Ben Marsh
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7bcee7e396
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UBT: Rename QueuedAction to LinkedAction.
#rb none
#rnx
[CL 14812791 by Ben Marsh in ue5-main branch]
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2020-11-25 10:13:28 -04:00 |
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Ben Marsh
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7ec8925ea4
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UBT: Move all internal derived data for action objects into a separate class. This will allow creating specific action-derived classes for different actions.
#rb none
[CL 14807917 by Ben Marsh in ue5-main branch]
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2020-11-23 17:48:35 -04:00 |
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Ben Marsh
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b0bc57416c
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UBT: Remove timing fields from the action class. This is only used by the local executor, which is no longer the default.
#rb none
[CL 14807555 by Ben Marsh in ue5-main branch]
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2020-11-23 16:04:24 -04:00 |
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Ryan Durand
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9ef3748747
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Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
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2019-12-26 23:01:54 -05:00 |
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Ben Marsh
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a22b952aa9
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Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx
[CL 4718806 by Ben Marsh in Main branch]
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2019-01-14 12:11:24 -05:00 |
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