Note: At CL 21589037, FRcTileBox has been fixed to avoid including tiles that are just touching bounds borders so this applies the fix to GetNavMeshTilesIn() as well.
#rb Mieszko.Zielinski
#jira none
#preflight 634eec11864d9be23637affb
[CL 22607428 by Aris Theophanidis in ue5-main branch]
- fixed DetourNavMeshQuery storeWallSegment() returning some segments in reverse
- fixed degenerate cases in polygon clipping
- change corridor expansion to take fixed area cost into account to not expand to hard to reach areas
#rb Mieszko.Zielinski
#preflight 6349200d3c37eed48151e71d
[CL 22539724 by mikko mononen in ue5-main branch]
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds
#jira
#preflight
[CL 22173263 by marc audy in ue5-main branch]
With a custimizable warning threshold through the GeometryExportVertexCountWarningThreshold property.
#jira none
#rb Mieszko.Zielinski
#preflight 6324ca71121ffddebca1229b
[CL 22059323 by Aris Theophanidis in ue5-main branch]
* UnrealTypeDefinitionInfo - Explicitly added destructor to make sure code gen is not adding.
* Niagra - Fixed bug where function was declared as non-inline virtual but implemented as inline.
* RecastNavmesh - Made sure destructor is outside #ifdef for UHT to more easily parse the header and generate proper code
#rb Tim.Smith
#preflight 630660a4c00af5e2946af6a6
[CL 21555810 by henrik karlsson in ue5-main branch]
Change OnNavigationGenerationFinished() to display actor label and full name instead of package name.
#rb Yoan.StAmant
#preflight 62d6d896dc4397d3840d7b30
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 21165279 via CL 21171402 via CL 21171752
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21183781 by aris theophanidis in ue5-main branch]
Prevent discard of sublevel navdata when using OFPA
Avoid Build Paths to dirty the Level package when Level uses OFPA
Beautify NavData actor labels when using OFPA
#jira FORT-492382
#rb Stephen.Holmes
#rb Richard.Malo
#robomerge[FN_EngineMerge] Dev-EngineMerge
#preflight 62c315595751c961937e79d8
[CL 20935889 by Aris Theophanidis in ue5-main branch]
- Removed scene render mem-mark among others. MemStack usage is now restricted to local scopes with known marks.
- Render resources with destructors are allocated using the FSceneRenderingBulkObjectAllocator on FSceneRenderer, which is deleted when the scene render is.
#preflight 62b266e20d4d6228de97babe
#rb mihnea.balta, yuriy.odonnell
[CL 20907647 by zach bethel in ue5-main branch]