zach bethel
cfd61f6e52
Moved GPU scene upload work to RDG.
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#rb ola.olsson
[FYI] graham.wihlidal, andrew.lauritzen
#lockdown michal.valient
#ROBOMERGE-SOURCE: CL 15932750 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15932762 by zach bethel in ue5-main branch]
2021-04-06 13:59:36 -04:00
jeremy moore
8e69a72cde
#jira UETOP-475
...
Shrink scattered upload buffers to prevent growth to some unbounded high watermark. This prevents pathalogical case of growing beyond the size supported by optimal RHI buffer allocation path.
#rb yuriy.odonnell
#ROBOMERGE-SOURCE: CL 15797978 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15807633 by jeremy moore in ue5-main branch]
2021-03-24 16:27:13 -04:00
ola olsson
764cc62a12
Fix transition errors in GPU-Scene and UnifiedBuffer.
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#rb rune.stubbe
#jira UE-110477
#ROBOMERGE-SOURCE: CL 15709817 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15709845 by ola olsson in ue5-main branch]
2021-03-16 05:14:05 -04:00
Emil Persson
4516b985df
Name all resources and make naming mandatory
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#rb yuriy.odonnel, kenzo.terelst
[CL 15416919 by Emil Persson in ue5-main branch]
2021-02-16 08:37:39 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Emil Persson
72db809300
Replace legacy LockVertexBuffer()/LockIndexBuffer()/LockStructuredBuffer() calls with the unified LockBuffer()
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#rb kenzo.terelst
[CL 14898308 by Emil Persson in ue5-main branch]
2020-12-10 11:51:32 -04:00
Ola Olsson
636361000e
Fix transition errors for GPUScene Instance buffer (not transitioned to SRV if size changed)
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- Also changed ResizeResourceIfNeeded to return true also if it was previously zero.
#rb rune.stubbe
[CL 14719669 by Ola Olsson in ue5-main branch]
2020-11-11 11:06:59 -04:00
Kenzo Terelst
b8a0ffe208
- Make sure previously bound SRV resource is removed from cmd list binding cache before rename - force rebind of SRV handle
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- Take start offset into account during rename
#rb Jonas.Meyer
#jira UE-101950
[CL 14586322 by Kenzo Terelst in ue5-main branch]
2020-10-27 09:01:36 -04:00
Yujiang Wang
ac3e4ffa26
Workaround D3D12RHI's dynamic SRV tracking bug for FScatterUploadBuffer by recreating SRVs upon buffer locks. This fixes GPUScene lightmap corruption issues.
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#rb none
[CL 14580021 by Yujiang Wang in ue5-main branch]
2020-10-26 15:26:37 -04:00
zach bethel
1be4df8f48
Removed deprecated resource transition API from the engine.
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#rb kenzo.terelst, christopher.waters, mihnea.balta
#fyi will.damon, brian.white, rolando.caloca
#jira none
[CL 14495239 by zach bethel in ue5-main branch]
2020-10-14 14:20:26 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Michal Valient
95d19f95b1
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Juan Canada
f084ece316
Fix copyright issues
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#rb none
#jira UE-87461
[CL 11112539 by Juan Canada in Main branch]
2020-01-24 23:36:12 -05:00
Rolando Caloca
bbb9564388
Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
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#rb none
#rnx
[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00