Commit Graph

59 Commits

Author SHA1 Message Date
Zousar Shaker
6521df7bb5 Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
#rb ben.ingram

Undo //UE5/Main/Engine/Source/... changelist 16172520

[CL 16185594 by Zousar Shaker in ue5-main branch]
2021-05-03 14:05:29 -04:00
Maxwell Hayes
c6119fbb27 Adding missing ADPCM Audio format Module references
(Fixing build issue: "Unable to find audio format 'ADPCM'")

#jira UE-114715
#rb Aaron.McLeran
#fyi Josh.Adams, MarcAudy
#robomerge UE4-Main

[CL 16174692 by Maxwell Hayes in ue5-main branch]
2021-04-30 19:22:14 -04:00
Zousar Shaker
64b4edb93a Undo //UE5/Main/Engine/Source/... changelist 16165786
[CL 16172520 by Zousar Shaker in ue5-main branch]
2021-04-30 16:07:56 -04:00
Zousar Shaker
5120294eb3 Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
#rb ben.ingram

[CL 16165786 by Zousar Shaker in ue5-main branch]
2021-04-30 00:28:32 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
dmitriy dyomin
63f764f157 Removed PVRTC support, iOS apps will be packaged using ASTC compression (requires A8, iPhone6)
#rb jack.porter

#ROBOMERGE-SOURCE: CL 15374851 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15374853 by dmitriy dyomin in ue5-main branch]
2021-02-10 04:07:30 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Josh Adams
0363327c21 - Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
#rb brandon.schaefer

[CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00
Josh Adams
0ce3e81e8e - Moved ProjectPackagingSettings to TargetPlatform module so eventually we can move Turnkey to a Developer module, and it can still use ProjectPackagingSettings (mostly read-only, doesn't need the editor customizations)
#rb brandon.schaefer

[CL 14837415 by Josh Adams in ue5-main branch]
2020-12-02 14:38:01 -04:00
Josh Adams
da0c420beb - Refactored more Turnkey stuff into TurnkeySupportModule (moved stuff out of DDPI, etc)
- Also fixed a crash or two
#jira UE-100139

[CL 14430260 by Josh Adams in ue5-main branch]
2020-10-06 11:46:54 -04:00
Josh Adams
ccc1743281 - Big TargetPlatform Module cleanup:
- Removed the function to return a single TP, and wrapped the functionality in a simple single required function (platform just has to add TPs to an array, high level code manages init and cleanup of the array)
  - Stripped unncessary code from all TPs
  - Collapsed the desktop targetplatform modules into 1 per platform
  - Renamed LinuxAArch64NoEditorTargetPlatfortm to LinuxAArch64TargetPlatform to match the other non-editor platforms
  - Deleted AllDesktopPlatform

[CL 13502803 by Josh Adams in ue5-main branch]
2020-05-22 09:57:29 -04:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Nick Shin
3526d16d5e merge/copyup to parent stream - HTML5 platform extension
#jira UEMOB-482  HTML5 platform as a plug in
#rb josh.adams
#rn

[CL 9306021 by Nick Shin in Dev-Build branch]
2019-09-30 15:13:56 -04:00
ben marsh
6a936ba1b9 Copying //UE4/Dev-RenderPlat-Staging[at]8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 8684840 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v422-8689730)

[CL 8752957 by ben marsh in Dev-Build branch]
2019-09-17 11:58:25 -04:00
Ben Marsh
421de9107a Fix editor-only plugins triggering recompilation of code projects.
Also rework logic for determining whether a project needs to be compiled, to more closely match equivalent code in UAT. ITargetPlatform::NeedsTempTarget() now allows querying whether a project needs a temporary target to be generated.

#rb none
#jira UE-79833

[CL 8623682 by Ben Marsh in Dev-Build branch]
2019-09-10 16:11:58 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
Ben Marsh
84420696fe Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4830875 by Ben Marsh in Dev-Build branch]
2019-01-29 08:56:46 -05:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Ben Marsh
38a7d3328b UBT: Deprecate bCompileLeanAndMeanUE. This setting is vague and non-descriptive, and causes several other settings to be overriden. It is forced on by the current target type and individual target platforms, preventing targets from modifying those values. Anything explicitly using bCompileLeanAndMeanUE now uses bBuildDeveloperTools instead, and the UE_BUILD_MINIMAL macro at runtime has been removed.
The values that it previously forced values to are now configured as follows:

* bBuildEditor is a read-only property that returns true if and only if the target type is Editor.
* bCompileSimplygon and bCompileSimplygonSSF now a property which will default to true for Windows editor, if Simplygon is available. It can also be explicitly enabled or disabled.
* bCompileSpeedTree is now a property which will default to true for editor targets, and can also be explicitly enabled or disabled.

