Commit Graph

3 Commits

Author SHA1 Message Date
jurre debaare
828c5a6475 Non-unity fixes
#rb trivial
#jira none
#preflight 609c2d4e987ba00001fdbd2b

#ROBOMERGE-SOURCE: CL 16305938 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v800-16297934)

[CL 16305968 by jurre debaare in ue5-release-engine-test branch]
2021-05-12 16:49:24 -04:00
jurre debaare
4fdce40e6a - Use Skeleton's reference skeleton rather than bone containers when initializing FAnimPose
- Copy bone transforms manually using Skeleton index mapping rather than CopyFrom()
#jira none
#rb trivial

#ROBOMERGE-SOURCE: CL 16300734 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v800-16297934)

[CL 16300743 by jurre debaare in ue5-release-engine-test branch]
2021-05-12 12:09:21 -04:00
jurre debaare
d694a606af - Move AnimBlueprintLibrary to its own Module (out of AnimModifiers)
- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses
- Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint

#jira none
#rb Thomas.Sarkanen, Danny.Chapman
#preflight 609bb27f2032ee00016b253a

#ROBOMERGE-SOURCE: CL 16297653 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v799-16237190)

[CL 16297659 by jurre debaare in ue5-release-engine-test branch]
2021-05-12 07:33:41 -04:00