Commit Graph

13338 Commits

Author SHA1 Message Date
steve robb
288f3de432 Fixes for the implicit conversion of ints and chars to TCHARs in UTF-8 mode.
#rb trivial
#preflight 621ed0b4e15c51d8c5e5d081

#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 19219816 via CL 19220283 via CL 19220288 via CL 19223679
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19227684 by steve robb in ue5-main branch]
2022-03-02 15:30:50 -05:00
andrew scheidecker
c7f1787184 Fix P4WriteConfig error text reference to P4CreateConfig instead of P4WriteConfig.
#preflight 621e490eca28c556342d13c6

#ROBOMERGE-AUTHOR: andrew.scheidecker
#ROBOMERGE-SOURCE: CL 19202669 via CL 19206896 via CL 19213226 via CL 19213594 via CL 19213681
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19225208 by andrew scheidecker in ue5-main branch]
2022-03-02 13:56:42 -05:00
matt peters
343a6d9279 Clear stale saved Engine config files when running the DDC Commandlet without a project.
#preflight 621e8619b20446f11c6cdf39
#jira UE-143876
#rb Josh.Adams
#rnx


#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 19210055 via CL 19210543 via CL 19211966 via CL 19212028 via CL 19212167
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19224150 by matt peters in ue5-main branch]
2022-03-02 13:12:29 -05:00
Brandon Schaefer
abb990ba22 Fix cross building the Linux UnrealEditor from Windows where we no longer was running the FixDeps.bat script which is required to resolve circular depends issues
#jira UE-140387
#rb Michael.Sartain
#preflight none

[CL 19221827 by Brandon Schaefer in ue5-main branch]
2022-03-02 10:35:58 -05:00
chris babcock
c75b8d4d48 Added server failure reasons and increased retries on StartServer
#jira UE-144105
#android
[REVIEW] [at]Rolando.Caloca
#rb Rolando.Caloca

#preflight https://horde.devtools.epicgames.com/job/621e63e93e14f0c7e54981d0

#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 19202647 in //UE5/Release-5.0/... via CL 19208910
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19215035 by chris babcock in ue5-main branch]
2022-03-01 21:13:17 -05:00
will damon
6392f6c86a Fixes to enable Automation on iOS
- Updated ios-deploy to latest from Github.
- Add fallback path for when Dns.GetHostEntry() throws an exception.
- Do not attempt to add empty/null objects to GC.

#rb jack.porter
#jira UE-126859
#rnx
#preflight none

#ROBOMERGE-AUTHOR: will.damon
#ROBOMERGE-SOURCE: CL 19197725 in //UE5/Release-5.0/... via CL 19197800
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19213049 by will damon in ue5-main branch]
2022-03-01 20:02:07 -05:00
chris babcock
b410d21429 Fix handling of AndroidFileServer startup checks (receiver may not be ready immediately after install)
#jira UE-144105
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter

#preflight https://horde.devtools.epicgames.com/job/621d6eb8157472be9391789a

#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 19190446 in //UE5/Release-5.0/... via CL 19190633
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19208669 by chris babcock in ue5-main branch]
2022-03-01 17:41:49 -05:00
jeff newquist
7dbd77f49a SN-DBS executor improvements
- Prevent the unnecessary scanning of response files
- Prevent the unnecessary scanning and distribution of header files for other platforms
- Add bAllowOverVpn and VpnSubnets XmlConfigFile settings to allow restriction of distribution over VPN
- Utilize ProgressWriter to better mark up progress text as is done with other executor implementations
#jira none
#rb joe.kirchoff
#preflight none

[CL 19208610 by jeff newquist in ue5-main branch]
2022-03-01 17:39:49 -05:00
michael lentine
30c8198cd2 Use cvars for parallelfor sizes. Don't resize arrays when not necessary to save perf. Add PreGather for joints and other constraints to be thread safe.
#rb Benn.Gallagher, Chris.Caulfield
#jira ue-143873
#preflight 621d18e9383b5494aa096cd4

#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 19178214 in //UE5/Release-5.0/... via CL 19180215
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19203787 by michael lentine in ue5-main branch]
2022-03-01 14:39:59 -05:00
Joe Kirchoff
1df07c9f08 UnrealBuildTool: Fix SN-DBS json encoding (from UDN)
#rnx
#rb trivial
#preflight none

[CL 19203759 by Joe Kirchoff in ue5-main branch]
2022-03-01 14:37:59 -05:00
cedric caillaud
6464e8f3c7 Chaos : Fix AABBVectorized not properly accounting for ray boundaries causing false positives
#rb benn.gallagher, vincent.robert
#jira UE-144088
#preflight 621d0f584972367857a4f5e0

#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 19177624 in //UE5/Release-5.0/... via CL 19179980
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19203567 by cedric caillaud in ue5-main branch]
2022-03-01 14:27:44 -05:00
chris constantinescu
598b3a8924 Removed global setup, created common core utilities for non-special cases.
Editor, Engine, CoreUObject etc will have their own separate utility headers for tests that rely on respective special modules.

