Commit Graph

511 Commits

Author SHA1 Message Date
Josh Adams
9ced2f36be - Fixed VSMac project generation
#rb joe.kirchoff
#okfrogithub public
#preflight 634d78d19c29024c9834f89b

[CL 22567001 by Josh Adams in ue5-main branch]
2022-10-17 12:07:45 -04:00
calvin zheng
f3f22de9e3 Fix creating cpp projects cannot run editor correctly
#jira UE-166010
#rb Josh.Adams
#preflight 63488b173c37eed4811dd83e
#lockdown rolando.caloca

[CL 22537874 by calvin zheng in ue5-main branch]
2022-10-14 18:38:15 -04:00
Wojciech Krywult
7ea828b1f9 UBT: Projects: Fixed live code edit (edit and continue) on some platforms.
Technically, it did work on the affected platforms, because we could modify a .cpp file and deploy this change, but UBT ran a full build script including compilation, linking and symbol generation, which is unnecessary because only compilation is needed. Thus, it increased the update time from 1-10 sec to 60 seconds (the time is dominated by the link time).

Fixed by adding a special Target to our projects that runs only compilation steps.

#preflight 6348626af622f6c4bbd93647
#rb Joe.Kirchoff,
#jira UE-165149

#rn fix Sony Live code edit (edit and continue) no longer triggers linking when applying code changes. This way iteration time is significantly reduced.

[CL 22534283 by Wojciech Krywult in ue5-main branch]
2022-10-14 16:53:54 -04:00
calvin zheng
6300a2f9a3 Fix code sign error on QAGCookedEditor
#jira UE-165547
#preflight 633ef83fb20780acc19e2b7f
#rb rolando.caloca,josh.adams
#lockdown rolando.caloca

[CL 22388849 by calvin zheng in ue5-main branch]
2022-10-06 20:10:51 -04:00
yujiang wang
aba16650b3 StaticLighting: Prevent UnrealLightmass from being compiled in configurations other than Debug and Development. Also check the Lightmass executable with Development configuration specifically since the editor can default to DebugGame
#preflight 633b13f36b10157eac5d6357

[CL 22322280 by yujiang wang in ue5-main branch]
2022-10-03 20:40:20 -04:00
joe kirchoff
0b357878a3 UnrealBuildTool: Revert initial visual studio selection logic back to how it was before the downgrade logic was added. It will still downgrade to 2019 if a platform sdk requires it.
#rnx
#rb trivial
#preflight none

[CL 22142152 by joe kirchoff in ue5-main branch]
2022-09-22 15:05:33 -04:00
josh adams
b4b723bfa6 - More modernization of Xcode, focusing on Mac, IOS plist still needs a lot of work
- Premade "template" plist files for Mac, MacEditor, IOS, and added a PlistMode to choose between updating a template plist (from engine) or using a "baked" out plist that Xcode won't really mess with (this is still a work in progress, as it still needs thought on how to handle IOS premade vs Mac template, etc)
- Updating icons to using xcassets instead of .icns file
- Added post build step for UBT to write out build versions (increments each build) to a .xcconfig for Xcode to put into the .plist, but it reads previous value. Not terrible, but it still  needs work

#rb adam.king
#preflight 632c7e8ee23e50651b43139b

[CL 22137251 by josh adams in ue5-main branch]
2022-09-22 11:42:27 -04:00
Joe Kirchoff
da7e506b3c UnrealBuildTool: Option to allow using clang linker when using clang compiler
#jira UE-141794
#preflight  632b7b02d747fe52c8fde58d

[CL 22126361 by Joe Kirchoff in ue5-main branch]
2022-09-21 18:08:19 -04:00
joe kirchoff
f99158f2d2 UnrealBuildTool: Use correct default visual studio toolchain when clang is the compiler instead of always using 2019. Via UDN.
#rnx
#rb none
#preflight 632b4e3dd747fe52c8e825c3

[CL 22121220 by joe kirchoff in ue5-main branch]
2022-09-21 15:46:54 -04:00
joe kirchoff
9cb4952d3c UnrealBuildTool: Support automatically downgrading project if platform sdk does not support a version of visual studio
This is required to update the default visual studio version, however that change is currently on hold due to a compiler issue

#rnx
#rb trivial
#preflight 6328f2df826e0c2fe90f097a

[CL 22088638 by joe kirchoff in ue5-main branch]
2022-09-20 00:48:51 -04:00
real-mikhail
c717e1f3b3 PR #9569: Rider project model: get the list of supported configurations from UnrealBuildTool (Contributed by real-mikhail)
#jira UE-163885
#rb Joe.Kirchoff
#tests Tested in Rider and MSVS

[CL 22058287 by real-mikhail in ue5-main branch]
2022-09-16 15:53:01 -04:00
Bertrand Carre
241e69db84 Mac: Allow to launch UE Editor through XCode without commandline
#jira none
#review-22029391 @Josh.Adams @Rafa.Lecina
#preflight 632482cc3752284a318025a7

