Commit Graph

88 Commits

Author SHA1 Message Date
Toddodd
5363cba96c PR #8118: Fixed GetNumberMaterials tooltip (Contributed by Toddodd)
#jira UE-117359
#rb trivial

[CL 16590640 by Toddodd in ue5-main branch]
2021-06-08 15:01:06 -04:00
Lauren Barnes
6ca6ceea9a Updating redirectors for Static Mesh Subsystem
#rb Alexis.Matte
#jira UE-116441
#preflight 60ae73945f69050001447045

[CL 16471850 by Lauren Barnes in ue5-main branch]
2021-05-26 13:30:10 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
patrick boutot
3c8e065360 Add missing include.
#jira UE-108546
#rb none
[FYI] Jurre.deBaare

#ROBOMERGE-SOURCE: CL 15407620 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15407631 by patrick boutot in ue5-main branch]
2021-02-15 12:35:14 -04:00
Jurre deBaare
e5016d476c Change button styling (regular vs flat) on modal dialog created by UEditorDialogLibrary::ShowObjectsDetailsView
[CL 15154089 by Jurre deBaare in ue5-main branch]
2021-01-21 10:30:38 -04:00
Jurre deBaare
903a94dc73 Add functionality to EditorScriptingUtilities plugin to display a modal dialog containing a details-view targetting a UObject instance
#jira UE-106294
#rb Thomas.Sarkanen

[CL 15082999 by Jurre deBaare in ue5-main branch]
2021-01-14 08:40:38 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Matt Peters
aae0fe62eb PackageResourceManager and PackagePaths
Create a new interface IPackageResourceManager that handles all attempts to load packages from storage. The default implementation passes through to loading from IFileManager. Future implementations will load from other services such as the EditorDomain and TargetDomain.
Add FPackagePath class that holds a LocalFilePath or LongPackageName, or a relative path to a package under a mounted content root (which can be converted into either the LocalFilePath or LongPackageName).
Modify LinkerLoad, BulkData, and AsyncLoader to use FPackagePath and IResourceManager.
Modify UPackage and FLinkerLoad to have a FPackagePath instead of a Filename.
#rb Paul.Chipchase, CarlMagnus.Nordin, Francis.Hurteau, Devin.Doucette
#rn Major Core

[CL 14814912 by Matt Peters in ue5-main branch]
2020-11-25 22:11:10 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Patrick Boutot
84c5f737db Deprecate EditorSkeletalMeshLibrary & EditorStaticlMeshLibrary.
#jira UE-98012
#rb lauren.barnes

[CL 14268510 by Patrick Boutot in ue5-main branch]
2020-09-08 11:02:45 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
aditya ravichandran
7e992c67f0 Added an option to create transient actors in EditorLevelLibrary
#jira UE-76273

#rb lauren.barnes

#fyi chris.gagnon

[CL 14086468 by aditya ravichandran in ue5-main branch]
2020-08-11 17:37:38 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
aditya ravichandran
9c39dd7a7f Editor Scripting Utilities Refactor:
Moved functionality from the EditorLevelLibrary into the LevelEditorSubsystem, UnrealEditorSubsystem, EditorActorSubsystem and StaticMeshEditorSubsystem

#jira UE-77334

#rb lauren.barnes, francis.hurteau, brooke.hubert

#fyi chris.gagnon

[CL 13934034 by aditya ravichandran in ue5-main branch]
2020-07-23 13:29:05 -04:00
aditya ravichandran
cd83f76e1c Fixed deprecation warnings in DataprepOperationsLibrary
#jira UE-95161

#rb lauren.barnes

#fyi JeanLuc.Corenthin

[CL 13826063 by aditya ravichandran in ue5-main branch]
2020-07-02 13:36:16 -04:00
Josh Adams
bdbb6a702b - Fixed a few people's worth of nonunity CIS errors :)
#fyi jeff.farris, aditya.ravichandran

[CL 13817793 by Josh Adams in ue5-main branch]
2020-07-01 18:40:18 -04:00
Josh Adams
ebd6073020 - Another mesh editor CIS fix
#rb aditya.ravichandran
#fyi aditya.ravichandran

[CL 13816717 by Josh Adams in ue5-main branch]
2020-07-01 16:56:12 -04:00
aditya ravichandran
768cb2fb78 Moved Editor Skeletal Mesh Library and Editor Static Mesh Library out of the Editor Scripting Utilities Plugin
#jira UE-77334

#rb lauren.barnes

#fyi chris.gagnon

[CL 13815646 by aditya ravichandran in ue5-main branch]
2020-07-01 15:10:37 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
danny couture
7119f1a0d3 Optimize convex hull computation
- Fix a comparison bug in VHACD Volume::Voxelize causing the number of voxels to explode when x == y and z < x.
 - Activate axis alignment in VHACD to fix huge voxels being created due to an elongated part being placed diagonally in the voxel space causing precision problems.
 - Make the data ordering in vhacdVolume GetVoxel more cache friendly toward loops iterating over (i,j,k) in that order.
 - Parallelize bulk convex hull computation and make it available in blueprint.
 - Replace standard allocator with our own (TBB) so that the parallel code actually runs faster instead of locking on allocs.
 - Add an overridable task runner interface in VHACD to reuse our task pool instead of spawning threads for each async task.
 - Add an overridable profiler interface in VHACD so we can add Insights tags inside VHACD.
 - Fix convex hull computation progress not being shown when run inside a dataprep operation.
 - Rewrite voxel flood fill algorithm toward cache friendliness and get rid of extra data structure causing high memory usage on large voxels.
 - Recompile VHACD using clang/llvm

 Results for running a generic convex hull dataprep operation on all meshes
 - 305m [at] 20GB RAM -> 2m25s [at] 6GB RAM on 7628 meshes (DATASET-0019a)
 - 486m [at] 49GB RAM -> 3m33s [at] 9GB RAM on 5506 meshes (DATASET-0008a)

Tested on Windows/Mac/Linux

From dev-enterprise[at]11497987

#jira UEENT-3026
#rb Benn.Gallagher, Julien.St-Jean

#ROBOMERGE-SOURCE: CL 11499409 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11499434 by danny couture in 4.25-Plus branch]
2020-02-18 10:21:00 -05:00
Max Chen
b4881d8bf8 Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none

[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00