Commit Graph

198 Commits

Author SHA1 Message Date
patrick enfedaque
dc80a8c0c2 Add support for Play in new window to the Play From Here actor flow
#rb jeanfrancois.dube
#preflight 60bf856a6c7ab70001086b9f


#ROBOMERGE-SOURCE: CL 16588669
#ROBOMERGE-BOT: (v828-16531559)

[CL 16588685 by patrick enfedaque in ue5-main branch]
2021-06-08 12:38:24 -04:00
patrick enfedaque
15495ca467 PlayFromHere: An actor can now be source of PlayFromHere (Location,Rotation) and get notified (bCanPlayFromHere, OnPlayFromHere)
#rb jeanfrancois.dube
#preflight 60b91e176c445400019a660c


#ROBOMERGE-SOURCE: CL 16550798
#ROBOMERGE-BOT: (v828-16531559)

[CL 16550867 by patrick enfedaque in ue5-main branch]
2021-06-03 15:03:45 -04:00
luc eygasier
dfc915a297 Adds "Show Actor History" contextual action.
#jira UETOOL-3331
#rb Sebastien.Lussier, Patrick.Enfedaque

#changelist validated

[CL 16251595 by luc eygasier in ue5-main branch]
2021-05-10 14:30:23 -04:00
Matt Kuhlenschmidt
87e5451da6 Nomad tabs docked with major tabs now have a menu instead of just empty space. The menu is simplified because nomad tabs do not belong to a specific editor.
[CL 16115179 by Matt Kuhlenschmidt in ue5-main branch]
2021-04-26 12:11:27 -04:00
JeanFrancois Dube
d6992606b4 Added actor context menu "Copy Actor File Path" to copy the file path (level file or actor file) for the current selection.
#rb sebastien.lussier

[CL 16100968 by JeanFrancois Dube in ue5-main branch]
2021-04-22 20:25:54 -04:00
Matt Kuhlenschmidt
563764b05f Move ddc indicator to the status bar
#codereview nick.darnell

[CL 16010389 by Matt Kuhlenschmidt in ue5-main branch]
2021-04-14 15:18:54 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
louise rasmussen
825c64a6f5 Level Editor Menu Re-org, Part 1
#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606b8e0315d4190001b1698b

#ROBOMERGE-SOURCE: CL 15924633 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15924652 by louise rasmussen in ue5-main branch]
2021-04-05 19:11:24 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
christopher waters
55bba52e44 Adding SM6 preview platform.
- Adjusting the Editor handling of preview platforms to not assume SM5 is the running feature level.
- Adding "bPreviewFeatureLevelIsMax" to user settings to signal if the last saved Preview Feature Level was the maximum supported by the RHI, aka the default. If this is true on load, we set the Preview Feature Level to the max supported. This is to allow situations were we go from DX12+SM6 to DX11+SM5 and back without forcing the user to change the Preview Feature Level.
- Preventing unsupported feature levels from being previewed.
- Fixing the preview button being enabled for the default feature level.

#jira none
#rb arciel.rekman, simon.tovey, josh.adams

[CL 15729038 by christopher waters in ue5-main branch]
2021-03-17 15:42:48 -04:00
patrick enfedaque
e2e7910793 WorldPartition: No need to save on New Map anymore
#jira UE-108218

#rb francis.hurteau, jeanfrancois.dube

#ROBOMERGE-SOURCE: CL 15655138 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15655151 by patrick enfedaque in ue5-main branch]
2021-03-09 12:01:17 -04:00
Jamie Dale
3f3e0e7a67 Updated actor property editing to be typed element based
SActorDetails now operates on a given UTypedElementSelectionSet (removing its dependence on the global selection), and also operates based on the list of selected top-level elements rather than the selected actors.

UTypedElementDetailsInterface provides the interface needed for an element to be used with the details panel, with ITypedElementDetailsObject being the underlying glue object.
The ITypedElementDetailsObject instance will exist as long as the details panel is using it, so gives a lifetime to potentially synthesized UObject instances that are created purely for editing (eg, on instances).

