Jaroslaw Palczynski
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1700a9f9af
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#ttp 331927 - [GitHub] 47 : Fixed game plugins using shared PCH files
#proj UE4
#branch UE4
#summary Merged.
#codereview Robert.Manuszewski
[CL 2047496 by Jaroslaw Palczynski in Main branch]
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2014-04-23 19:07:29 -04:00 |
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Gil Gribb
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6b719a7fc5
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build script, nonunity is not under a trigger, makebuild independent of the promotable, cooks not under a trigger, got rid of hardcoded games that use custom workflows
[CL 2045179 by Gil Gribb in Main branch]
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2014-04-23 18:40:36 -04:00 |
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Marcus Wassmer
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a91ff5f5fc
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#ue4 Add a platform packaging data file so PS4 can package content only projects.
#ttp 331317
#codereview josh.adams
[CL 2043432 by Marcus Wassmer in Main branch]
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2014-04-23 18:18:51 -04:00 |
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Gil Gribb
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89a914ee55
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support for codeless formal builds
[CL 2043427 by Gil Gribb in Main branch]
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2014-04-23 18:18:41 -04:00 |
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Keith Judge
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a9cfdbb0a5
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GitHub pull request integrate
https://github.com/EpicGames/UnrealEngine/pull/45/
Correct spelling error
From GitHub user "abergmeier"
[CL 2042447 by Keith Judge in Main branch]
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2014-04-23 18:04:33 -04:00 |
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Gil Gribb
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5310d73ca3
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build script, split BPT and UEL off as separate nodes, adjust dependencies accordingly, enable timeouts
[CL 2041521 by Gil Gribb in Main branch]
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2014-04-23 17:51:55 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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