Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
...
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
ben marsh
24aca74893
Reverting changes to installed build filters probably made by accident.
...
[FYI] Mitchell.Wilson
#rb none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 15672727 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)
#ROBOMERGE-CONFLICT from-shelf
[CL 15672768 by ben marsh in ue5-main branch]
2021-03-10 21:59:11 -04:00
mitchell wilson
78e8ea1d12
Updating feature pack and DDC lists to exclude removed/deprecated templates and feature packs.
...
#jira UE-110457
#rb none
#ROBOMERGE-SOURCE: CL 15669733 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)
[CL 15670908 by mitchell wilson in ue5-main branch]
2021-03-10 18:28:41 -04:00
mitchell wilson
673ef07569
Removing templates and feature packs that are deprecated in UE5.
...
Updating InstalledEngineFilters based on deprecations.
#rb Ben Marsh
[FYI] Nick.Bullard, Utkarsh.Agrawal, Chance.Ivey
#ROBOMERGE-OWNER: mitchell.wilson
#ROBOMERGE-AUTHOR: mitchell.wilson
#ROBOMERGE-SOURCE: CL 15666565 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)
#ROBOMERGE-CONFLICT from-shelf
[CL 15666825 by mitchell wilson in ue5-main branch]
2021-03-10 12:20:49 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
ben marsh
3e8d867af0
Exclude the Bridge plugin from installed builds.
...
#rb none
#jira UE-109188
#ROBOMERGE-SOURCE: CL 15531602 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15531626 by ben marsh in ue5-main branch]
2021-02-25 14:50:55 -04:00
jack porter
6af1e235bf
Added EpicGames.Core source to Installed builds to build UBT for the IOS remote toolchain
...
Added Eigen, libJPG, mtlpp and libsamplerate source to Installed builds for IOS building
#jira UE-108593
#rb None
#ROBOMERGE-SOURCE: CL 15527080 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15527086 by jack porter in ue5-main branch]
2021-02-25 05:57:19 -04:00
jack porter
53db8941cc
Fixed typo in filter path for DotNet in Installed builds
...
Fixed remote toolchain thinking it didn't need to compile UBT/UAT on remote Mac when packaging IOS C++ from installed build.
#rb none
[FYI] Will.Damon
#jira UE-108593
#ROBOMERGE-SOURCE: CL 15526771 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15526773 by jack porter in ue5-main branch]
2021-02-25 04:14:21 -04:00
will damon
f0268bd237
Install 2-Byte char lldb data formatter for Mac.
...
#rb trivial
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 15471568 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15471577 by will damon in ue5-main branch]
2021-02-19 10:28:00 -04:00
jack porter
11972aa2c5
Add missing DotNet, libimobiledevice and shell scripts to Launcher build.
...
[FYI] Will.Damon, Brandon Schaefer
#jira UE-108593
#rb None
#ROBOMERGE-SOURCE: CL 15471012 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15471021 by jack porter in ue5-main branch]
2021-02-19 07:48:14 -04:00
chris babcock
fbf488a8a3
Add missing files to Android filter
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#jira DISTRO-94
#ue5
#android
#rb trivial
#ROBOMERGE-SOURCE: CL 15413742 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15413841 by chris babcock in ue5-main branch]
2021-02-15 21:15:06 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Brandon Schaefer
57e6dd7c53
Rename and fix up UE4 referencing in GDB/LLDB formatters
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#jira UE-104743
#rb Will.Damon
#fyi Michael.Sartain
[CL 15041825 by Brandon Schaefer in ue5-main branch]
2021-01-11 16:00:52 -04:00
mark lintott
53511dcacd
#jira UE-104748
...
#rb Ben.Marsh
Renamed UE4.natvis to Unreal.natvis
Fixed up Project File Generator within the Unreal Build Tool
[CL 15009828 by mark lintott in ue5-main branch]
2021-01-07 10:21:33 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Richard TalbotWatkin
5454adb18a
Removed stale references to StaticMeshEditorExtension plugin in Build config files.
...
[CL 14558569 by Richard TalbotWatkin in ue5-main branch]
2020-10-23 13:23:42 -04:00
ryan durand
b5fcd9e823
Removing MobileStarterContent from DDC feature packs.
...
#rnx
#rb none
#jira none
#ROBOMERGE-SOURCE: CL 14425991 in //UE5/Release-5.0-M2/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-M2 -> Main) (v742-14376270)
[CL 14426001 by ryan durand in ue5-main branch]
2020-10-05 19:47:35 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
03675533ea
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
...
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Ben Marsh
486408b1a9
Rename UE5Editor to UnrealEditor.
...
#rb none
#jira UE-97600
[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27
Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
...
UE4Game/Client/Server targets left intact for the time being.
#rb none
[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
...
#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Josh Adams
d04b198d32
- Removed Win32 from being referenced in:
...
- BuildScripts so builders won't compile it
- UBT platform registration and from being registered in UBT (so it won't show up in VS)
- PlatformInfo (so it can't triggered from Package/Launch On)
#rb ben.marsh
[CL 13546702 by Josh Adams in ue5-main branch]
2020-05-26 12:07:45 -04:00
josh adams
c3fb1e5fc1
- Moved some platform-related binaries to their platformextension
...
#rb none
[FYI] ben.marsh
#ROBOMERGE-SOURCE: CL 13034469 via CL 13034476 via CL 13034484
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v683-13008971)
[CL 13034489 by josh adams in Main branch]
2020-04-24 12:28:52 -04:00