This change removes almost all direct use of UpdateFloatingPropertyWindowsFromActorList, with only a single use-case in the reference viewer remaining.
Most code was already using UpdateFloatingPropertyWindows anyway, which now emits an extra OnElementSelectionChanged event in addition to its previous OnActorSelectionChanged event.
UpdateFloatingPropertyWindowsFromActorList now only emits an OnOverridePropertyEditorSelection event and no longer emits an OnActorSelectionChanged event.
SActorDetails is updated from both OnElementSelectionChanged and OnOverridePropertyEditorSelection, with the OnActorSelectionChanged event remaining for backwards compatability with existing code.

#jira
#rb Chris.Gagnon, Brooke.Hubert

[CL 15037524 by Jamie Dale in ue5-main branch]
2021-01-11 11:14:52 -04:00
Jamie Dale
c54ffb854e Ported the actor snap/align functions to use typed elements internally
The following options from the actor viewport menu are now elemenent based:
 - Snap/Align (excluding layers)
 - Delta Transform
 - Mirror X/Y/Z

#rb Brooke.Hubert

[CL 14830849 by Jamie Dale in ue5-main branch]
2020-12-01 16:57:10 -04:00
rajesh chilagani
ffad41575d Refactor Landscape UpdateBakedTexture to not automatically dirty levels/actors and instead display a message so that the user can build them through the Build menu (like Grass)
#jira UE-102677
#rb patrick.enfedaque

[CL 14816208 by rajesh chilagani in ue5-main branch]
2020-11-26 14:22:44 -04:00
Richard Malo
a961c2338b Added DataLayer browser & editing.
#rb jeanfrancois.dube, patrick.enfedaque

[CL 14597717 by Richard Malo in ue5-main branch]
2020-10-28 06:51:40 -04:00
brooke hubert
5a5af4d1d1 The mode manager will now internally ensure only one visible mode is active at a time.
#rnx
#Jira UE-97666
#review-14198716
#rb chris.ganon
#rb lauren.barnes

[CL 14451809 by brooke hubert in ue5-main branch]
2020-10-08 19:05:05 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
127f266f84 Legacy Mode UI removed.
#rnx
#Jira UE-97668
#rb lauren.barnes
#fyi matt.kuhlenschmidt

[CL 14357487 by brooke hubert in ue5-main branch]
2020-09-21 13:45:49 -04:00
patrick enfedaque
6e52eb6e33 WorldPartition: Remove Summon from Levels Window and Add it to the Window menu
#rb jeanfrancois.dube

#ROBOMERGE-SOURCE: CL 14310531 in //UE5/Release-5.0-M2/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-M2 -> Main) (v738-14305781)

[CL 14310533 by patrick enfedaque in ue5-main branch]
2020-09-14 12:47:01 -04:00
brooke hubert
6256c51b62 Remove legacy placement editor mode.
#rnx
#Jira UE-97664
#rb matt.kuhlenschmidt

[CL 14269170 by brooke hubert in ue5-main branch]
2020-09-08 12:11:22 -04:00
Matt Kuhlenschmidt
a8970c67a8 More fixes to splitters and separators after the style flattening
[CL 14248196 by Matt Kuhlenschmidt in ue5-main branch]
2020-09-02 17:06:51 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
brooke hubert
d03f827ea5 Promoted LevelAssetEditor from experimental plugin to Editor Module.
#rnx
#Jira none
#rb chris.gagnon

[CL 14222926 by brooke hubert in ue5-main branch]
2020-08-31 17:16:32 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
brooke hubert
8af7d42fa5 Level Editor Viewports now inherit from SAssetEditorViewport.
#rnx
#Jira UE-94283
#rb lauren.barnes chris.gagnon

[CL 13873728 by brooke hubert in ue5-main branch]
2020-07-16 08:12:40 -04:00