rb Allan Bentham
[FYI] Axel.Riffard
#jira UE-85720
#lockdown cristina.riveron
#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 12559112 in //UE4/Release-4.25/... via CL 12559114 via CL 12559129
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12559130 by jack porter in Main branch]
Removal of old Static Launch Screen Logic
#rb jack.porter
#jira UE-85720
#lockdown christina.riveron
#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 12516944 in //UE4/Release-4.25/... via CL 12517030 via CL 12519927
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12520012 by jack porter in Main branch]
[FYI] Peter.Sauerbrei,Chris.Bunner
#ROBOMERGE-OWNER: jian.ru
#ROBOMERGE-AUTHOR: jian.ru
#ROBOMERGE-SOURCE: CL 12126084 via CL 12126339 via CL 12132576
#ROBOMERGE-BOT: (v659-12123632)
[CL 12132633 by jian ru in Main branch]
#rb Axel.Riffard
#ROBOMERGE-OWNER: brian.zaugg
#ROBOMERGE-AUTHOR: brian.zaugg
#ROBOMERGE-SOURCE: CL 11928501 via CL 11928504 via CL 11928509 via CL 11930338
#ROBOMERGE-BOT: (v656-11643781)
[CL 11949847 by brian zaugg in Main branch]
[FYI] Thomas.Ross
#rb Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 11153138 via CL 11153139
#ROBOMERGE-BOT: (v640-11091645)
[CL 11153140 by jack porter in Main branch]
- Remove redundant static calls on AudioDevice in favor of AudioDeviceManager for finding Main/Active Devices (state managed by the manager, not individual devices)
#rb ethan.geller ryan.mangin
#ROBOMERGE-SOURCE: CL 11119764 via CL 11119771
#ROBOMERGE-BOT: (v640-11091645)
[CL 11119776 by rob gay in Main branch]