Replace platform names in catch2 code.

LLT all tests run preflight: 621e3c91f1206ae3ea5b0a66

#preflight 621e3c8bf1206ae3ea5b0872
#rb Jerome.Delattre

[CL 19202751 by chris constantinescu in ue5-main branch]
2022-03-01 13:44:27 -05:00
David Harvey
6593d25bd8 change VC AppX manifest generator class declaration to public & add comments.
- also remove some unused functions

#jira UE-131865
#rnx
#preflight 621e41eef1206ae3ea5bcf6c
#rb Eric.McDaniel

[CL 19199362 by David Harvey in ue5-main branch]
2022-03-01 11:18:25 -05:00
carl bystrom
6c0f54a5f9 Horde: Add per-pool settings for scaling cooldowns
#preflight 621e34b33e14f0c7e54366eb

[CL 19197909 by carl bystrom in ue5-main branch]
2022-03-01 10:03:05 -05:00
Josh Engebretson
742ed04fc2 Additional logging when enumerating Gauntlet devices
#jira none
#rnx
#preflight 621e2a87f1206ae3ea57ecdd

[CL 19197645 by Josh Engebretson in ue5-main branch]
2022-03-01 09:32:53 -05:00
Ben Marsh
b38e3b1232 Horde: Disable mirroring of P4 content to Horde Storage due to memory pressure.
#preflight none

[CL 19197583 by Ben Marsh in ue5-main branch]
2022-03-01 09:25:13 -05:00
Joakim Lindqvist
6d82781077 Horde Storage - Added more debug output for intermitently failing test
#preflight none

[CL 19197543 by Joakim Lindqvist in ue5-main branch]
2022-03-01 09:20:11 -05:00
Joakim Lindqvist
020636e5a4 Horde Storage - Return null peer status if the region asked for is not known (or is the current region) instead of throwing.
#preflight none

[CL 19197313 by Joakim Lindqvist in ue5-main branch]
2022-03-01 08:57:36 -05:00
Joakim Lindqvist
3d0a1d8e9f Horde Storage - Ignore casing differences between cluster settings and the current site setting.
#preflight none

[CL 19197220 by Joakim Lindqvist in ue5-main branch]
2022-03-01 08:40:44 -05:00
Joakim Lindqvist
a7a9824666 Horde Storage - Avoid determining the latency to the local site.
#preflight none

[CL 19197150 by Joakim Lindqvist in ue5-main branch]
2022-03-01 08:29:00 -05:00
Joakim Lindqvist
9e87e27a98 Horde Storage - Added PeerStatus service, which regularly pings other Horde Storage instances to track which instances we have better latency to. Will be used by inline-replication to pick which peer to replicate from.
#preflight https://horde.devtools.epicgames.com/job/621e04cc302e468cc58950aa

[CL 19196733 by Joakim Lindqvist in ue5-main branch]
2022-03-01 06:55:00 -05:00
Joakim Lindqvist
af774adf71 Horde Storage - Fixed blob cleanup tests (diffing on expected int type)
#preflight none

[CL 19196629 by Joakim Lindqvist in ue5-main branch]
2022-03-01 06:33:54 -05:00
Yuriy ODonnell
29db42b0dd unsync - Add query command, which can be used to get information from the server (such as list mirrors)
Also implement header-only HTTP response handling.

#rb Martin.Ridgers
#preflight skip

[CL 19196474 by Yuriy ODonnell in ue5-main branch]
2022-03-01 05:53:29 -05:00
Ben Marsh
f5701cff02 Horde: Additional logging for tree updates.
#preflight none

[CL 19191924 by Ben Marsh in ue5-main branch]
2022-02-28 21:20:24 -05:00
Ben Marsh
65cc6db968 Horde: Fix build error in UnrealGameSyncCmd.
#preflight none

[CL 19191752 by Ben Marsh in ue5-main branch]
2022-02-28 21:15:22 -05:00