Add PRAGMA_(DIS/EN)ABLE_DEPRECATION_WARNINGS around the deprecated function overrides and restore the deprecation attribute on the deprecated PreSave functions.
#rnx
#rb Steve.Robb, Devin.Doucette
[CL 15861711 by Matt Peters in ue5-main branch]
#rb johan.torp
GetLinkerUE4Version renamed to GetLinkerUEVersion
#ROBOMERGE-SOURCE: CL 15859222 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15859586 by mark lintott in ue5-main branch]
Removed SetIsCustomRowVisibilityFilteredDelegate, because it was unused and needlessly complex since the delegate that you pass into SetIsCustomRowVisibleDelegate can run the same logic and early out.
Category and property filtering through Properties To Show and Categories to Show now works properly.The problem was that visiblity was only considered once on creation and then never again.
#jira UE-88178
#review-15797106 @lauren.barnes
#preflight 605b2381c77fb000015e6a30
[CL 15797104 by sebastian nordgren in ue5-main branch]
LIMITATIONS:
1) Re-instancing will only update UClass instance data.
2) Adding and removing properties should only be done towards the end of a class or structure and can not be followed by complex data types.
3) Adding and removing properties from a base class should not be done if a derived class contains complex data types.
KNOWN ISSUES:
1) Changes to enumerations and structures will not be reflected in existing blueprints. However, adding new nodes to the blueprint will show the updated enumeration or structure.
2) If a class contains an enumeration or structure as a member, the class will not be re-instanced if enumeration or structure is changed.
CHANGES:
1) LiveCodingServer
1a) Modified to always execute certain static instances during load.
1b) Modified to exclude the _Statics static structures to avoid patching to old copies.
2) Added support for LiveCoding reinstancing
2a) Refactored deferred registration system for UClass, UEnum, and UScriptStruct to use a common system that works for normal game, hot reload and live coding.
2b) Type specific version check data is possible (i.e. enum doesn't have a size)
2c) Single registration static for UClass
2d) Single registration class for all types that is just a blind forward to API.
2e) Static and dynamic registrations use different API entry points to avoid having overloaded argument lists that just apply to one or the other.
2f) Shims for older API
3) New common "Reload" system to avoid using HotReload code.
3a) Support common delegates regardless of who is reloading/reinstancing.
3b) Re-instancing code moved from HotReload to Kismet2 (where the bulk of the re-instance code already existed).
3c) Modified PyWrapper to use new helper class instead of depending on HotRelaod
3d) Added WITH_RELOAD which is defined if HotReload or LiveCoding is enabled.
3e) Modifed existing code to use new #define and delegates.
Robert did the review on the changes covered by Part 2. Remaining changes are all straightforward.
#rb robert.manuszewski
#jira UE-74493
[CL 15736777 by Tim Smith in ue5-main branch]