#rb none

[CL 4596311 by Ben Marsh in Dev-Build branch]
2018-11-27 09:02:34 -05:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Chris Babcock
edb4242cb2 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3771565)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3627858 by Sorin.Gradinaru

	#jira UE-48948 Crash when pressing backspace on empty line

	Fixed:
	UE-48948 Backspace on empty line crashes app (virtual keyboard)
	UE-49112 Virtual keyboard text field isn't visible after rotating from landscape to portrait
	UE-49117 Chinese and Korean virtual keyboards don't allow native characters
	UE-49120 Virtual keyboard number pad "kicks" user back to regular keyboard
	UE-49121 Gboard and Swift swipe entry are not supported by Virtual keyboard
	UE-49124 Cursor in virtual keyboard and UMG don't match
	UE-49128 Virtual Keyboard text field doesn't appear if there is too much text
	UE-49141 Virtual keyboard is unresponsive with repeated tapping in control (some devices)
	UE-49139 Tapping in the same text box doesn't make the virtual keyboard disappear

Change 3630732 by Sorin.Gradinaru

	#jira UE-43488 GitHub 3440 : Fixes exposure with planar reflections.

	#3440
	Cancelled the applied exposure scale for non-hdr mobile

Change 3631436 by Nick.Shin

	HTML5

	recommended fix for "RuntimeError: integer result unrepresentable" from the emscripten makers

	#jira UE-49059  HTML5 - Unable to launch project onto HTML 5 from editor

Change 3632689 by Sorin.Gradinaru

	#jira UE - 49301 Text in UMG controls flickers during update from Virtual Keyboard

	Full refresh of the Slate control for Android experimental VK - the control has focus, but the cursor was removed

Change 3632769 by Adrian.Chelu

	#jira UEMOB-403 Improvements to "Device Mobile Preview" feature

Change 3633305 by Allan.Bentham

	Print out the callstack when a fatal error occurs.

Change 3633510 by Chris.Babcock

	Remove unneeded logging
	#jira none

Change 3634827 by Adrian.Chelu

	#fixed build editor buildsystem linux

Change 3640610 by Adrian.Chelu

	#fixed Cook Win64 warnings
	#fixed UE4Editor Static Analysis Win64 warnings

Change 3663057 by Sorin.Gradinaru

	UE-49301 Text in UMG controls flickers during update from Virtual Keyboard
	#jira UE-49301
	#ue4
	#android

	On some Android devices TextWatcher.onTextChanged gets called multiple times when typing/deleting the content of a EditText (internally, the first call resets the entire content, the second fills it with the new value)
	The workaround is to delays sending "empty string" to the Slate, waiting for 100ms to see if there is a second call (the "real" string to update)

	The CL contains a fix for a 5/5 crash : select some/all the text from the native edittext, press delete.

Change 3663630 by Jack.Porter

	Fix shader compile error on Galaxy S6

Change 3663972 by Allan.Bentham

	add ES3.1 framebuffer fetch.
	#jira UE-46251

Change 3671843 by Nick.Shin

	HTML5 - silence CIS warnings (changed to INFO message type)

	#jira UE-50415  ( Pri:1 - 4.18 )  //UE4/Release-4.18: Step "Package ShooterClient HTML5" has completed with 1 Warning: "File packager is creating an asset bundle of 815 MB. This is very large"

Change 3677675 by Sorin.Gradinaru

	Android Experimental Virtual Keyboard 4.18 issues
	#jira UE-49124 Cursor in virtual keyboard and UMG don't match
	#jira UE-49139 Tapping in the same text box doesn't make the virtual keyboard disappear
	#jira UE-49141 Virtual keyboard is unresponsive with repeated tapping in control (some devices)
	#ue4
	#android

	UE-49124 Cursor in virtual keyboard and UMG don't match - change in SlateTextLayout.cpp  - OnPaint() don't display the cursor

	Changed the show/hide vk routines (Game activity.java) to solve low-repro, Android O issues related to multiple click events.
	Should also be tested with multiple text boxes (fast click in/out different types of TextBox controls)

