joe kirchoff
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91ab680580
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Fix UnrealBuildToolTests compile error
#rb trivial
#ROBOMERGE-SOURCE: CL 16314048 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16314068 by joe kirchoff in ue5-release-engine-test branch]
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2021-05-13 12:04:05 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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Joakim Lindqvist
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f55c77be93
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Renamed UnrealBuildToolCore.sln to just UnrealBuildTool and updated with the new project names after we switched it over to net core.
[CL 14842956 by Joakim Lindqvist in ue5-main branch]
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2020-12-03 07:21:06 -04:00 |
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Marc Audy
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b670076b10
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Copyright fixups
#fyi Ben.Marsh
[CL 14811501 by Marc Audy in ue5-main branch]
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2020-11-24 19:17:04 -04:00 |
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Ben Marsh
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3c4db690bd
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Missing copyright notices.
#rb none
#rnx
[CL 14809819 by Ben Marsh in ue5-main branch]
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2020-11-24 11:54:19 -04:00 |
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Ben Marsh
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b1e882d4d1
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UBT: Add preprocessor work from Private-ArtifactCache stream.
#rb none
#rnx
[CL 14806988 by Ben Marsh in ue5-main branch]
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2020-11-23 13:33:12 -04:00 |
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