Commit Graph

73 Commits

Author SHA1 Message Date
jules blok
202af07424 Merging CL 15807489 from //UE4/Main to Release-5.0-EarlyAccess
Use the LLVM 8 STL on Lumin

We've already switched to the LLVM 8 toolchain, but were still using the old STL headers.

#rb Brandon.Schaefer, Chris.Babcock, Steve.Smith

#ROBOMERGE-SOURCE: CL 15807556 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15813870 by jules blok in ue5-main branch]
2021-03-24 20:54:49 -04:00
jules blok
9d1b1dfefd Fall back to LD linker if LLD is outdated in the Lumin toolchain
#rb Chris.Babcock

#ROBOMERGE-SOURCE: CL 15714849 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15716902 by jules blok in ue5-main branch]
2021-03-16 19:45:21 -04:00
jules blok
dd0aab265a Use the custom linker to build large projects on Lumin
#rb Steve.Smith
#rb Chris.Babcock
#jira UE-109517

#ROBOMERGE-SOURCE: CL 15678897 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15679229 by jules blok in ue5-main branch]
2021-03-11 14:36:16 -04:00
jules blok
2b0a29ec2f Fix another mabu redirection error in the Lumin toolchain
#jira UE-108771
#rb trivial

#ROBOMERGE-SOURCE: CL 15650568 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15650579 by jules blok in ue5-main branch]
2021-03-08 23:29:37 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Josh Adams
b84453bc37 - Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
#rb chris.babcock,jack.porter
#fyi chris.babcock,jack.porter

[CL 15056295 by Josh Adams in ue5-main branch]
2021-01-12 16:59:21 -04:00
Jack Porter
75f53c8388 Fix up iOS remote build after move from Mono to dotnet
- build UBT/UAT on remote Mac
- exclude unnecessary UBT platform source from rsync upload
- modifications to UBT to allow it to compile with Linux and Lumin excluded
- manually convert CRLF for Mac shell scripts after rsync upload
#review
#rb Brandon.Schaefer
#fyi Ben.Marsh

[CL 15045791 by Jack Porter in ue5-main branch]
2021-01-11 21:17:03 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
83f27d27e9 UBT: Mark platforms and project file generation code as not nullable aware.
#rb none
#rnx

[CL 14960496 by Ben Marsh in ue5-main branch]
2020-12-20 17:32:59 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Josh Adams
d0daf0380c - Moved valid device software (flash) versions into UEBuildPlatformSDK subclasses to put alongside the SDK version, and made them min-max
- General fixes for some platforms
- DDPI now remembers the SDK version information from Turnkey
- Updated Turnkey Launch menu to have SDK information, including device software versions,
- Moved the initial turnkey query earlier before AutoSDKs are setup so envvars are not blown away for the child process
- Added concept of "Prepare For Debugging", but not enabled on any platforms yet (what it means is per platform, and is somewhere between cooking and packaging)
- VerifySdk Turnkey command now puts its output into a (x=y, z=w) format for easier parsing in C++
- NullCopyProvider now copies large remote files, and remote directories, locally before using

[CL 14377385 by Josh Adams in ue5-main branch]
2020-09-23 11:47:14 -04:00
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Josh Adams
b7ae971259 - Renamed a poorly named PlatformSDK function for AutoSDK (GetDesiredVersion -> GetMainVersion)
- Now allow AutoSDK directory name and internal version to be separate (Android only using this for now)
- Some code cleanup with associated functions

[CL 14283427 by Josh Adams in ue5-main branch]
2020-09-09 15:45:53 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Josh Adams
8e4048e6ee - Moved Platform SDK classes to their own files to prepare for moving to BuildUtilities
- Deleted some empty subclasses
#fyi ben.marsh

[CL 13736834 by Josh Adams in ue5-main branch]
2020-06-22 16:48:32 -04:00
Josh Adams
ab4a48f566 - Moved UEBuildPlatformSDK into a separate DLL, BuildUtilities (similar to DotNETUtilities), allowing for better sharing of code between UBT and UAT (Turnkey in particular)
- Refactored SDK versioning into more formalized APIs for all platforms. Currently UBT will not error with bad versions, but that is coming.
- Turnkey updated to use new BuildUtilities
#rb ben.marsh

[CL 13733158 by Josh Adams in ue5-main branch]
2020-06-22 14:32:25 -04:00
jules blok
5e5a890137 Workaround bug in Lumin clang toolchain
#jira UE-91990
#rb none
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 12945747 in //UE4/Release-4.25/... via CL 12945751 via CL 12958399
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12958421 by jules blok in Main branch]
2020-04-21 14:38:03 -04:00
Ben Marsh
d6d7c939e5 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 12726184 by Ben Marsh in Main branch]
2020-04-10 11:30:32 -04:00
Jules Blok
5b3373a699 Change Lumin UBT to the LLVM toolchain
Prevents mixing of LLVM and GCC toolchains

#jira UE-89150
#rb Steve.Smith

[CL 12434563 by Jules Blok in 4.25 branch]
2020-03-25 16:36:21 -04:00
Michael Sartain
4bb8a0e646 Fix UnrealBuildTool unused variable warnings
#jira none
#rb Ben.Marsh
#fyi Andrew.Grant, Brandon.Schaefer

[CL 12224860 by Michael Sartain in 4.25 branch]
2020-03-16 19:03:39 -04:00
Chris Babcock
5879d4dfa4 Use libc++ stl on Lumin to match Android
#jira UE-89269
#ue4
#fyi Jack.Porter
#rb Steve.Smith

[CL 11578617 by Chris Babcock in 4.25 branch]
2020-02-21 15:44:35 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00