Change 3681555 by Adrian.Chelu

	UEMOB-403 Improvements to "Device Mobile Preview" feature

Change 3692020 by Sorin.Gradinaru

	#jira UE-50645 Carriage returns can be pasted into single line UMG fields on Android
	#ue4
	#4.19
	#android

Change 3692741 by Sorin.Gradinaru

	Andoid 3D WebBrowser
	#jira UE-32740 Web Browser on a Widget Component appears to be 2D when launching on to Android
	#ue4
	#android

Change 3695475 by Chris.Babcock

	Per project Android NDK/SDK API settings
	#jira UEMOB-394
	#ue4
	#android

Change 3701364 by Dmitriy.Dyomin

	Fixed: WEX - Android - Log spammed with "LogRHI: Error: Unsupported EPixelFormat 28"
	#jira UE-50714

Change 3701664 by Jack.Porter

	Fix typo

Change 3702355 by Cosmin.Sulea

	UEMOB-393 - Support "ETC 1.5" packaging
	#jira UEMOB-393

Change 3704950 by Chris.Babcock

	Add verification of support for cooked texture format(s) on device at runtime (optional with Validate texture formats checkbox in Android project settings) and skipped for cook on the fly
	#jira UE-50837
	#ue4
	#android

Change 3709817 by Nick.Shin

	HTML5 - silence CIS warnings (changed to INFO message type)

	finally have a repo case to test this proper fix

	#jira UE-50415  ( Pri:1 - 4.18 )  "Package ShooterClient HTML5" has completed with 1 Warning: "File packager is creating an asset bundle of 815 MB. This is very large"

Change 3717598 by Chris.Babcock

	Fix Android icon paths
	#jira UE-51585
	#ue4
	#android

Change 3718456 by Adrian.Chelu

	#fixed spelling in category localized name

Change 3719643 by Nick.Shin

	nuke PLATFORM_HTML5_WIN32

	more "old" code to remove

	#jira UEMOB-433  Remove Win32 SDL "HTML5 Simulator" code

Change 3720342 by Nick.Shin

	HTML5 redirect logs to console window

	#jira UE-50747  HTML5 log is not easily accessible to users

Change 3720652 by Sorin.Gradinaru

	UE-50382 Xcode Address Sanitizer feature does not work on iOS
	#jira 50382
	#iOS
	#ue4

	Address sanitizer dylib loader depends on the default SDKROOT parameter (<scheme> => Build Settings => Base SDK => <Build Configuration>)
	For macosx or missing (also translated as macosx), the path is incorrect for iphone/appletv.

Change 3720654 by Sorin.Gradinaru

	UE-48499 Android Voice Module has a few issues
	#jira 48499
	#Android
	#ue4

	1.Circular Buffer:  Does the engine already have an implementation? Do we want this into core libraries?
	R: There is an generic template class TCircularBuffer, but it lacks functionality like write/read checks, reading/writing data chunks.
	Plus the code from VoiceModuleAndroid is optimized for circular byte array. I suggest to keep it.

	2. Possible memory leaks: void free_circular_buffer (circular_buffer *p) is implemented, but not used. Presumably a memory leak on the variable inrb. Does CreateAudioRecorder need to be paired with any kind of destroy on shutdown?
	R: Fixed. Using an array ActiveVoiceCaptures to store VoiceCapture references (same as on Windows)

	3. Init() There are 4 calls to setup/init things that store the result in "result" but only the last call is checked against success. Should more checks against the values be made at each stage with informative log messaging in the event of failure?
	R: Fixed.

	4. GetVoiceData()
	// Workaround for dealing with noise after stand-by
	while(bytes<InVoiceBufferSize)
	{
		OutVoiceBuffer[bytes++]=0;
	}
	Isn't this just a memzero?
	R: Fixed.

	5. Missing features. Need to implement GetBufferSize and DumpState
	R: Added GetBufferSize. Can be used like in TestVoice.cpp
	DumpState is never used (same on Mac, iOS), plus the OpenSL objects do not expose internal properties.

Change 3722554 by Cosmin.Sulea

	UE-44224 - iOS - Remote Build - rsync error: files not transferred
	#jira UE-44224

Change 3723265 by Allan.Bentham

	Assign a texture format priority for ETC1a.
	prevents launch on from using ETC1a all the time..

