Commit Graph

1806 Commits

Author SHA1 Message Date
Rolando Caloca
55f0c898da UE4 - Metal - fix intrinsics
[CL 2533765 by Rolando Caloca in Main branch]
2015-05-01 11:51:14 -04:00
Allan Bentham
d8d8f26904 Workaround for odd compile problems seen on SGX540.
Fixes UE-13933 and potentially UE-3004

#codereview nick.penwarden, chris.babcock, rolando.caloca

[CL 2533669 by Allan Bentham in Main branch]
2015-05-01 10:48:11 -04:00
Justin Sargent
b3d85a460d Fixed an issue where the reflector module had a variable to cache off the last created reflector widget but never assigned to it.
Merging using UE4-To-UE4-LauncherDev

[CL 2532820 by Justin Sargent in Main branch]
2015-04-30 18:54:31 -04:00
Justin Sargent
a41235286d Merging using UE4-To-UE4-LauncherDev
[CL 2532816 by Justin Sargent in Main branch]
2015-04-30 18:53:00 -04:00
Justin Sargent
6be14f2a08 Merging using UE4-To-UE4-LauncherDev
[CL 2532815 by Justin Sargent in Main branch]
2015-04-30 18:52:22 -04:00
Justin Sargent
f9b5c43d16 Merging using UE4-To-UE4-LauncherDev
[CL 2532809 by Justin Sargent in Main branch]
2015-04-30 18:49:44 -04:00
Dan Hertzka
dd74179c7a [UE-1518] - Simple hookup of new editor icons
[CL 2532543 by Dan Hertzka in Main branch]
2015-04-30 16:52:00 -04:00
Lina Halper
6c9aca9e89 Log Material list before merging
#Code Review: Dmitriy.Dyomin

[CL 2532241 by Lina Halper in Main branch]
2015-04-30 14:10:51 -04:00
Rolando Caloca
fcbd292c2a UE4 - Metal - Support for GetDimensions()
[CL 2532224 by Rolando Caloca in Main branch]
2015-04-30 13:55:28 -04:00
Mike Fricker
a3443c81d5 Fixed C++ variable shadowing in Windows-specific code
- Two actual bugs were fixed (GitSourceControlUtils.cpp, VisualStudioSourceCodeAccessor.h)
- (These errors were found by using the Clang compiler on Windows platform)

#codereview marc.audy

[CL 2532216 by Mike Fricker in Main branch]
2015-04-30 13:50:55 -04:00
Rolando Caloca
a6633edece UE4 - Metal - Support for gather
[CL 2532170 by Rolando Caloca in Main branch]
2015-04-30 13:17:29 -04:00
salamanderrake
27ccfbd723 PR #806: KDevelop Project Generation (UE-9427).
- Contributed by salamanderrake.
- Cosmetic differences from the PR.
- Also removed filtering out Windows/Mac/etc directories when generating a qmake project since it makes code navigation worse.

[CL 2532165 by Dmitry Rekman in Main branch]
2015-04-30 13:15:34 -04:00
Terence Burns
674dc13d82 Adding deltacopy location to the configurable IOS runtime settings
Fixed some minor issues with the remote build settings UI
- Reordered properties slightly.
- Updated the Remote Server Name widget so it no longer has no size.
- Renamed some property display names to be a little clearer.

https://jira.ol.epicgames.net/browse/UE-14323

[CL 2531756 by Terence Burns in Main branch]
2015-04-30 08:18:31 -04:00
Dmitriy Dyomin
e417af4466 Fixed: Merge Actor tool overwrites multimaterial setup on static mesh LODs
UE-14650

[CL 2531437 by Dmitriy Dyomin in Main branch]
2015-04-30 02:26:01 -04:00
Dmitriy Dyomin
5860cbf12d fixing mac editor build
[CL 2531433 by Dmitriy Dyomin in Main branch]
2015-04-30 02:24:37 -04:00
Dmitry Rekman
1ea672a041 LND: Fix FBX import (UE-13581).
- Lumps all filters into one to work around current limitiations of the third party lib.

[CL 2531403 by Dmitry Rekman in Main branch]
2015-04-30 02:01:04 -04:00
Dmitriy Dyomin
7d3c5745f9 fixing mac editor build
[CL 2531382 by Dmitriy Dyomin in Main branch]
2015-04-30 00:59:42 -04:00
Dmitriy Dyomin
172c7d1a9b Missing file from CL# 2531273
[CL 2531296 by Dmitriy Dyomin in Main branch]
2015-04-29 22:54:20 -04:00
Dmitriy Dyomin
3f5bd10edb Material flattening functionality moved to a new module MaterialUtilities
[CL 2531273 by Dmitriy Dyomin in Main branch]
2015-04-29 22:39:01 -04:00
Eric Newman
e16fbc8a13 Renaming in-game chat to "Game" to free up "Party" identifier for the new party system that persists cross-game and has its own xmpp chat channel
Merging //depot/UE4-Fortnite/... to //depot/UE4/...

[CL 2531031 by Eric Newman in Main branch]
2015-04-29 19:14:38 -04:00
Saad Nader
cde5a15b2a Back out changelist 2530333
[CL 2530867 by Saad Nader in Main branch]
2015-04-29 17:31:31 -04:00
Lina Halper
4a8cd06fd8 #HLOD
- Renamed DesiredBoundSize to DesiredBoundRadius - more clear and it implies sphere
- MergeSetting is now exposed if you decide not to simplify
- Shrink after all done so that we don't use that reserved mass memory

[CL 2530639 by Lina Halper in Main branch]
2015-04-29 15:19:13 -04:00
Marc Audy
546fdae28a When creating unique asset name, avoid continually appending more numbers and instead increment them.
[CL 2530522 by Marc Audy in Main branch]
2015-04-29 14:08:08 -04:00
Saad Nader
6e3d1b6194 Merging using UE4-Fortnite-To-UE4
[CL 2530333 by Saad Nader in Main branch]
2015-04-29 11:20:57 -04:00
Mike Fricker
2fde42db0f Size Mapper fixes
- Fixed references not being up-to-date as changes are made live in the editor.  Simply close and reopen the Size Map to see updated references. (UE-14410)
- Fixed many issues with Size Map not showing the correct set of referenced content by an asset (no longer uses Asset Registry, instead serializes to find references.)
- Fixed 2D textures not reporting correct size (they were reporting current streamed-in mips, not worst-case size)
- Fixed assets that reported zero bytes as their size not being tracked as "unknown size"
- Fixed root-level assets sometimes getting bundled into the "SHARED" group
- Fixed Size Map no longer functioning when viewing large numbers of assets, such as all Engine Content
- Fixed Size Map having to be closed and reopened sometimes to show all of the correct references
- Fixed node text sometimes drawing with unintentionally huge fonts due to integer overflow
- Fixed the asset type name not being shown next to an asset name that had child references
- Fixed hard-to-read text labels due to node colors being desaturated too much at even shallow depth levels

[CL 2530259 by Mike Fricker in Main branch]
2015-04-29 10:39:56 -04:00