Marc Audy
e80ea6b959
Merge from Release-Engine-Staging @ 16444985
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
danny couture
25c6066c53
Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
...
#rb Francis.Hurteau
#preflight 609e5182ef86d30001ad0a18
#rnx
#ROBOMERGE-SOURCE: CL 16328103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16328107 by danny couture in ue5-release-engine-test branch]
2021-05-14 07:17:49 -04:00
Marc Audy
f02d489290
Update Release-Engine-Test from Release-Engine-Staging @ 16264272
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[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
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#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
robert srinivasiah
9f9063fdeb
XR: Fix static analysis complaints about HiddenAreaMesh population
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Bonus: Static analysis complained about FSteamVRHMD, fixed same pattern in FHMDViewMesh
#rb
#jira UE-110686
[CL 15959124 by robert srinivasiah in ue5-main branch]
2021-04-08 15:23:25 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Emil Persson
4516b985df
Name all resources and make naming mandatory
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#rb yuriy.odonnel, kenzo.terelst
[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
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#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Emil Persson
adf0716e8d
Replace FVertexBufferRHIRef, FIndexBufferRHIRef and FStructuredBufferRHIRef with FBufferRHIRef.
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#rb kenzo.terelst
[CL 15153257 by Emil Persson in ue5-main branch]
2021-01-21 07:06:03 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Emil Persson
72db809300
Replace legacy LockVertexBuffer()/LockIndexBuffer()/LockStructuredBuffer() calls with the unified LockBuffer()
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#rb kenzo.terelst
[CL 14898308 by Emil Persson in ue5-main branch]
2020-12-10 11:51:32 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
zach bethel
05d33be488
Removal of the deprecated rendering composition graph from the engine.
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#rb christopher.waters
#fyi charles.derousiers, steve.smith
#jira none
[CL 14523947 by zach bethel in ue5-main branch]
2020-10-20 11:36:46 -04:00
Jason Bestimt
87d5b31f7d
Merging Hand and keyboard Fixes for HL2 (CL 14386402)
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#JIRA: UEVR-1947
#RB:steve.smith
[CL 14387015 by Jason Bestimt in ue5-main branch]
2020-09-24 11:00:45 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
jules blok
72917faa6e
Add missing transition in DefaultStereoLayers
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#jira UE-92337
#rb Steve.Smith
#ROBOMERGE-SOURCE: CL 12986387 in //UE4/Release-4.25/... via CL 12986389 via CL 12986390
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12986393 by jules blok in Main branch]
2020-04-22 20:52:41 -04:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00