#rb jamie.dale
#ROBOMERGE-OWNER: nick.darnell
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 11843484 via CL 11843501 via CL 11843503
#ROBOMERGE-BOT: (v656-11643781)
[CL 11880050 by nick darnell in Main branch]
#jira UE-88070 - UnrealDisasterRecoveryService paths are too long
- Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc
- Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path.
The change saves 29 characters on the offending path. The path before vs the path after:
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars)
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars)
#rb Jamie.Dale
Edigrated 11281991 from Dev-VirtualProduction
#ROBOMERGE-SOURCE: CL 11516806 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)
[CL 11516858 by patrick laflamme in 4.25-Plus branch]
Replicated from CL# 7924370.
#rb none
#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)
[CL 9279836 by steve robb in Main branch]
Merging using //UE4/Partner-Microsoft-XR/_to_//UE4/Release-4.23/
Allow for SQLite in HoloLens builds
#RB Ben.Marsh
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: joe.conley
#ROBOMERGE-SOURCE: CL 7434423 in //UE4/Release-4.23/... via CL 7434432
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v372-7473910)
[CL 7492716 by joe conley in Dev-Build branch]
Merging using //UE4/Partner-Microsoft-XR/_to_//UE4/Release-4.23/
Allow for SQLite in HoloLens builds
#RB Ben.Marsh
#ROBOMERGE-SOURCE: CL 7434423 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7434432 by joe conley in Main branch]
Remember if you are looking to improve your local iteration times you can add the module to BuildConfiguration.xml DisableUnityBuild locally and it will be run without unity for you.
#fyi ben.marsh
#rb none
[CL 7099376 by Joakim Lindqvist in Dev-Build branch]
#jira
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 6980495 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)
[CL 6980497 by ben marsh in Main branch]