Commit Graph

2677 Commits

Author SHA1 Message Date
Ben Marsh
08765ce676 Add missing template content into Rocket build.
[CL 2537841 by Ben Marsh in Main branch]
2015-05-05 14:44:22 -04:00
Justin Sargent
3ba45c7d83 Merging using UE4-To-UE4-LauncherDev
[CL 2537511 by Justin Sargent in Main branch]
2015-05-05 11:26:34 -04:00
Kellan Carr
907d54a71c build script, remove tools dependency from fortnite promotable in fortnite branch
[CL 2537507 by Kellan Carr in Main branch]
2015-05-05 11:24:13 -04:00
Jaroslaw Surowiec
affeea766e CrashReportWWW - CSV controller (a missing file)
[CL 2537203 by Jaroslaw Surowiec in Main branch]
2015-05-05 08:00:26 -04:00
Jaroslaw Surowiec
98c231853e CrashReportWWW - Updated binaries
[CL 2537200 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:58:40 -04:00
Jaroslaw Surowiec
c0889b93a6 CrashReportWWW - CSV controller (fixed incorrect engine version for older crashes)
[CL 2537195 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:54:33 -04:00
Jaroslaw Surowiec
89dd15a6b6 CrashReportWWW - CSV controller, revision 2
[CL 2537191 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:48:32 -04:00
Terence Burns
2bdc3f6eec Fix for Mac issue where it is using rsync when locally generating project files on the mac.
#CodeReview Peter.Sauerbrei

[CL 2537188 by Terence Burns in Main branch]
2015-05-05 07:23:05 -04:00
Chris Wood
7ef57d1e71 UnrealVS v1.37 for VS2012/2013
Reenabled load/save UnrealVS settings to .suo

[CL 2537151 by Chris Wood in Main branch]
2015-05-05 06:13:36 -04:00
Jaroslaw Surowiec
e4cf3bb163 CrashReportWWW - Added CSV controller
[CL 2537055 by Jaroslaw Surowiec in Main branch]
2015-05-05 04:56:03 -04:00
Chris Babcock
115fe7315b Allow adding to the manifest node in generated AndroidManifest.xml
#ue4
#android
#codereview Josh.Adams

[CL 2536647 by Chris Babcock in Main branch]
2015-05-04 18:34:20 -04:00
Kellan Carr
81de9a292b build script, remove unrealversionselector from fort branch
[CL 2536492 by Kellan Carr in Main branch]
2015-05-04 17:28:40 -04:00
Ben Marsh
b1fd4a7d68 Fix count for number of downloaded files; each IncomingFile now have multiple target files.
[CL 2536331 by Ben Marsh in Main branch]
2015-05-04 16:18:16 -04:00
Kellan Carr
c23fe6df5c build script, keep sticky agent for editor builds
[CL 2536121 by Kellan Carr in Main branch]
2015-05-04 14:42:28 -04:00
Saul Abreu
e2ea3040d5 Re-enabled separate word count generation via localization automation script.
[CL 2536061 by Saul Abreu in Main branch]
2015-05-04 14:11:01 -04:00
Saul Abreu
75b0e67120 Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts. Disabled erroneous checkout/revert of UNC specified-paths through localization commandlet source control integration.
[CL 2536054 by Saul Abreu in Main branch]
2015-05-04 14:07:38 -04:00
Peter Sauerbrei
4aa2e56c3f fixed issue with read-only mobile provisions in the Provisioning Profiles directory
UE-11318
#ios

[CL 2536010 by Peter Sauerbrei in Main branch]
2015-05-04 13:40:29 -04:00
Ben Marsh
93db5c5609 Write a CSV file along with each compressed PAK file, showing what's inside it and how big it is.
[CL 2535603 by Ben Marsh in Main branch]
2015-05-04 07:38:28 -04:00
Ben Marsh
d271530fe0 Allow using both Win32 and Win64 in Rocket builds.
[CL 2535196 by Ben Marsh in Main branch]
2015-05-03 09:12:14 -04:00
Ben Marsh
a503253013 Don't remove plugins for the 'Desktop' target platform if we don't have the UEBuildPlatform registered. It breaks a LOT of things if you download the engine to your desktop.
#codereview Josh.Adams

[CL 2535030 by Ben Marsh in Main branch]
2015-05-02 19:23:51 -04:00
Ben Marsh
53fafaf1c9 Fix executable permissions on files extracted from zips.
[CL 2535002 by Ben Marsh in Main branch]
2015-05-02 18:17:02 -04:00
Ben Marsh
4c15ef5ad1 Fix running out of file handles on Mac when decompressing ICU datafiles. Same file is written many times from the same hashed data, so it keeps lots of file handles open at once. Download the file to one location first, then copy it to the others instead. Also fix the number of idle threads not being correctly updated, causing the download to keep restarting even though nothing else is succeeding (making the downloader keep looping around 99% when it threw an exception for running out of handles, rather than writing an error and quitting).
[CL 2534996 by Ben Marsh in Main branch]
2015-05-02 18:13:26 -04:00
Ben.Marsh
2cae86c86f [INTEGRATE] Change 2534940 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/02 14:40:19
Fix name of bootstrap executable when packaging content-only projects. Should be ProjectName.exe, not UE4Game.exe.

[CL 2534943 by Ben Marsh in Main branch]
2015-05-02 14:41:23 -04:00
Ben.Marsh
2ef0928b0c [INTEGRATE] Change 2534938 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/02 14:39:44
Fix crash with OnlyModules being null; not sure how UBT got into this state.

[CL 2534942 by Ben Marsh in Main branch]
2015-05-02 14:41:09 -04:00
Ben.Marsh
40af65c1fc [INTEGRATE] Change 2534926 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/02 14:04:22
Fix search path for target platform headers.

[CL 2534928 by Ben Marsh in Main branch]
2015-05-02 14:05:46 -04:00