Commit Graph

493 Commits

Author SHA1 Message Date
jeanfrancois dube
455ccf67f0 Optimize FAssetRenameDataWithReferencers by changing an array with a set.
Results for breaking a Level Instance with ~10K actors: ~810s down to ~256s.

#rb patrick.enfedaque

#ROBOMERGE-SOURCE: CL 16586087 via CL 16586102
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16586109 by jeanfrancois dube in ue5-release-engine-test branch]
2021-06-08 08:49:55 -04:00
jeanfrancois dube
18c51757df Optimize FAssetRenameDataWithReferencers by changing an array with a set.
Results for breaking a Level Instance with ~10K actors: ~810s down to ~256s.

#rb patrick.enfedaque


#ROBOMERGE-SOURCE: CL 16586087
#ROBOMERGE-BOT: (v828-16531559)

[CL 16586102 by jeanfrancois dube in ue5-main branch]
2021-06-08 08:49:20 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
Louise Rasmussen
062b39cbdc Fix Notification Message on Cancel migration
#JIRA UE-116281
#rb Lauren.Barnes

[CL 16422523 by Louise Rasmussen in ue5-main branch]
2021-05-21 14:55:18 -04:00
Jeremy Moore
6d2b42f0d0 ComputeGraph graph based compilation.
More work to do but this is a minimal functional starting point.
#rb halfdan.ingvarsson
#preflight 609da63e046b9d00010b8246

[CL 16321681 by Jeremy Moore in ue5-main branch]
2021-05-13 19:17:49 -04:00
aurel cordonnier
8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
sebastien lussier
f32c235114 Fix crash opening a WP map after a redirector fixup
#jira UE-114514
#rb jeanfrancois.dube

#ROBOMERGE-SOURCE: CL 16161185 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16161196 by sebastien lussier in ue5-main branch]
2021-04-29 16:02:33 -04:00
sebastian nordgren
38d7063b2a Added AssetTypeActions for UForceFeedbackAttenuation.
#jira UE-114095
#review-16093489 @lauren.barnes

[CL 16122951 by sebastian nordgren in ue5-main branch]
2021-04-27 06:43:44 -04:00
Sebastien Lussier
15d802346a Fix objects being garbage collected while executing a "Fixup Redirectors" for redirectors referenced by multiple maps.
#jira FROST-2297

Would potentially lead to external actors packages being treated as "empty", being deleted from disk & marked for deletion in the SCC.
#rb francis.hurteau, jeanfrancois.dube

[CL 16115032 by Sebastien Lussier in ue5-main branch]
2021-04-26 11:57:15 -04:00
sebastien lussier
96cdb23b80 #jira UE-113757
Unstable crash on moving assets from one folder to another

Referencing packages & possibly their non RF_Standalone content were GC'd at the first GC pass, before they had the chance of being saved.
Made sure referencing packages are saved before a GC pass is done.

#ROBOMERGE-SOURCE: CL 16060766 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16064236 by sebastien lussier in ue5-main branch]
2021-04-20 14:35:25 -04:00
Zousar Shaker
80cdb54f19 Avoid overhead from access tracking on wrapped object pointers during high frequency operations related to materials at cook time.
Also go back to using Cast/CastChecked/ExactCast as these have now been made more efficient for use with wrapped object pointers.

#rb ben.ingram
#preflight 6075d5d70a49b7000126f5b3

[CL 15993517 by Zousar Shaker in ue5-main branch]
2021-04-13 15:47:11 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Zousar Shaker
a79239f69d Avoid excessive access tracking overhead during cook caused by TObjectPtr accesses in the material code.
#rb ben.ingram
#preflight 606e2db48c8140000112e318

[CL 15948055 by Zousar Shaker in ue5-main branch]
2021-04-07 19:08:58 -04:00
Kevin Ortegren
9a1c3066b4 Split up "Materials & Textures" built in asset category. All texture and render target assets are now under the "Texture" category and all material assets + subsurface profile under "Materials".
The category had grown significantly over time and splitting it up makes it easier to find things.

#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93

[CL 15886879 by Kevin Ortegren in ue5-main branch]
2021-04-01 04:13:37 -04:00
sebastian nordgren
4c5985ddb2 Fixed linker error due to empty definition of AssetTypeActions_AnimStreamable::GetActions not being declared inline.
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 15872357 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15872360 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:13 -04:00
sebastian nordgren
da6f771184 Added AssetTypeActions for Sub UV Animation, which allows the asset type to be created again.
#jira UE-110174
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 15872355 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15872359 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:08 -04:00
jurre debaare
349e585908 - Introduces UInterface for UAnimDataController and moves implementation to new AnimationDataController (editor only) module
- Export curve types entirely for use outside of Engine
- Miscellaneous small fixes from UE5 Main
#rb Thomas.Sarkanen
#preflight 6061973e25b98e00019ea154

#ROBOMERGE-OWNER: jurre.debaare
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15851594 by jurre debaare in ue5-main branch]
2021-03-29 11:34:31 -04:00
danny couture
c743dfc260 Avoid stall when refreshing content browser thumbnails of imported skeletal mesh by avoiding querying the overlay type as it will be refresh when compilation finishes
#rb Alexis.Matte

[CL 15850276 by danny couture in ue5-main branch]
2021-03-29 09:23:26 -04:00
daren cheng
21da590afc Remove UE4 references in source control, AssetTools, Persona
#jira UE-111057, UE-111061, UE-111065, UE-111449, UE-111508
#robomerge Release-5.0-EarlyAccess
#rb trivial
#preflight 605ce8ea5e87c40001cb39e9

[CL 15834507 by daren cheng in ue5-main branch]
2021-03-25 18:44:53 -04:00
sebastian nordgren
da18b88772 Fixed transposed name and type in the Haptic Feedback Effect AssetTypeActions implementations.
#jira UE-111874
#rb paul.chipchase

[CL 15795318 by sebastian nordgren in ue5-main branch]
2021-03-24 06:11:04 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Jurre deBaare
be38ae281c - Added button to Anim Modifiers details customizations to apply all instances of its class to their outer AnimSequences
- Added context menu entry to AnimationSequence asset actions to apply all contained animation modifiers
#rb Thomas.Sarkanen
#preflight 604f343a23863e000183d66b

[CL 15694950 by Jurre deBaare in ue5-main branch]
2021-03-15 06:52:40 -04:00