Change 3729764 by Dmitriy.Dyomin

	Removed deprecated LightmapUVBias, ShadowmapUVBias from instanced static mesh component per-instance data (80 -> 64 bytes)

Change 3729899 by Dmitriy.Dyomin

	Fixed tiled landcape re-import

Change 3730895 by Bogdan.Vasilache

	UEMOB-442 --> [ Support texture streaming on Android ES 3.1 ]
	#jira UEMOB-442

Change 3733463 by Chris.Babcock

	Return error for external texture if not used in pixel shader
	#jira UE-51763
	#ue4

Change 3736226 by Chris.Babcock

	Change ExposureScale to PreExposure
	#jira UE-52007
	#jira UE-51691
	#ue4
	#android

Change 3740509 by Allan.Bentham

	Add LQ (direct lighting from stationary spot/point lights) to volumetric lightmaps.
	#jira UE-50551

Change 3740586 by Cosmin.Sulea

	UE-51747 - GitHub 4174 : [BUG-FIX] Invalid ASTC texture versioning is corrected.
	#jira UE-51747

Change 3741110 by Chris.Babcock

	Fix functional code in checks removed for shipping
	#ue4

Change 3741117 by Chris.Babcock

	Fix checkin error for check -> ensure fix
	#ue4

Change 3741156 by Chris.Babcock

	Swap order of SDK and NDK overrides in menu to match Android SDK settings
	#jira UE-52019
	#ue4
	#android

Change 3741271 by Chris.Babcock

	Use final NDK and SDK levels only in UEBuildSettings.txt and rename the overrides to be clearer
	#jira UE-52058
	#ue4
	#android

Change 3741464 by Chris.Babcock

	Add NDK and SDK platform validation (installed) for Android
	#jira UE-52069
	#ue4
	#android

Change 3744602 by Josh.Adams

	From Meerkat: - Added optional 0 or 1 param to showlayer that will set the visibility instead of toggling it for entire layer

Change 3744603 by Josh.Adams

	From Meerkat: - Fixed a comment about debug view modes on consoles

Change 3744607 by Josh.Adams

	From Meerkat: - Added HWInstances to the PrimitiveStats view in Statistics window

Change 3754890 by Chris.Babcock

	Updated IntelISPCTexComp DLLs to fix crashes with some processors on Windows
	#jira UE-52281
	#ue4

Change 3755147 by Jack.Porter

	Fixed Google Cardboard rendering upside down on iPhone 6S+
	#jira  UE-38555

Change 3755458 by Cosmin.Sulea

	UE-47801 - RSync Error when Generating SSH Key for Remote Mac Building when Mac username contains a space
	#jira UE-47801

Change 3755492 by Jack.Porter

	Fix merge error

Change 3759140 by Bogdan.Vasilache

	UE-52396 --> Assertion in FOpenGLDynamicRHI::CreateOpenGLTexture when launching on Mali Galaxy S III
	#jira UE-52396

Change 3760536 by Sorin.Gradinaru

	UE-51262 values for pinch input produce very different results for same area on android device
	#jira 51262
	#iOS
	#Android
	#ue4

	1. When the pinch goes beyond the viewport boundaries (when zooming out),  the touch that goes off-screen is "released" and the zooming effect is over.
	Solved by remembering last pinch event values

	2. "Hack" the initial distance for the pinch/ rotate, by touching the screen and moving the finger to another position before using the second finger.
	Solved by using the correct values  when the pinch event starts

Change 3761279 by Chris.Babcock

	Flag vertex and fragment shaders belonging to materials with external textures
	#jira UE-52398
	#ue4
	#android

Change 3761494 by Chris.Babcock

	Fix access to FrameUpdateInfo in MediaPlayer14.java and CameraPlayer14.java with Proguard
	#jira UE-52471
	#ue4
	#android

Change 3763146 by Jack.Porter

	Default assets for web browser widget
	#jira UE-51374

Change 3764242 by Chris.Babcock

	Disable Niagara vertex factories for mobile and Switch
	#jira UE-52425
	#ue4
	#mobile
	#switch

Change 3766027 by Allan.Bentham

	Fix crash when no LQ volumetric lightmap data exists
	#jira UE-52508

Change 3766075 by Josh.Adams

	- Updating UDKRemote. Still needs art updated, and some some unneeded assets removed

Change 3766141 by Allan.Bentham

	Show unbuilt lightmap warning when LQ data is missing from volumetric lightmap in mobile shading mode.

