#rb Steve.Robb
#preflight 621da3fdca28c556340cc56d
#ROBOMERGE-AUTHOR: andrew.rodham
#ROBOMERGE-SOURCE: CL 19203318 via CL 19207261 via CL 19213316 via CL 19213622 via CL 19213693
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19225224 by andrew rodham in ue5-main branch]
- Remove slowtask throttling during load as it could prevent meaningful top level slowtask to be created
- Fix delayed slowtask that was never showing when children were added before the delay
- Add missing slowtask handling on long gamethread functions to improve UI responsiveness
- Add PIE preparation slowtask scopes
- Test to make sure the total amount of time spent in all slowtask functions is reasonable (1s on a 2 minute map load)
#rb Jason.Nadro
#preflight 621e1ccf3e14f0c7e53fe337
[CL 19197334 by danny couture in ue5-main branch]
Adds a define UE_FNAME_OUTLINE_NUMBER.
Removes of FName, FMinimalName from memory image support. Adds of FMemoryImageName.
Removal of FMinimalName operator<<, all fields made private, size made variable.
All fields of FScriptName made private.
Added console commands for dumping numbered/unnumbered names and stats.
#rb johan.torp
#ROBOMERGE-OWNER: robert.millar
#ROBOMERGE-AUTHOR: robert.millar
#ROBOMERGE-SOURCE: CL 19058026 via CL 19058611 via CL 19058656 via CL 19061727 via CL 19061740 via CL 19064047
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)
[CL 19066701 by robert millar in ue5-main branch]
#rb Andrew.Scheidecker
#preflight 620f3a108863746a104d6c36
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19047989 via CL 19048186 via CL 19048197 via CL 19048203 via CL 19049414
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)
[CL 19065767 by robert manuszewski in ue5-main branch]
BulkDataRegistry: Wait until the top-level EndLoadPackage, and wait until after OnEnginePostInit, before deleting bulkdatasize records. Deleting them sooner can make them be deleted before they're used by the EditorDomain if the EditorDomain's TrySavePackage triggers package loading and a recursive OnEndLoadPackage.
#rb Zousar.Shaker
#rnx
#preflight 620f00e7e8554a6f64f74d5a
[CL 19046732 by Matt Peters in ue5-main branch]
- Text format now includes import and export tables instead of discovering import while serializating exports. This is required to have enough information about objects with an override package that have their Outer in another package.
- UObject Json formatters now export import/export indices instead of relying on the objects full paths, which index into the exported import/export tables.
- Merged code to serialize UObject* and FObjectPtr in Json formatters to avoid code duplication.
#rb francis.hurteau, steve.robb
#preflight 61fd34030a43b689e1750d28
#rnx
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18978952 via CL 18980785 via CL 18981531 via CL 18981661 via CL 18992713 via CL 18993052
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18997360 by jeanfrancois dube in ue5-main branch]
#rb Per.Larsson, Devin.Doucette
#jira UE-133497
#rnx
#preflight 61f835491c5ac5523462810a
- A lot of files have been touched but most of this is changing FPayload::IsValid to !FIoHash::IsZero, the main changes are in EditorBulkData/EditorBulkDataTests
- The only difference between FPayloadId and FIoHash is that the former considered the hash of an invalid or empty buffer to be 'invalid' too where as FIoHash would return a valid hash
-- To keep behaviour the same, we only hash payloads in EditorBulkData using a utility method ::HashBuffer which will not hash empty or invalid payloads and return a default FIoHash instead.
-- Unit tests have been extended to prove that the behaviour has not changed.
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18806362 in //UE5/Release-5.0/... via CL 18808527 via CL 18821790
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18822154 by paul chipchase in ue5-main branch]
Cleaned up duplicated logic between DoesPackageExist and DoesPackageExistEx
#rnx
#preflight 61f3b9f2801201ab387e6e50
#rb per.larsson
#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 18770321 in //UE5/Release-5.0/... via CL 18770330 via CL 18770438
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18770443 by carlmagnus nordin in ue5-main branch]
FIoDispatcher::IsInitialized() will now return true if it exists (which is almost always)
Renamed FArchive::IsUsingEventDrivenLoader() to IsLoadingFromCookedPackage and based it on the PKG_Cooked flag
#rnx
#rb pj.kack
#preflight 61f3ab6f74510448a6740570
#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 18769198 in //UE5/Release-5.0/... via CL 18769204 via CL 18769272
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18769277 by carlmagnus nordin in ue5-main branch]
This should saves around ~1.5 Mb to ~3 Mb at runtime with ~50000 packages
Added a new core define UE_STRIP_DEPRECATED_PROPERTIES that could be used to wrap deprecated properties and strip them to regain memory when a projects becomes compliant. this can be set in the project target file
Deprecated most public properties from UPackage and created accessors for them
#rb PJ.Kack
#jira UE-138957
#preflight 61f17a6f7266f4e79bd62601
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 18738937 in //UE5/Release-5.0/... via CL 18739524 via CL 18741373
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18742135 by francis hurteau in ue5-main branch]
#rb PJ.Kack
#jira UE-136131
#rnx
#preflight 61eacb3d445cebac10c3d046
- A cvar named "Serialization.RehydrateOnSave" now controls if we rehydrate a package on save, defaulting to false.
