#rb none
#ROBOMERGE-SOURCE: CL 12728181 via CL 12728184 via CL 12728185
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)
[CL 12728187 by josh adams in Main branch]
- Contains a temporary compat for DedicatedServer.ini files - in the future they will be moved to a DedicatedServer directory (like platforms are), buyt for now, it will look in existing location.
#rb ben.marsh
[FYI] josh.markiewicz,lukasz.furman,daniel.lamb,bob.tellez
#ROBOMERGE-SOURCE: CL 12726804 via CL 12726805 via CL 12726806
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)
[CL 12726808 by josh adams in Main branch]
- Does not have the changes for new .ini file locations
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 12676628 via CL 12676630 via CL 12676633
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12676637 by josh adams in Main branch]
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 12202600 in //UE4/Release-4.25/... via CL 12202614
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v662-12191386)
[CL 12202631 by ben marsh in Main branch]
- Fixed the platform extension config location checks in C# to match C++
[FYI] Josh.Adams
#ROBOMERGE-SOURCE: CL 11310070 via CL 11310074
#ROBOMERGE-BOT: (v653-11302973)
[CL 11311379 by hongyi yu in Main branch]
Fix FConfigCacheIni::GetSectionNames returning names in reverse order.
Make sure build scripts properly respect bundle order.
change 2/2 - everything not internal
[at]Daniel.Lamb [at]Hongyi.Yu
#ROBOMERGE-SOURCE: CL 11047646 via CL 11047649 via CL 11047656
#ROBOMERGE-BOT: (v637-11041722)
[CL 11047666 by justin marcus in Main branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5243833 by josh adams in Dev-Build branch]