axel riffard
c6e9a9dfa0
Remove Deployment Server references
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#jira UE-103878
#lockdown jack.porter
#rb jack.porter
#preflight 60b87a426073fb00016b3867
[CL 16544564 by axel riffard in ue5-main branch]
2021-06-03 03:55:34 -04:00
axel riffard
e27b75347a
Fix Min and Max Shaders version for iOS
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#rb jack.porter
#lockdown jack.porter
#jira UE-106400
#preflight 60b867ff30b99500019edc3b
[CL 16544393 by axel riffard in ue5-main branch]
2021-06-03 03:02:52 -04:00
Florin Pascu
af11d40364
Opt out Encoded TextureCube out of package if the platform doesn't need EncodedData
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#jira UE-115370
#rb none
#fyi Dmitriy.Dyomin
#ushell-cherrypick of 16346910 by Florin.Pascu
#preflight 60a26ae507285b0001d3abdc
[CL 16349116 by Florin Pascu in ue5-main branch]
2021-05-17 10:05:33 -04:00
dmytro vovk
eab8b64ef1
Removed Scene Software Occlusion
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#jira none
#rb Dmitriy.Dyomin
[CL 16158927 by dmytro vovk in ue5-main branch]
2021-04-29 13:14:48 -04:00
axel riffard
259a3c19d7
Fix iOS device discovery in UnrealFrontend when run in standalone
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#lockdown cristina.riveron
#rb jack.porter
#jira UE-110494
#ROBOMERGE-SOURCE: CL 15976858 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
[CL 15989386 by axel riffard in ue5-main branch]
2021-04-13 10:11:56 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
dmitriy dyomin
5811aa0d87
Disable compressed volume textures for TVOS, as min spec AppleTV HD with A8 GPU does not support them
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#jira UE-110140
#rb none
#ROBOMERGE-SOURCE: CL 15850921 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15851669 by dmitriy dyomin in ue5-main branch]
2021-03-29 11:39:06 -04:00
axel riffard
700293af06
Unshelved from pending changelist '15636883':
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Remove iOS 12 and set Metal shading default to 2.2 #jira UE-106400 #rb jack.porter #review-15719081 jack.porter
#preflight 6051f3c280c0a500017227a2
#ROBOMERGE-OWNER: axel.riffard
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 15719621 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15723503 by axel riffard in ue5-main branch]
2021-03-17 10:40:58 -04:00
axel riffard
73fdd4356c
Allow ExecProcess() to be called as a Job Process #fyi danny.couture #rb jack.porter #jira UE-109833 #okforgithub public
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#ROBOMERGE-SOURCE: CL 15622789 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15622803 by axel riffard in ue5-main branch]
2021-03-05 05:26:15 -04:00
dmitriy dyomin
1b97990bd1
Support compressed volume textures on iOS and Android (ASTC)
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Removed bSupportsVolumeTextureCompression as all platforms support it now, only Switch fallbacks to uncompressed
#jira UE-108841
#rb jack.porter
#ROBOMERGE-SOURCE: CL 15566901 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15566914 by dmitriy dyomin in ue5-main branch]
2021-03-02 02:21:19 -04:00
Florin Pascu
77051879b6
DistanceField Shadow Mobile(disabled by default for the moment)
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#rb Dmitriy.Dyomin,Zach.Bethel, Jack.Porter
#jira UE-103864
[CL 15471024 by Florin Pascu in ue5-main branch]
2021-02-19 07:49:57 -04:00
axel riffard
62b7631cca
Libimobiledevice support for Network AppleTVs #jira UE-103878 #rb jack.porter #fyi josh.adams
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[CL 15433115 by axel riffard in ue5-main branch]
2021-02-17 09:08:31 -04:00
chris babcock
d4d60b22f4
Fix unity issue
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#jira UE-108413
#ue5
#ios
[REVIEW] [at]Allan.Bentham
#rb Allan.Bentham
#ROBOMERGE-SOURCE: CL 15389598 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15389636 by chris babcock in ue5-main branch]
2021-02-11 13:59:37 -04:00
chris babcock
3011fa9257
Add missing copyright
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#jira UE-108398
#ue5
#ios
#rb trivial
#ROBOMERGE-SOURCE: CL 15389439 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15389452 by chris babcock in ue5-main branch]
2021-02-11 13:47:14 -04:00
aaron cox
81656650be
Add option to override the path on the remote build Mac where iOS builds are performed.
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#rb Axel.Riffard
#p4v-cherrypick 15375484
#ROBOMERGE-SOURCE: CL 15378087 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15378796 by aaron cox in ue5-main branch]
2021-02-10 15:21:03 -04:00
Andriy Tylychko
48fe13b448
fixed compilation errors, e.g. https://horde.devtools.epicgames.com/job/6023cd915cb1b3000161e61c?label=4 that happens also for Win64
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#rb none
#fyi axel.riffard
[CL 15375646 by Andriy Tylychko in ue5-main branch]
2021-02-10 09:04:41 -04:00
axel riffard
22986fa008
Add MacOS support for libimobile interface in editor and turnkey
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#jira UE-103878
#rb jack.porter
#fyi josh.adams
[CL 15375413 by axel riffard in ue5-main branch]
2021-02-10 07:28:32 -04:00
dmitriy dyomin
63f764f157
Removed PVRTC support, iOS apps will be packaged using ASTC compression (requires A8, iPhone6)
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#rb jack.porter
#ROBOMERGE-SOURCE: CL 15374851 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15374853 by dmitriy dyomin in ue5-main branch]
2021-02-10 04:07:30 -04:00
Josh Adams
bc93cbd6a7
- Fixed crash with networked ios devices during discovery
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#fyi axel.riffard,Andriy.Tylychko
#rb none
[CL 15282735 by Josh Adams in ue5-main branch]
2021-02-02 15:02:15 -04:00
Josh Adams
dbdede82f3
- C# Turnkey now uses ID, not Name, for proper connection to editor turnkey calls
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- Changed RunLocal* functions in UnrealBuildTools.Utils to use UTF-8 stdout
- IOS device detection (TVOS needs some testing still)
#rb jack.porter,axel.riffard
[CL 15277910 by Josh Adams in ue5-main branch]
2021-02-01 22:36:31 -04:00
Josh Adams
e23157fc94
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
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#rb brandon.schaefer
[CL 15178023 by Josh Adams in ue5-main branch]
2021-01-25 11:21:44 -04:00
Jack Porter
c302bcb394
Fixed issue preventing launch on iOS from Windows due to the latest versions of the standalone iTunes installer not setting registry keys we relied upon.
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#jira UE-103259
#rb Axel.RIffard
[CL 15143607 by Jack Porter in ue5-main branch]
2021-01-20 05:02:40 -04:00
Jack Porter
9aacfb79c5
Change Android and iOS logging tags from [UE4] to [UE]
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Change default logfile names from UE4 to Unreal
#rb trivial
#fyi Chris.Babcock
[CL 14974968 by Jack Porter in ue5-main branch]
2021-01-04 09:37:25 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Josh Adams
864346d522
- Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
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- Removed other uses of LoadLocalIni from TargetPlatforms (eventually LoadLocalIni and LoadGlobalIni will hopefully be hidden away with better APIs in FConfigCacheIni)
#rb james.doverspike
[CL 14490797 by Josh Adams in ue5-main branch]
2020-10-14 09:45:12 -04:00