LIMITATIONS:
1) Re-instancing will only update UClass instance data.
2) Adding and removing properties should only be done towards the end of a class or structure and can not be followed by complex data types.
3) Adding and removing properties from a base class should not be done if a derived class contains complex data types.
KNOWN ISSUES:
1) Changes to enumerations and structures will not be reflected in existing blueprints. However, adding new nodes to the blueprint will show the updated enumeration or structure.
2) If a class contains an enumeration or structure as a member, the class will not be re-instanced if enumeration or structure is changed.
CHANGES:
1) LiveCodingServer
1a) Modified to always execute certain static instances during load.
1b) Modified to exclude the _Statics static structures to avoid patching to old copies.
2) Added support for LiveCoding reinstancing
2a) Refactored deferred registration system for UClass, UEnum, and UScriptStruct to use a common system that works for normal game, hot reload and live coding.
2b) Type specific version check data is possible (i.e. enum doesn't have a size)
2c) Single registration static for UClass
2d) Single registration class for all types that is just a blind forward to API.
2e) Static and dynamic registrations use different API entry points to avoid having overloaded argument lists that just apply to one or the other.
2f) Shims for older API
3) New common "Reload" system to avoid using HotReload code.
3a) Support common delegates regardless of who is reloading/reinstancing.
3b) Re-instancing code moved from HotReload to Kismet2 (where the bulk of the re-instance code already existed).
3c) Modified PyWrapper to use new helper class instead of depending on HotRelaod
3d) Added WITH_RELOAD which is defined if HotReload or LiveCoding is enabled.
3e) Modifed existing code to use new #define and delegates.
Robert did the review on the changes covered by Part 2. Remaining changes are all straightforward.
#rb robert.manuszewski
#jira UE-74493
[CL 15736777 by Tim Smith in ue5-main branch]
#rb jason.stasik
#jira UE-89371
#ROBOMERGE-SOURCE: CL 11642082 in //UE4/Release-4.25/... via CL 11642087
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11642093 by jason stasik in Main branch]
Class View no longer loses selection when losing focus.
#Jira UE-87910
#rb jamie.dale
#ROBOMERGE-SOURCE: CL 11591234 via CL 11591240 via CL 11591249
#ROBOMERGE-BOT: (v655-11596533)
[CL 11617628 by brooke hubert in Main branch]
#jira UE-88722
#rb marc.audy, sebastian.nordgren
#ROBOMERGE-SOURCE: CL 11459741 via CL 11459746 via CL 11459750
#ROBOMERGE-BOT: (v654-11333218)
[CL 11459754 by rex hill in Main branch]
Prevent use of an invalid parent class when creating a blueprint from actor via subclass.
Update the filtered class list when changing from subclass to harvest/child actor mode when a single actor is selected.
#jira UE-88625
#rb Ben.Hoffman
#rnx
#ROBOMERGE-SOURCE: CL 11424047 via CL 11424072
#ROBOMERGE-BOT: (v654-11333218)
[CL 11424074 by marc audy in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
The original issue only covered the montage notify list but the fix covers all uses of the class viewer.
#jira UE-75699
[CODEREVIEW] Michael.Noland, Aaron.Cox
#ROBOMERGE-SOURCE: CL 10085315 via CL 10085322 via CL 10085327
#ROBOMERGE-BOT: (v574-10069753)
[CL 10087567 by halfdan ingvarsson in Main branch]