Commit Graph

8 Commits

Author SHA1 Message Date
James Moran
0672ad1e6f Fix HTML5LaunchHelper not serving to remote machines.
[CL 2600347 by James Moran in Main branch]
2015-06-25 06:39:00 -04:00
James Moran
97d60c68f6 Fix HTML5LauncherHelper on Mac always failing to find browsers.
[CL 2592031 by James Moran in Main branch]
2015-06-18 11:06:19 -04:00
James Moran
46d4fa088b Fix incorrect URLs on html5 webserver.
[CL 2585750 by James Moran in Main branch]
2015-06-12 11:03:36 -04:00
Ankit Khare
cb9851e8cc #html5 fix emitting compression for code projects. use consistent file extentions for compressed files.
[CL 2584749 by Ankit Khare in Main branch]
2015-06-11 15:29:20 -04:00
Ankit Khare
d2ec18b95e UEPLAT-794 Emit compressed javascript from HTML5 packaging .
- big build products which are sent over the wire are now compressed.
  - modfied HTML5Launcher to serve compressed files. Added this to the final packaged game too because python simple http server does not handle compressed files.
  - combined various javascript utlity files into one.

#codereview josh.adams, james.moran

[CL 2577658 by Ankit Khare in Main branch]
2015-06-04 17:21:16 -04:00
KitatusStudios
7775a401b1 PR #931: Cleaning up Spelling Errors / Grammer Errors in Comments (Contributed by KitatusStudios)
[CL 2577221 by Matt Kuhlenschmidt in Main branch]
2015-06-04 13:19:17 -04:00
Ben Marsh
04f6366e6a Remove dependency from HTML5LaunchHelper on UnrealBuildTool. It prevents debugging the build process, because cleaning HTML5LaunchHelper also cleans UBT (which is already open in the debugger).
#codereview James.Moran, Paul.Fazio

[CL 2552516 by Ben Marsh in Main branch]
2015-05-15 09:03:27 -04:00
James Moran
f1320865f9 Many improvements to HTML5.
- Fixes to the Mac HTML5 Device selection. .app files now work correctly.
- Re-enabled HTML5 in Mac Editor.
- Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5.
- Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use.
- Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression.
- Added Server Port option for HTML5 deploy to stop clashes on port 8000
- Adding more logging for use during debugging & tracing.
- Added an option to turn on HTML5 tracing api and added calls to the api.
- Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5.

#codereview Ankit.Khare

[CL 2452979 by James Moran in Main branch]
2015-02-20 04:41:01 -05:00