[CL 22049175 by Bertrand Carre in ue5-main branch]
2022-09-16 10:30:38 -04:00
Josh Adams
47372e99ae - Better solution for Xcode 14 requiring plist file for Mac local signing:
* Remove the "Mac short circuit" blocks of code in the project generator as it was skipping the code that sets up PLIST and BUNDLE_IDENT settings (which Xcode14 will need)
* Point Xcode at the temp plist files that project generator makes
* Make sure to copy the final plist on top of the temp plist file so Xcode will pull that one into the .app at the end
#preflight 6323ef8b74361465143e1b86

[CL 22045794 by Josh Adams in ue5-main branch]
2022-09-15 23:54:29 -04:00
Josh Adams
6dc98e43ae - Fixed bad xcode project format, missing a "
#jira UE-163738
#rb trivial
#preflight skip

[CL 22015002 by Josh Adams in ue5-main branch]
2022-09-14 16:13:38 -04:00
josh adams
6ba6e383d9 - Fix xcode 14 for mac that needs a plist generated for it
#rb adam.king,zack.neyland
#jira UE-156920
#preflight 631fb26a551a6a2554c16e2a

[CL 21986553 by josh adams in ue5-main branch]
2022-09-13 13:16:01 -04:00
robert millar
f55dc0a8d3 Add an option to include the CPP/WinRT language projection headers. Set TargetWindowsVersion to configured value when using Windows 10 SDK.
#rb joe.kirchoff

[CL 21828373 by robert millar in ue5-main branch]
2022-09-06 16:23:06 -04:00
joe kirchoff
c40bc8f0d5 [Backout] - CL21728329
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Set VS2022 as default compiler and generated solution if all available platforms are supported
Add messaging when generating if the default solution must be downgraded to VS2019 due to a platform that does not support VS2022
Unban 17.3-14.33

#rb Francis.Hurteau
#rb Josh.Adams
#preflight 63080ed91670d55ad5de0945
#preflight 630fb22c660db81edbbe7d12

[CL 21732165 by joe kirchoff in ue5-main branch]
2022-08-31 19:25:13 -04:00
Joe Kirchoff
3384dbfc26 UnrealBuildTool: Set VS2022 as default compiler and generated solution if all available platforms are supported
Add messaging when generating if the default solution must be downgraded to VS2019 due to a platform that does not support VS2022
Unban 17.3-14.33

#rb Francis.Hurteau
#rb Josh.Adams
#preflight 63080ed91670d55ad5de0945
#preflight 630fb22c660db81edbbe7d12

[CL 21728329 by Joe Kirchoff in ue5-main branch]
2022-08-31 16:55:58 -04:00
Joe Kirchoff
b9d2ffdc2f UnrealBuildTool: Allow generating visual studio solutions even if no valid toolchains are installed, as the user can now open the solution to install those needed components.
#jira UE-162369
#rnx
#rb trivial
#preflight 630d395b556fc14dce5458d1

[CL 21690511 by Joe Kirchoff in ue5-main branch]
2022-08-29 18:18:18 -04:00
Joe Kirchoff
f8512512ba UnrealBuildTool: Generate .vsconfig that recommends Visual Studio components to be installed, this will prompt the user to run the installer in the Solution Explorer
PR #9185 (inspired by)

#rb Francis.Hurteau
#jira UE-151859
#preflight 63092a22e45e4787a3f889fb

[CL 21598167 by Joe Kirchoff in ue5-main branch]
2022-08-26 16:33:56 -04:00
Joe Kirchoff
2631ac5db7 UnrealBuildTool: Change VS2019 .NET project generation warning to information
#rnx
#rb trivial
#preflight 6307a3d92a56ec23c843ed40

[CL 21567513 by Joe Kirchoff in ue5-main branch]
2022-08-25 13:06:48 -04:00
Joe Kirchoff
929828c6f4 UnrealBuildTool: Disallow .NET projects in the generated VS2019 solution and warn when generating
#jira UE-160343
#rnx
#rb trivial
#preflight 63066534a45b007ea2ae28b3

[CL 21546950 by Joe Kirchoff in ue5-main branch]
2022-08-24 14:06:10 -04:00
Josh Adams
97c6a662ae - Restored some behavior I had left commented out by mistake
#jira UE-161891
#preflight skip
#rb trivial

[CL 21544991 by Josh Adams in ue5-main branch]
2022-08-24 13:22:18 -04:00
Josh Adams
2060045e96 - More work on "modern xcode" mode (automatic signing works well, xcode can generate plists/entitlements, shared settings between Mac/IOS/TVOS). Needs the bUseModernXcode ini setting (see BaseEngine.ini) to activate
- Indexing improvements
- No longer asks to auto-create schemes, since we create all schemes needed
- Sped up the run-only project generation to skip a lot of cruft

#preflight 63041e960061f895d0fe3ccf
#rb ian.fox,roman.dzieciol (i am submitting without their final sign-off)
#preflight 63051c23516bef57ffb5b1c2

[CL 21517539 by Josh Adams in ue5-main branch]
2022-08-23 15:40:10 -04:00
dmytro vovk
5bad8f37b7 Removed legacy Android Project Settings
#rb Chris.Babcock

[CL 21467626 by dmytro vovk in ue5-main branch]
2022-08-19 19:18:13 -04:00