- Fixed profiler
- Increased stack size used to generate the profiler event graph
- Fixed a problem with tracking default stats when the metadata is not ready
#codereview Robert.Manuszewski
[CL 2048708 by Jaroslaw Surowiec in Main branch]
#ttp 331898 EDITOR: Update Perforce SDK to Visual Studio 2013 compatible libraries
#ttp 331132 LIVE: Editor: Source Control: Request to support SSL connections to Perforce servers
#add Added new Perforce API libraries & includes for version 2014.2.
#add Added OpenSSL 1.0.1g alongside the new Perforce libs & updated build script to link against them, rather than the stub.
#remove Deprecated the loading of the P4API.dll - we no longer use this in the Editor (however it must remain as it is used in the build system).
#fix Fixed source control tests to properly create temporary packages.
reviewed by Andrew.Brown
[CL 2048699 by Thomas Sarkanen in Main branch]
#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail Source code access is now extensible via plugins, so any new editors can be easily added.
#add Added SourceCodeAccess module that routes access via plugins.
#change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove Removed applescript for XCode access (it is now done via code).
#remove Removed source code access functionality from platform layer.
#add Added details customization for source code access settings, so users can choose their own accessor.
#remove Removed dependencies on VSAccessor.
#change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra Tested on Mac by Mark S.
reviewed by Andrew.Brown
[CL 2048697 by Thomas Sarkanen in Main branch]
- Removed unused code, improved parsing stats metadata by the profiler client
- Fixed a problem with the incomplete metadata when using the live preview in the profiler
- Misc fixes in the stats metadata implementation in the profilerservice/profilerclient, mostly related to stats2 migration some time ago
- FIxes related to reading old captured stats files
#codereview Robert.Manuszewski
[CL 2046775 by Jaroslaw Surowiec in Main branch]
- Added first version of the profiler mini-view
- Switched to SCOPE_LOG_TIME when measuring profiler's performance
- Misc fixed how the stats metadata is handled by the profiler
- Game thread is tracked by default
#codereview Robert.Manuszewski
[CL 2046766 by Jaroslaw Surowiec in Main branch]
#branch UE4
#project ShaderFormatOpenGL
#summary The OpenGL shader compiler doesn't need to compile the GLSL within an actual GL context.
#change Remove the bCompileMicrocode option from CompileShader_Windows_OGL.
#change Put the compilation with an actual GL context behind #if DEBUG_HLSLCC - it can be useful when debugging HLSLCC but isn't useful otherwise.
reviewedby nick.penwarden
[CL 2046740 by Mark Satterthwaite in Main branch]