#Branch UE4
#Proj GraphEditor, EditorStyle, Slate
#Summary Modified the vector text entry boxes to match other math nodes numerical entry styles and modified the K2 base graph node to vertically centre the text box denoting its function.
#Change Modified SGraphNodeK2Base::UpdateCompactNode to vertically centre the overlay with the text denoting the noes function ( in this case the operator )
#Change Modified SVectorTextBox::Construct to change the style to match other math operation nodes ( white border, white text and no background )
#Change Added VectorEditableTextBox to slate editor styles.
#Change Modified SNumericEntryBox to expose the background and foreground colors as slate arguments so they can be customised. Default behaviour should be as before.
ReviewedBy Chris.Wood, Nick.Whiting
[CL 2044998 by Ben Cosh in Main branch]
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
#Branch UE4
#Proj BlueprintGraph, GraphEditor, Kismet, UnrealEd
#Summary Added code to navigate the users IDE to native functions and variables. Added options in the graph and myblueprint node context menus to navigate to the native code they represent.
#Add Added function FSourceCodeNavigation::NavigateToProperty to locate and open the header file where the variable is defined.
#Add Added function FSourceCodeNavigation::NavigateToFunction to locate the source code from the symbolmap and open the IDE at the definition location.
#Change Moved the code used to determine the correct modulename from FSourceCodeNavigation::GatherFunctionsForActors to FSourceCodeNavigation::FindClassModuleName so other functions didn't have to replicate the code.
#Change added Goto Code Definition for native variable nodes and native call_function nodes in the blueprint graph node context menu.
#Change added Goto Code Definition for native variables in the myblueprint node context menu.
#Add Added GotoNativeFunctionDefinition, IsSelectionNativeFunction, GotoNativeVariableDefinition and IsSelectionNativeVariable to FBlueprintEditor so the context menu actions can call these functions to goto source code.
ReviewedBy Chris.Wood
[CL 2044026 by Ben Cosh in Main branch]
#proj core
#branch UE4
#summary Moved global variables to statics in FApp. Removed unused GUnclampedDeltaTime.
#codereview robert.manuszewski
[CL 2043034 by Mikolaj Sieluzycki in Main branch]
#summary Replaced instances of DragDrop::IsTypeMatch with FDragDropEvent::GetOperationAs()
#note Please change any instances of DragDrop::IsTypeMatch for the templated FDragDropEvent::GetOperationAs<>() or FDragDropOperation::IsOfType<>() where necessary
#proj Editor
#branch UE4
#reviewedby Nick.Atamas
[CL 2042222 by Andrew Rodham in Main branch]
- Wire-trace op-codes are now inserted before every statement in GotoFixupRequestMap
- ExpandNode() now uses FKismetCompilerContext::MovePinLinksToIntermediate/CopyPinLinksToIntermediate for transfering pin links (to track pin associations)
#codereview Nick.Whiting
[CL 2040798 by Mike Beach in Main branch]