Commit Graph

68 Commits

Author SHA1 Message Date
Thomas Sarkanen
4c33b522f3 Back out changelist 2048699
[CL 2049209 by Thomas Sarkanen in Main branch]
2014-04-23 19:27:30 -04:00
Max Preussner
76e85e8a30 forgot to check in
[CL 2049117 by Max Preussner in Main branch]
2014-04-23 19:25:46 -04:00
Max Preussner
ed4038010d the sections in the Settings UI now automatically sort alphabetically
[CL 2049115 by Max Preussner in Main branch]
2014-04-23 19:25:36 -04:00
Thomas Sarkanen
4cf4d2af19 #ue4 CIS fix: Check for FSlateApplication validity.
[CL 2048812 by Thomas Sarkanen in Main branch]
2014-04-23 19:21:58 -04:00
Jaroslaw Surowiec
933ca11147 #UE4
- Fixed profiler
  - Increased stack size used to generate the profiler event graph
  - Fixed a problem with tracking default stats when the metadata is not ready

#codereview Robert.Manuszewski

[CL 2048708 by Jaroslaw Surowiec in Main branch]
2014-04-23 19:20:24 -04:00
Thomas Sarkanen
87bc4ac562 #summary Added P4 API 2014.2 with OpenSSL 1.0.1g.
#ttp 331898 	EDITOR: Update Perforce SDK to Visual Studio 2013 compatible libraries
#ttp 331132 	LIVE: Editor: Source Control: Request to support SSL connections to Perforce servers
#add 	Added new Perforce API libraries & includes for version 2014.2.
#add 	Added OpenSSL 1.0.1g alongside the new Perforce libs & updated build script to link against them, rather than the stub.
#remove 	Deprecated the loading of the P4API.dll - we no longer use this in the Editor (however it must remain as it is used in the build system).
#fix 	Fixed source control tests to properly create temporary packages.
reviewed by 	Andrew.Brown

[CL 2048699 by Thomas Sarkanen in Main branch]
2014-04-23 19:20:02 -04:00
Thomas Sarkanen
2e3d1f5aae #summary Source code access is now done via plugins
#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Source code access is now extensible via plugins, so any new editors can be easily added.
#add 	Added SourceCodeAccess module that routes access via plugins.
#change 	Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add 	Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove 	Removed applescript for XCode access (it is now done via code).
#remove 	Removed source code access functionality from platform layer.
#add 	Added details customization for source code access settings, so users can choose their own accessor.
#remove 	Removed dependencies on VSAccessor.
#change 	Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra 	Tested on Mac by Mark S.
reviewed by 	Andrew.Brown

[CL 2048697 by Thomas Sarkanen in Main branch]
2014-04-23 19:19:51 -04:00
Max Preussner
a6a4aaf123 fixed up incorrect/obsolete module dependencies in various Editor modules
[CL 2048469 by Max Preussner in Main branch]
2014-04-23 19:18:58 -04:00
Max Preussner
d28aed0a08 fixed up incorrect/obsolete module dependencies in various UFE related modules
[CL 2048464 by Max Preussner in Main branch]
2014-04-23 19:18:37 -04:00
Max Preussner
b164e63588 fixed up incorrect module dependencies in Automation modules
[CL 2048461 by Max Preussner in Main branch]
2014-04-23 19:18:15 -04:00
Max Preussner
8c96b25967 fixed up incorrect module dependencies in Profiler
#CodeReview: peter.sauerbrei

[CL 2048459 by Max Preussner in Main branch]
2014-04-23 19:18:05 -04:00
Max Preussner
b4342fa320 fixed incorrect module dependencies in various target platforms
[CL 2048457 by Max Preussner in Main branch]
2014-04-23 19:17:54 -04:00
Max Preussner
df33e40362 removed unnecessary module dependencies from Android target platforms
#CodeReview: jj.hoesing

[CL 2048431 by Max Preussner in Main branch]
2014-04-23 19:17:03 -04:00
Max Preussner
a1a873a86f removed the remaining dependencies to the Networking module from the Messaging module;
cleaned up some fallout from incorrectly set up modules

[CL 2048417 by Max Preussner in Main branch]
2014-04-23 19:16:42 -04:00
Bob Tellez
bfa71ce7dc UE4: Double clicking a world asset in the content browser now loads it in the level editor.
[CL 2048399 by Bob Tellez in Main branch]
2014-04-23 19:16:21 -04:00
Max Preussner
1779401e8e removed explicit boxing of TWeakObjPtr, because this is no longer necessary since the TWeakObjPtr assignment operators have been fixed
[CL 2047880 by Max Preussner in Main branch]
2014-04-23 19:10:37 -04:00
Max Preussner
c0a2d304b4 fixed UnrealEngineLauncher overwriting local P4 workspace files with files downloaded from the internet if launched through an Editor that was started with -Dev
[CL 2046896 by Max Preussner in Main branch]
2014-04-23 19:02:27 -04:00
Michael Trepka
4ed236da22 Fixed Clang compile error in SProfilerMiniView.h
[CL 2046831 by Michael Trepka in Main branch]
2014-04-23 19:01:18 -04:00
Jaroslaw Surowiec
d17db27d56 #UE4.Profiler
- Fixed a crash on profiler exit

[CL 2046790 by Jaroslaw Surowiec in Main branch]
2014-04-23 19:00:05 -04:00
Jaroslaw Surowiec
10fcb5bc5a #UE4
- Removed unused code, improved parsing stats metadata by the profiler client
- Fixed a problem with the incomplete metadata when using the live preview in the profiler
- Misc fixes in the stats metadata implementation in the profilerservice/profilerclient, mostly related to stats2 migration some time ago
- FIxes related to reading old captured stats files

#codereview Robert.Manuszewski

[CL 2046775 by Jaroslaw Surowiec in Main branch]
2014-04-23 18:59:44 -04:00
Jaroslaw Surowiec
1dccb1dedc #UE4.Profiler
- Added first version of the profiler mini-view
- Switched to SCOPE_LOG_TIME when measuring profiler's performance
- Misc fixed how the stats metadata is handled by the profiler
- Game thread is tracked by default

#codereview Robert.Manuszewski

[CL 2046766 by Jaroslaw Surowiec in Main branch]
2014-04-23 18:59:13 -04:00
Michael Trepka
5b646dd288 New version of UE4EditorServices (Mac tool for opening uproject files etc.)
[CL 2046760 by Michael Trepka in Main branch]
2014-04-23 18:59:02 -04:00
Mark Satterthwaite
553b3ab996 #ttp 332327 Don't require a GL context to cross compile GLSL shaders
#branch UE4
#project ShaderFormatOpenGL
#summary The OpenGL shader compiler doesn't need to compile the GLSL within an actual GL context.
#change Remove the bCompileMicrocode option from CompileShader_Windows_OGL.
#change Put the compilation with an actual GL context behind #if DEBUG_HLSLCC - it can be useful when debugging HLSLCC but isn't useful otherwise.
reviewedby nick.penwarden

[CL 2046740 by Mark Satterthwaite in Main branch]
2014-04-23 18:54:23 -04:00
Thomas Sarkanen
6d1102c60e #fix Fixed buffer size being incorrectly specifed in the XML parser.
#detail 	Fix for crash reported in AnswerHub thread: https://answers.unrealengine.com/questions/16540/bug-conecting-to-source-control-causes-project-to.html

[CL 2046624 by Thomas Sarkanen in Main branch]
2014-04-23 18:51:46 -04:00
Ben Marsh
5fd0385b6d CIS fix for mac.
[CL 2045899 by Ben Marsh in Main branch]
2014-04-23 18:48:24 -04:00