Commit Graph

23 Commits

Author SHA1 Message Date
Ryan Schmidt
c0ba0d5235 ModelingMode: Add support for selection-focus and point-focus at Tool level.
- New UInteractiveToolCameraFocusAPI UInterface defines functions a Tool can implement to publish its ability to provide a focus-box and focus-point
- ModelingMode uses this API to customize behavior. Box-focus (f hotkey) will now always focus on Tool-provided focus-box if available. Point-focus (c hotkey) will focus on nearer of world-hit and Tool focus-point.
- Default implementations for PrimitiveComponentToolTarget in SingleSelectionTool and MultiSelectionTool
- Custom focus-box implementations for PolyEdit-derived and TriSelect-derived tools, to focus on active selection if available
- Custom focus-point implementations for MeshSurfacePointTool

#rnx
#jira none

[CL 16246252 by Ryan Schmidt in ue5-main branch]
2021-05-10 01:17:30 -04:00
lonnie li
e4b41a3d8c ModelingTools: ToolTarget refactor for Sculpt tools
#rb semion.piskarev ryan.schmidt
#jira none
#rnx

[CL 15741814 by lonnie li in ue5-main branch]
2021-03-18 17:20:32 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
ryan schmidt
e7f3baf1ca Edigrate Dev-Editor updates to InteractiveToolsFramework, GeometryProcessing, MeshModelingToolset, and ModelingTools Editor Mode Plugins. Update a few files in new MeshPaint Plugin for UInteractiveTool rename of ::Tick() to ::OnTick().
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12909003 by ryan schmidt in Main branch]
2020-04-18 18:42:59 -04:00
ryan schmidt
46af79019f ModelingTools: resolve many sculpting issues & limitations
- fix broken sculpt material that went to white in many cases, replace with diffuse shading and rim light in Emissive channel / unlit texture
- add image-based sculpt materials provided by techart, expose custom variant that allows user-defined shader image
- make flat shading optional in view settings, for relevant shaders
- reorganize properties and update tooltips to be more informative
- fix broken Falloff support and expose in property set, display in brush highlight. Make this separately exposable in BaseBrush property set since we don't need Strength.
- add viewpoint-based Sculpt and Plane brush modes
- fix brush preview location when in hover, was not respecting target surface setting
#rb none
#rnx
#jira none
[FYI] JeanSebastien.Guay

#ROBOMERGE-SOURCE: CL 12164804 in //UE4/Release-4.25/... via CL 12164806
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)

[CL 12164813 by ryan schmidt in Main branch]
2020-03-13 13:40:51 -04:00
Max Chen
b4881d8bf8 Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none

[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
jeanmichel dignard
2ce7666d2d Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 10708666 in //UE4/Main/...
#ROBOMERGE-BOT: TOOLS (Main -> Dev-Tools-Staging) (v626-10872990)

[CL 10898071 by jeanmichel dignard in Dev-Tools-Staging branch]
2020-01-07 15:54:23 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Lauren Barnes
cebc8d8a52 First pass on refactoring mesh paint to a plugin that uses the interactive tools framework
#jira UETOOL-1722
#rb Ryan.Schmidt

[CL 10287345 by Lauren Barnes in Dev-Editor branch]
2019-11-18 12:23:32 -05:00
Lauren Barnes
256bf3cdc8 Moving some of the more generic brush and tool systems from mesh modeling plugin to InteractiveToolsFramework
#rb Ryan.Schmidt
#jira none

[CL 9818691 by Lauren Barnes in Dev-Editor branch]
2019-10-24 14:46:56 -04:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Ryan Schmidt
3163b1346a ModelingTools: MeshSurfacePointTool now tracks ctrl key state, use in SculptTool to invert brush
#rb none
#rnx

[CL 8935995 by Ryan Schmidt in Dev-Editor branch]
2019-09-20 16:43:27 -04:00
Ryan Schmidt
718c31c8c9 ToolsFramework: expand InputBehavior/InputRouter hover implementation so it has hit-test/capture/release like mouse capture. This is required to resolve multiple hoverable objects under. Update all behaviors/tools with new API.
#rb none
#fyi lauren.barnes
#rnx

[CL 8887166 by Ryan Schmidt in Dev-Editor branch]
2019-09-19 10:23:48 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Ryan Schmidt
7d3b0485aa ToolsFramework: Add FInputRayHit that can be used by InputBehaviors and BehaviorTarget interfaces to return more detailed hit info (hit distance, integer ID, etc).
#rb none
#rnx

[CL 8435605 by Ryan Schmidt in Dev-Editor branch]
2019-09-03 17:20:30 -04:00
michael daum
e306770ba7 Split MeshSource into TargetComponent, MeshSource, and MeshSink
#review-7228172 ryan.schmidt

#rnx

[CL 7275509 by michael daum in Dev-Editor branch]
2019-07-11 10:57:29 -04:00
ryan schmidt
889b66d92f Move InteractiveToolsFramework and EditorInteractiveToolsFramework modules to Experimental
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 6913333 in //UE4/Dev-Editor/...
#ROBOMERGE-BOT: ENGINE (Dev-Editor -> Main) (v366-6836689)

[CL 6913342 by ryan schmidt in Main branch]
2019-06-10 14:03:39 -04:00
Ryan Schmidt
f5ead98087 Move InteractiveToolsFramework and EditorInteractiveToolsFramework modules to Experimental
#rb none
#rnx
#robomerge UE4-Main

[CL 6913333 by Ryan Schmidt in Dev-Editor branch]
2019-06-10 14:03:03 -04:00