-- At the very least we will need to be able to turn this to true to run any "rehydrate the project" UAT command in the future.
- The package trailer no longer stores a valid compressed size for a payload. In the best case scenario we only know the compressed size of the payload when it was still stored on locally on disk. Each virtualization backend is free to take the payload and recompress it anyway it sees fit etc.
- When duplicate payloads entries are added to a FPackageTrailerBuilder we now keep the original payload entry and discard the duplicate rather than replacing the existing entry with the duplicate, which was the original intent.
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18721599 in //UE5/Release-5.0/... via CL 18721602 via CL 18721661
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18721674 by paul chipchase in ue5-main branch]
#rb PJ.Kack
#jira UE-140005
#rnx
[FYI] Mark.Lintott
#preflight 61ee5ec4e6107b23a020d0f5
- EditorBulkData payloads that are updated in PostLoad were being added to the package trailer builder for local access when saving the package for the editor domain.
- The package trailer system is not able to support this (although this will change soon) so when this occurs we should force those payloads to the legacy serialization path.
- Cleaned up ::ShouldUseLegacySerialization by factoring out the code that is actually affected by UE_ENABLE_VIRTUALIZATION_TOGGLE is wrapped in it, making things easier to read.
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18706628 in //UE5/Release-5.0/... via CL 18706631 via CL 18706657
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18706667 by paul chipchase in ue5-main branch]
#rb PJ.Kack
#rnx
#jira UE-139708
#preflight 61eaaedfc92021e535b6d1e0
- The goal is to show a clear separation between the bulkdata object and the virtualization system.
- NOTE that all of these classes were added during 5.0 development so we are just renaming and moving them, no deprecation paths.
- Renamed FVirtualizedUntypedBulkData to FEditorBulkData
-- Also removed the derived templated types, they were never actually used
- Renamed FVirtualizedBulkDataReader to FEditorBulkDataReader
- Renamed FVirtualizedBulkDataWriter to FEditorBulkDataWriter
- Moved the renamed classes to the UE::Serialization namespace from UE::Virtualization
- Renamed the files of the renamed classes where required.
- Replaced use of LogVirtualization with LogSerialization.
- Renamed defines prefixed with VBD_* to UE_ and make sure they are undefed by the end of the cpp
- Edited unit tests to show up under "System.CoreUObject.Serialization.EditorBulkData.*"
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18688778 in //UE5/Release-5.0/... via CL 18688787 via CL 18688810
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18688823 by paul chipchase in ue5-main branch]
Deprecate IsEventDrivenLoaderEnabledInCookedBuilds() function and always return true.
Delete s.DisableEDLDeprecationWarnings option and NOEDL command line argument.
Keep IsEventDrivenLoaderEnabled() but let it return true for FPlatformProperties::RequiresCookedData().
Delete UseSeperateBulkDataFiles option and always write bulkdata to different files/segments when cooking.
#jira none
#rb francis.hurteau,paul.chipchase,matt.peters
#rnx
#preflight 61e90fc8c32d25dadc27fb0c
#ROBOMERGE-AUTHOR: pj.kack
#ROBOMERGE-SOURCE: CL 18672462 in //UE5/Release-5.0/... via CL 18672465 via CL 18672467
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v901-18665521)
[CL 18672468 by pj kack in ue5-main branch]
#preflight
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18668118 in //UE5/Release-5.0/... via CL 18668651 via CL 18668756
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v901-18665521)
[CL 18668788 by marc audy in ue5-main branch]
Add support for importing uncooked source packages from cooked packages
#rnx
#jira UE-136265, FORT-426538
#rb pj.kack
#preflight 61e6ff6a3778a195debba826
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 18655480 via CL 18664834 via CL 18665656 via CL 18665916 via CL 18667722 via CL 18667764 via CL 18668174
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v901-18665521)
[CL 18668352 by marc audy in ue5-main branch]
#rb CarlMagnus.Nordin, pj.kack
#rnx
#jira UE-133429
#preflight 61e7c020b875abaf33179ccc
### Token Removal
- Now that we support the IoStore in the editor there is no reason to keep the bulkdata streaming token as both the editor and runtime systems can use the same code paths.
- Existing use of USE_BULKDATA_STREAMING_TOKEN will now give deprecation warnings however code should continue to work as long as STREAMINGTOKEN_PARAM was correctly used.
- ::CreateStreamingToken has been removed from the bulkdata api, but any calls to this should've been wrapped with #if USE_BULKDATA_STREAMING_TOKEN
### API Fixes
- We can remove all code that relied on USE_BULKDATA_STREAMING_TOKEN being == 1
- LANDSCAPE_LOD_STREAMING_USE_TOKEN required USE_BULKDATA_STREAMING_TOKEN to be enabled, so we can now assume that it is always 0 and remove the associated code paths.
#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18656055 in //UE5/Release-5.0/... via CL 18656061 via CL 18656063
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18656065 by paul chipchase in ue5-main branch]