Change 3766163 by Josh.Adams

	- Updated icons and added a generator script when we get a new one

Change 3766560 by Allan.Bentham

	Workaround for broken offsets with automation screenshots.

	#jira UE-52491

Change 3767193 by Peter.Sauerbrei

	remove Oculus shader from being cached
	force a metal shader re-compile

	#jira UE-52587

Change 3767604 by Peter.Sauerbrei

	fix the Oculusshader the right way

	#jira UE-52587

Change 3768543 by Sorin.Gradinaru

	Android WebBrowser 3D - webbrowser plugin contins the assets, 2D behaviour restored

	#Android
	#UE4
	#4.19
	#jira UE-51374 Web Browser widget is not working on Android
	#jira UE-52399 Android web browser does not accept input


Change 3663915 by Jack.Porter

	Prevent FTcpListener from busy polling while waiting for connections
	#jira UE-50125

Change 3709224 by Allan.Bentham

	Add android target device to gauntlet.
	Automation screenshot uses high res screenshot api for mobile.

	#jira UEMOB-360

Change 3741453 by Chris.Babcock

	Match the 4.18.1 fixes for shipping checks removing code (from CL3741091)
	#ue4

Change 3769301 by Peter.Sauerbrei

	fix for missing ue4_stdmetal.lib, courtesty of MarkS
	#jira UE-52587

Change 3770597 by Sorin.Gradinaru

	Android WebBrowser - remove the WebBrowser plugin reference from the Engine
	Load the default material directly from the resources.

	#Android
	#UE4
	#jira UE-51374 Web Browser widget is not working on Android
	#jira UE-52399 Android web browser does not accept input

[CL 3771573 by Chris Babcock in Main branch]
2017-11-22 16:42:04 -05:00
Chris Babcock
dc647b9547 Copying //UE4/Dev-Mobile to //UE4/Main (Source: //UE4/Dev-Mobile @ 3600060)
#rb none
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3292215 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and wbegl2 support

	- emscripten toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3293994 on 2017/02/09 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- OSX toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3317951 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3318669 on 2017/02/23 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3462146 on 2017/05/26 by Nick.Shin

	HTML5 - merge from Release-4.16 to Dev-Mobile

	#jira none
	#rb none
	#rnx

Change 3504996 on 2017/06/22 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin
	#codereview Jack.Porter

Change 3505056 on 2017/06/22 by Cosmin.Sulea

	Back out changelist 3504996 - due to errors generated in xboxOne, PS4 and Switch versions
	#rb none

Change 3508049 on 2017/06/23 by Nick.Shin

	HTML5 toolchain notes corrections

	#jira none
	#rb none
	#rnx

Change 3508663 on 2017/06/24 by Nick.Shin

	HTML5LaunchHelper.exe on linux - redo

	- it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself...
	- modified c# program to output a version number to help track which version of HTML5LaunchHelper is running...

	#jira UE-45302  HTML5LaunchHelper.exe hosts the files in the current working directory on Linux
	#rnx
	#rb none

Change 3509210 on 2017/06/26 by Dmitriy.Dyomin

	 ExposureScale will be applied during tonemap pass when MobileHDR is on
	#rb jack.porter
	#codereview Allan.Bentham

Change 3511058 on 2017/06/27 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings - resubmitted
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin

Change 3511069 on 2017/06/27 by Jack.Porter

	PS4, XboxOne and Switch fixes for changes to ITextureFormat interface
	#rb Dmitriy.Dyomin
	#jira UEMOB-362

Change 3513028 on 2017/06/28 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517409 on 2017/06/30 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517730 on 2017/06/30 by Cosmin.Sulea

	UEMOB-328 - Improve handling of iOS signing key on remote Mac system keychain when using remote toolchain
	#rb Jack.Porter
	#jira UEMOB-328
	#codereview: peter.sauerbrei

Change 3517757 on 2017/06/30 by Cosmin.Sulea

	UE-46245 - Building with remote toolchain does not use Project Setting for iOS signing identity which can cause signing errors
	#rb Jack.Porter
	#jira UE-46245
	#codereview: peter.sauerbrei

Change 3518149 on 2017/06/30 by Adrian.Chelu

	UE-43035 Tilt axis for X and Z are not consistent between Android and iOS devices
	#rb Jack.Porter
	#jira UE-46245
	#codereview: Chris Babcock <chris.babcock@epicgames.com>

