Commit Graph

4 Commits

Author SHA1 Message Date
Aaron McLeran
2a1b2efc24 Static analysis fixes
#jira UE-121293
#rb none

[CL 17464332 by Aaron McLeran in ue5-main branch]
2021-09-08 17:37:20 -04:00
Dan Thompson
1d6928acd2 Bink Audio support for >48khz. Well... support in that they play, however Bink Audio (like most perceptual codecs) don't bother to send such high frequencies, so I add a warning to resample down prior to encoding. It's just a waste of performance.
This looks like a large change but the relevant change is binka_ue_file_header.h. Then rebuilt libs, and a bunch of source changes that never made it over in the initial checkin.

#jira UE-119962
#preflight 60fb20bc391d460001ff28a5

[CL 16942270 by Dan Thompson in ue5-main branch]
2021-07-23 17:31:13 -04:00
Dan Thompson
47b4614e9b Moving Bink Audio SDK out of ThirdParty #pf 60c96e1ff7cffb00017213ef
[CL 16684298 by Dan Thompson in ue5-main branch]
2021-06-16 00:35:07 -04:00
Dan Thompson
6db5d71ebb Bink Audio :: 3/4 :: Encoder :: #pf 60aea2116905a6000136901e
Unreal side of the encoder. Mostly just a thunk to the SDK, with some interleaving and splitting for the Unreal streaming system.

[CL 16679911 by Dan Thompson in ue5-main branch]
2021-06-15 17:21:24 -04:00