#preflight 621e490eca28c556342d13c6
#ROBOMERGE-AUTHOR: andrew.scheidecker
#ROBOMERGE-SOURCE: CL 19202669 via CL 19206896 via CL 19213226 via CL 19213594 via CL 19213681
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19225208 by andrew scheidecker in ue5-main branch]
- Updated ios-deploy to latest from Github.
- Add fallback path for when Dns.GetHostEntry() throws an exception.
- Do not attempt to add empty/null objects to GC.
#rb jack.porter
#jira UE-126859
#rnx
#preflight none
#ROBOMERGE-AUTHOR: will.damon
#ROBOMERGE-SOURCE: CL 19197725 in //UE5/Release-5.0/... via CL 19197800
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19213049 by will damon in ue5-main branch]
Editor, Engine, CoreUObject etc will have their own separate utility headers for tests that rely on respective special modules.
Replace platform names in catch2 code.
LLT all tests run preflight: 621e3c91f1206ae3ea5b0a66
#preflight 621e3c8bf1206ae3ea5b0872
#rb Jerome.Delattre
[CL 19202751 by chris constantinescu in ue5-main branch]
#rb J.Baumgartner
#ROBOMERGE-AUTHOR: william.ewen
#ROBOMERGE-SOURCE: CL 19119634 via CL 19119681 via CL 19119730 via CL 19123251
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19154352 by william ewen in ue5-main branch]
#ROBOMERGE-AUTHOR: james.doverspike
#ROBOMERGE-SOURCE: CL 19063264 via CL 19063265 via CL 19075431 via CL 19077141 via CL 19078937
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19122628 by james doverspike in ue5-main branch]
The Engine currently no longer spits out a binary for Editor (it does for game) with -ASan appended. Something to resolve at a later date
We can still run ASan tests, but now the binary will be UnrealEditor vs UnrealEditor-ASan
#jira none
#rb none
#fyi Jerome.Delattre
#preflight none
[CL 19113559 by Brandon Schaefer in ue5-main branch]
- Run with -MakeRelease=build,cook,stage (or a subset to skip the step)
- Can also optionally combine the release and DLC into a target directory with -CombineBuilds=<path>
#rb self
#jria none
#preflight 62101c09ff52bfecfc03d7fb
[CL 19058296 by josh adams in ue5-main branch]
#fyi Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Added support in MakeCookedEditor code to kick off a side BuildCookRun to create a base Release when making a CookedEditor as DLC. This will make it easier to test DLC mode because this one script can make the Release and also the DLC in one run.
- Run with -MakeRelease=build,cook,stage (or a subset to skip the step)
- Can also optionally combine the release and DLC into a target directory with -CombineBuilds=<path>
#rb self
#jria none
#preflight skip
[CL 19056795 by josh adams in ue5-main branch]
- Run with -MakeRelease=build,cook,stage (or a subset to skip the step)
- Can also optionally combine the release and DLC into a target directory with -CombineBuilds=<path>
#rb self
#jria none
#preflight skip
[CL 19056752 by Josh Adams in ue5-main branch]