Change 3524242 on 2017/07/06 by Nick.Shin

	HTML5 - refraction shader

	note: this CL also contains fixes to webgl2 [float4 vs half2] and a [% vs Mod()] material custom function changes to some TM-ShaderModels shaders
	specifically: fixes to and similar with: DitherTemporalAA

	#jria UE-46434  No Refraction in QA Game TM-Shadermodels HTML5
	#rb none
	#rn
	#codereview jack.porter dmitriy.dyomin

Change 3535295 on 2017/07/13 by Allan.Bentham

	#jira UEMOB-390
	Add Android cpu stats.
	add 'stat AndroidCPU' to android's console spinner UI.
	increase GetCPUState's core count support to 16.
	#jira UE-45888
	Use cvar value to limit android cpu stat update rate.
	#rb none

Change 3535306 on 2017/07/13 by Allan.Bentham

	Add missing pragma once
	#rb none

Change 3537047 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt1

	#rb none

Change 3537051 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt2

	#rb none

Change 3537373 on 2017/07/14 by Allan.Bentham

	Add scope level android egl error verification.
	work around minor issue with invalid egl config property.
	#rb chris.babcock

Change 3541735 on 2017/07/18 by Allan.Bentham

	Add 'sustained performance mode' support for API 24+ devices.
	#jira UEMOB-386
	#rb chris.babcock

Change 3543001 on 2017/07/18 by Sorin.Gradinaru

	#jira UE-45766 Improved Virtual Keyboard cannot receive non-English characters.

	- for Android, add an native EditBox above the virtual keyboard to receive the text and pass it to the object from the slate

	#rb Chris.Babcock

Change 3554399 on 2017/07/25 by Nick.Shin

	STATS disabled for non multi-threaded platforms

	#jira UE-47485  ( Pri:1 - 4.18 )  Crash running Stat Command test in TM-Core on Firefox
	#rnx
	#rb none

Change 3554402 on 2017/07/25 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3556957 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 1 -- commenting out asmjs stuff

	begin sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rnx
	#rb none

Change 3557654 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 2 -- remove asmjs code

	sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rn
	#rb none

Change 3557910 on 2017/07/27 by Jack.Porter

	Support Client configuration when packaging in the editor
	#jira UE-39973
	#rb Dmitriy.Dyomin

Change 3557917 on 2017/07/27 by Jack.Porter

	Missing file from CL 3557910
	#rb trivial

Change 3559642 on 2017/07/27 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	- both "LockFree stress test" and "task graph benchmark" are disabled - no multi-threading for WASM exist yet (note: ASM.JS has been sunsetted)

	- stat command crash "fixed" - but, font size are totally broken - i can look at this (much) later...

	- new bug: physx will crash on "gc and level load stress test" -- please bug this as a new jira

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3565656 on 2017/07/31 by Dmitriy.Dyomin

	Added a way to lock level position in Word Composition
	#jira UE-47713
	#rb none

Change 3565757 on 2017/08/01 by Dmitriy.Dyomin

	compile fix
	#rb none

Change 3567446 on 2017/08/01 by Chris.Babcock

	Allow addElement and addElements to only insert once with once="true" attribute in UPL
	#jira UE-47951
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3567592 on 2017/08/01 by Chris.Babcock

	Use absolute path for repositories for Gradle
	#jira UE-47952
	#ue4
	#android
	#rb Tim.Lincoln

Change 3568690 on 2017/08/02 by Chris.Babcock

	Removed warnings for once attribute in UPL
	#ue4
	#android
	#rb none

Change 3569975 on 2017/08/02 by Chris.Babcock

	Add <baseBuildGradleAdditions> to UPL to allow additions to the root-level build.gradle
	#jira UE-47995
	#ue4
	#android
	#rb Tim.Lincoln

Change 3570117 on 2017/08/02 by Chris.Babcock

	Add <setBoolFromPropertyContains> to UPL
	- sets bool to true if string list in ini matches contains attribute
	#jira UE-47996
	#ue4
	#android
	#rb Jack.Porter

Change 3571552 on 2017/08/03 by Chris.Babcock

	Removed unneeded settings.gradle file (generated)
	#jira UE-48041
	#ue4
	#android
	#rb none

Change 3572224 on 2017/08/04 by Dmitriy.Dyomin

	Better selection tracking in world composition
	#rb none

Change 3573662 on 2017/08/04 by Nick.Shin

	HTML5 remove PreLoadMap "feature" (was only available/used with HTML5)

