martin ridgers
bce418d07a
UAT build fix.
...
#rnx
#ROBOMERGE-SOURCE: CL 16603992 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16603993 by martin ridgers in ue5-release-engine-test branch]
2021-06-09 09:20:24 -04:00
martin ridgers
f7326e281e
Start the UnrealTrace server implicitly when non-programs launch, and when external platforms are launched through UAT.
...
#rb jb
#rnx
#ROBOMERGE-SOURCE: CL 16603787 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16603799 by martin ridgers in ue5-release-engine-test branch]
2021-06-09 08:51:18 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
...
#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
aurel cordonnier
25a11deeac
Merge from Release-Engine-Staging @ 16579919
...
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
joe kirchoff
154b8e9741
Remove build support for Visual Studio 2015
...
#rb Jonathan.Adamczewski
#preflight 60ad7f3b8194e700015e1d77
#ROBOMERGE-SOURCE: CL 16459038 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v818-16446889)
[CL 16459043 by joe kirchoff in ue5-release-engine-test branch]
2021-05-25 20:10:55 -04:00
Joe Kirchoff
75edf837e1
Remove build support for Visual Studio 2015
...
#rb Jonathan.Adamczewski
#preflight 60ad7f3b8194e700015e1d77
[CL 16459038 by Joe Kirchoff in ue5-main branch]
2021-05-25 20:10:26 -04:00
Marc Audy
e80ea6b959
Merge from Release-Engine-Staging @ 16444985
...
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
ben marsh
2f2d7a58eb
Remove unused UAT commands.
...
[FYI] Jonathan.Adamczewski
#preflight 60a6b1854c3203000196a4a5
#ROBOMERGE-SOURCE: CL 16419629 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v811-16416015)
[CL 16419634 by ben marsh in ue5-release-engine-test branch]
2021-05-21 11:32:46 -04:00
Ben Marsh
2a2c1b80c2
Remove unused UAT commands.
...
#fyi Jonathan.Adamczewski
#preflight 60a6b1854c3203000196a4a5
[CL 16419629 by Ben Marsh in ue5-main branch]
2021-05-21 11:32:29 -04:00
Ben Salem
67ad922b5b
Basic Data Retention stuff for Replay Run. Added in BuildFarmTasks to not have this associated with any particular build and instead to just be run on a schedule.
...
#JIRA FORT-364433
[CL 16404563 by Ben Salem in ue5-main branch]
2021-05-20 11:44:40 -04:00
branden turner
071fc5bd8c
Changing logic of BuildPlugin slightly such that it correctly outputs all of the Target Platforms that will be built, accounting for SupportedTargetPlatforms. Still works the same, but now with correct output.
...
#jira UE-115672
#fyi ben.marsh
#rb none
[CL 16318920 by branden turner in ue5-main branch]
2021-05-13 17:02:47 -04:00
jonathan adamczewski
c00c10008b
AutomationTool/Scripts:
...
IsRunningOnMono -> !IsRunningOnWindows
#jira none
#trivial
[CL 16175230 by jonathan adamczewski in ue5-main branch]
2021-04-30 21:01:00 -04:00
jonathan adamczewski
1f82bedc58
Removal some references to Mono
...
#trivial
#jira none
[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
...
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
jeff newquist
5ea7789d60
Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
...
#rb TBD
#jira UE-113713
[CL 16093056 by jeff newquist in ue5-main branch]
2021-04-22 10:29:26 -04:00
charles bloom
d2eed4ccd5
rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
...
#rb none
#fyi josh.adams
[CL 16060897 by charles bloom in ue5-main branch]
2021-04-20 10:14:26 -04:00
brandon schaefer
50c90c0466
Adds support for DnsEligible
...
For Linux add a command line option to disable exclusive locks on files opened. This is due to a dotnet implemention
https://github.com/dotnet/runtime/issues/34126
#jira UE-110258
[REVIEW] [at]Jonathan.Adamczewski, [at]Michael.Sartain
#lockdown Cristina.Riveron
#ROBOMERGE-SOURCE: CL 15982440 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
[CL 15989649 by brandon schaefer in ue5-main branch]
2021-04-13 10:28:24 -04:00
Brandon Schaefer
fa900c4d40
Add a command on some DDC ENV pointing out the values for Linux/Mac so its easier to grep/FIF if looking for them
...
#jira none
#rb none
[CL 15980789 by Brandon Schaefer in ue5-main branch]
2021-04-12 14:44:23 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
...
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
jack porter
70b51652ed
Establish Android port forwarding for COTF network fileserver and Unreal Insights
...
Change COTF server order to specify localhost first, speeding up connections for platforms that use port forwarding
#jira UEVR-2129
#jira UE-112392
#rb Steve.Smith
#preflight 606db84d963d84000187880a
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 15940305 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
[CL 15944803 by jack porter in ue5-main branch]
2021-04-07 15:11:58 -04:00
axel riffard
229065504a
DeploymentServer Deletion
...
#jira UE-103878 #rb Jack.Porter
#preflight 6059508a7d511a0001f910da
#ROBOMERGE-SOURCE: CL 15773943 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15785903 by axel riffard in ue5-main branch]
2021-03-23 17:57:06 -04:00
Luke Thatcher
6bd0f41a33
Add platform option to disable the Manifest_*_.txt files in staged builds
...
- Some platforms don't make use of these files, so their generation is unnecessary.
#jira UE-103275
#rb Ben.Marsh
[CL 15771665 by Luke Thatcher in ue5-main branch]
2021-03-22 20:02:49 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
...
This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
David Harvey
38cb9a7d86
Plugin reference descriptors do not verify that the plugin's platforms names are known platforms. This means that the project will generate and build correctly even if a user doesn't have a particular platform extension synced.
...
#jira UE-108682
#rb josh.adams, ben.marsh
[CL 15694805 by David Harvey in ue5-main branch]
2021-03-15 06:00:55 -04:00
Marc Audy
76a4f7dd9e
Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
...
- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper
- Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline.
- Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop
#jira distro-133
#[fyi] wes.fudala
#ushell-cherrypick of 15635368 by alfred.reynolds
[CL 15651276 by Marc Audy in ue5-main branch]
2021-03-09 01:37:10 -04:00