Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Zousar Shaker
a79239f69d
Avoid excessive access tracking overhead during cook caused by TObjectPtr accesses in the material code.
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#rb ben.ingram
#preflight 606e2db48c8140000112e318
[CL 15948055 by Zousar Shaker in ue5-main branch]
2021-04-07 19:08:58 -04:00
Kevin Ortegren
9a1c3066b4
Split up "Materials & Textures" built in asset category. All texture and render target assets are now under the "Texture" category and all material assets + subsurface profile under "Materials".
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The category had grown significantly over time and splitting it up makes it easier to find things.
#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93
[CL 15886879 by Kevin Ortegren in ue5-main branch]
2021-04-01 04:13:37 -04:00
sebastian nordgren
4c5985ddb2
Fixed linker error due to empty definition of AssetTypeActions_AnimStreamable::GetActions not being declared inline.
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#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15872357 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15872360 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:13 -04:00
sebastian nordgren
da6f771184
Added AssetTypeActions for Sub UV Animation, which allows the asset type to be created again.
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#jira UE-110174
#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15872355 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15872359 by sebastian nordgren in ue5-main branch]
2021-03-31 04:19:08 -04:00
jurre debaare
349e585908
- Introduces UInterface for UAnimDataController and moves implementation to new AnimationDataController (editor only) module
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- Export curve types entirely for use outside of Engine
- Miscellaneous small fixes from UE5 Main
#rb Thomas.Sarkanen
#preflight 6061973e25b98e00019ea154
#ROBOMERGE-OWNER: jurre.debaare
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15851594 by jurre debaare in ue5-main branch]
2021-03-29 11:34:31 -04:00
danny couture
c743dfc260
Avoid stall when refreshing content browser thumbnails of imported skeletal mesh by avoiding querying the overlay type as it will be refresh when compilation finishes
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#rb Alexis.Matte
[CL 15850276 by danny couture in ue5-main branch]
2021-03-29 09:23:26 -04:00
daren cheng
21da590afc
Remove UE4 references in source control, AssetTools, Persona
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#jira UE-111057, UE-111061, UE-111065, UE-111449, UE-111508
#robomerge Release-5.0-EarlyAccess
#rb trivial
#preflight 605ce8ea5e87c40001cb39e9
[CL 15834507 by daren cheng in ue5-main branch]
2021-03-25 18:44:53 -04:00
sebastian nordgren
da18b88772
Fixed transposed name and type in the Haptic Feedback Effect AssetTypeActions implementations.
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#jira UE-111874
#rb paul.chipchase
[CL 15795318 by sebastian nordgren in ue5-main branch]
2021-03-24 06:11:04 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
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This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Jurre deBaare
be38ae281c
- Added button to Anim Modifiers details customizations to apply all instances of its class to their outer AnimSequences
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- Added context menu entry to AnimationSequence asset actions to apply all contained animation modifiers
#rb Thomas.Sarkanen
#preflight 604f343a23863e000183d66b
[CL 15694950 by Jurre deBaare in ue5-main branch]
2021-03-15 06:52:40 -04:00
patrick enfedaque
a958745d6b
Migrate support: WorldPartition/OFPA Level
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#jira UE-109690
#rb francis.hurteau
#ROBOMERGE-SOURCE: CL 15678719 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15679222 by patrick enfedaque in ue5-main branch]
2021-03-11 14:36:03 -04:00
Dave Belanger
1b0e9852e9
fix wrong copyright
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#rb none
#jira none
[CL 15672369 by Dave Belanger in ue5-main branch]
2021-03-10 21:33:22 -04:00
Dave Belanger
d2f06b6d70
BPGC and WBPGC asset actions and icons
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#rb Matt.Peters
#jira UE-109794
[CL 15671949 by Dave Belanger in ue5-main branch]
2021-03-10 21:05:00 -04:00
timothy daoust
e40f2495b4
Fix for bug where mirror data table does not appear in asset filter pop-out mirror
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#jira UE-109981
#rb thomas.sarkanen
[CL 15637571 by timothy daoust in ue5-main branch]
2021-03-08 07:12:41 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
timothy daoust
1d2811e0c0
New Animation Mirroring System:
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+ UMirrorDataTable stores the bones / notifies / curves to mirror
* Generates table based on FMirrorFindReplaceExpression in project settings
* Can be used in any Animation Blueprint with a compatible skeleton
* Support for self mirroring
* Shared mirror axis
+ Project Settings for Mirroring Find & Replace Strings
+ FMirrorFindReplaceExpression
* Find the mirrored name based on a prefix, suffix, or regular expression match
+ FAnimNode_Mirror
* Inertialization support for blending between mirroring / unmirrored states over a configurable duration
* Support for different MirrorDataTables (to support partial / full body mirroring)
+ Deprecated old mirroring system (FBoneMirrorExport) in SkeletalMesh
#rb Thomas.Sarkanen
[CL 15580895 by timothy daoust in ue5-main branch]
2021-03-03 08:23:59 -04:00
sebastian nordgren
519483964d
Haptic Feedback * assets are now createable in the content browser.
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#jira UE-109400
[CL 15558357 by sebastian nordgren in ue5-main branch]
2021-03-01 12:29:15 -04:00
sebastian nordgren
003f2c5da3
Haptic Feedback types are now createable in the Content Browser Miscellaneous category again.
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#jira UE-109400
#review @jamie.dale
[CL 15556081 by sebastian nordgren in ue5-main branch]
2021-03-01 05:46:01 -04:00
justin hare
5f1caca88c
Fixed issue where renaming certain assets causes soft reference issues, with special handling for GameMapsSettings: ensure redirectors are created for assets that are soft-referenced by CDOs when they are renamed. Enhanced warning message at time of renaming if any GameMapsSettings are affected. Added error at cook time if any of the GameMapsSettings maps/modes are still pointing to redirectors, as they will fail to load at runtime.
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#jira UE-80948
[CL 15475421 by justin hare in ue5-main branch]
2021-02-19 16:15:20 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
michael noland
56320f6559
Editor: Add more context to the type column for save selected assets (for niagara, data assets, and data tables)
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- Implemented GetDisplayNameFromAssetData for data assets and data tables to show the display name for their native parent class and row type respectively
#rb marc.audy
#ROBOMERGE-SOURCE: CL 15394113 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15394117 by michael noland in ue5-main branch]
2021-02-11 19:52:08 -04:00
julien lheureux
a460459eed
Added possibility to get asset data from history, with a max fetch size (until we have a better solution)
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Changed the way we associate shelved files with their local filename to facilitate mapping (perforce operations)
Implemented what was needed on the SCC side to support diff against shelve
Improved way we display object names for deleted & shelved files
#rb sebastien.lussier
[CL 15356101 by julien lheureux in ue5-main branch]
2021-02-08 09:36:20 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Shaun Kime
cc6bd81ef2
Moving Cascade particle systems to Misc category
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#rb none
[CL 15260118 by Shaun Kime in ue5-main branch]
2021-01-29 01:02:36 -04:00