	- asyncronous loads are not allowed during UEngine::LoadMap()
	- the files/code will be repurposed for pakfile CHUNK support

	#jira UEMOB-425  HTML5 streaming content investigation (part 1 of 2)
	#rn
	#rb none

Change 3574471 on 2017/08/07 by Dmitriy.Dyomin

	Export ULevelStreamingKismet::LoadLevelInstance function
	#rb none

Change 3576262 on 2017/08/08 by Dmitriy.Dyomin

	Fixed: widget clipping issues in world composition
	#rb none

Change 3576845 on 2017/08/08 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578313 on 2017/08/09 by Dmitriy.Dyomin

	Added: an RHI call to invalidate/clear cached state, RHIInvalidateCachedState
	#jira UEMOB-435
	#rb jack.porter

Change 3578364 on 2017/08/09 by Dmitriy.Dyomin

	Vertex Fog is disabled on mobile by default. If scene uses vertex fog - Mobile preview and device will show on screen message: PROJECT HAS VERTEX FOG ON MOBILE DISABLED
	This saves about 90 instructions in VS and a few in PS
	#jira UEMOB-166
	#rb jack.porter

Change 3578703 on 2017/08/09 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	forgot to check in exe and pdb file

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578961 on 2017/08/09 by Peter.Sauerbrei

	deprecate IOS 8 as the minimum OS supported.
	#jira UEMOB-429
	#rb chris.babcock

Change 3579319 on 2017/08/09 by Peter.Sauerbrei

	fixes for compile errors with Xcode 9 beta 4
	#rb none

Change 3579356 on 2017/08/09 by Peter.Sauerbrei

	modified minimum IOS to build with
	#rb chris.babcock

Change 3579687 on 2017/08/09 by Chris.Babcock

	Fix GoogleVR Gradle packaging
	#jira UE-48239
	#ue4
	#android
	#rb none

Change 3579921 on 2017/08/10 by Dmitriy.Dyomin

	GitHub 3670 : More zoom levels for World Composition (300)
	#contributedby: user37337
	#jira UE-45977
	#3670
	#rb none

Change 3580576 on 2017/08/10 by Peter.Sauerbrei

	detection of iPad Pro 10.5 and IPad Pro 12.9 (2nd Gen)
	#rb chris.babcock

Change 3580611 on 2017/08/10 by Chris.Babcock

	Set online provider back to GooglePlay and remove forcing IAP permission (contributed by umerov1999)
	#jira UE-48185
	#PR #3876
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582166 on 2017/08/11 by Nick.Shin

	nuke PLATFORM_HTML5_WIN32


	PLATFORM_HTML5_WIN32 code removal tested successfully with (force rebuild and repackaging):

	* Win64 server (WindowsServer)
	* Win64 client (WindowsNoEditor)
	* HTML5 client

	all playing together via websocket net driver (i've attached a screen shot of this in jira)


	code changes touches: physics, audio and main build files


	#jira UEMOB-433  Remove Win32 SDL "HTML5 Simulator" code
	#rb ben.marsh
	#rnx
	#codereview josh.adams
	#fyi ori.cohen, aaron.mclera

Change 3582474 on 2017/08/11 by Chris.Babcock

	Don't use V2 signing for Gear VR APKs
	#jira UE-48354
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582614 on 2017/08/11 by Chris.Babcock

	Filter out unneeded architectures from APK for Gradle builds
	#jira UE-48355
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582923 on 2017/08/11 by Nick.Shin

	backport release 4.17 to dev-mobile

	#jira none
	#rb none
	#rnx

Change 3582924 on 2017/08/11 by Nick.Shin

	FNetworkFileServerHttp - error gracefully when port is already in use

	#jira UE-46409  [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init()
	#rnx
	#rb none

Change 3582925 on 2017/08/11 by Nick.Shin

	HTML5 - turn off pak file compression in favor of gzip packages

	#jira UE-46729  HTML5 - on shipping builds - turn off pak file compression in favor of gzip packages
	#rn
	#rb none

Change 3583943 on 2017/08/14 by Cosmin.Sulea

	UEMOB-363 - second iteration - Project wide texture quality control by texture group
	#rb Dmitriy Dyomin
	#jira UEMOB-363

Change 3583967 on 2017/08/14 by Cosmin.Sulea

	Back out changelist 3583943
	#rb none

Change 3584121 on 2017/08/14 by Peter.Sauerbrei

	fix for mac compile failure
	#rb none

Change 3587877 on 2017/08/15 by Peter.Sauerbrei

	josh's suggested fix is not working for Xcode 8.3, so brute forcing for now
	#rb none

Change 3588612 on 2017/08/15 by Peter.Sauerbrei

	Xcode 9 project compatbility updates
	#rb chris.babcock
	#codereview michael.trepka

Change 3589223 on 2017/08/15 by Dmitriy.Dyomin

	Fixed: bNavigationAutoUpdateEnabled was not always working when reopeinig the map
	Fixed: Navigation Build was not clearing some mesh tiles when bNavigationAutoUpdateEnabled is enabled
	Fixed: Streaming out a level in editor was not always updating NavMesh debug draw
	#rb lukasz.furman

Change 3589900 on 2017/08/16 by Dmitriy.Dyomin

	Support vulkan validation layers on Android, only in Debug and Development configuration (requires r.Vulkan.EnableValidation=1)
	#codereview chris.babcock, rolando.caloca
	#rb none

Change 3590592 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 OSX

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 OSX

Change 3590597 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 Linux

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Linux

Change 3590624 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain

Change 3591720 on 2017/08/16 by Chris.Babcock

	Enable Gradle by default and add button to accept Android SDK license to project settings
	#jira UE-48519
	#ue4
	#android
	#rb Tim.Lincoln
	#fyi Peter.Sauerbrei

Change 3591998 on 2017/08/16 by Chris.Babcock

	Fix nonunity build
	#ue4
	#android
	#rb none

Change 3592407 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 Win64

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Win64

Change 3592479 on 2017/08/17 by Nick.Shin

	HTML5 3rd Party Libs - compiled with emscripten 1.37.19

	#jira UE-47813
	#rb none
	#rn HTML5 3rd Party Libs - compiled with emscripten 1.37.19 toolchain

Change 3592480 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain Epic edits

	as well as setting UE4 HTML c# scripts to use new toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain Epic edits

Change 3592481 on 2017/08/17 by Nick.Shin

	HTML5 remove old emscripten toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 remove old emscripten toolchain

Change 3592485 on 2017/08/17 by Nick.Shin

	HTML5 undo CanUseXGE - this might be breaking CIS for HTML5 builds...

	#jira UE-47813
	#rb none
	#rnx

Change 3592549 on 2017/08/17 by Dmitriy.Dyomin

	Added GetDiskTotalAndFreeSpace for IOS and Android
	#jira UE-46479
	#codereview chris.babcock, peter.sauerbrei
	#rb none

Change 3594045 on 2017/08/17 by Peter.Sauerbrei

	comment about potential failure case in the remote tool chain
	#rb none

Change 3594342 on 2017/08/17 by Peter.Sauerbrei

	Merging

	//UE4/Main/...

	to //UE4/Dev-Mobile/...

	#rb none

Change 3594920 on 2017/08/17 by Peter.Sauerbrei

	fix for non-unity builds (accidentally merged something incorrectly)
	#rb none

Change 3595347 on 2017/08/17 by Chris.Babcock

	merge fixes for Android
	#ue4
	#android
	#rb Peter.Sauerbrei
	#lockdown Peter.Sauerbrei

Change 3595752 on 2017/08/17 by Chris.Babcock

	Update Facebook plugin to support Gradle
	#jira UE-48569
	#ue4
	#android
	#fyi Josh.Markiewicz
	#rb none
	#lockdown Peter.Sauerbrei

Change 3595849 on 2017/08/17 by Chris.Babcock

	Fix issue with libovrplatformloader.so for non armv7 targets
	#jira UE-48533
	#ue4
	#android
	#rb none
	#lockdown Peter.Sauerbrei

Change 3596419 on 2017/08/18 by Peter.Sauerbrei

	fix for Mac Editor build failure
	#rb none

Change 3597023 on 2017/08/18 by Peter.Sauerbrei

	fix for game editor build failure
	#rb none

Change 3597032 on 2017/08/18 by Peter.Sauerbrei

	fix for app bundle id in Info-Editor.plist
	#rb none

Change 3597034 on 2017/08/18 by Peter.Sauerbrei

	put back the info.plist, found the real problem
	#rb none

Change 3597197 on 2017/08/18 by Peter.Sauerbrei

	pull Info.plist from the build products
	#rb none

[CL 3600450 by Chris Babcock in Main branch]
2017-08-21 15:05:19 -04:00