Matthew Griffin
2a70e91797
[INTEGRATE] Change 2443244 by Martin.Wilson@Pitbull-MWilson on 2015/02/12 07:06:56
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Fix manipulation of transforms on bone control nodes so that selecting a node doesn't overwrite its conents
#codereview Michael.Noland
[CL 2449794 by Matthew Griffin in Main branch]
2015-02-18 03:59:11 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Hyojong Shin
6455be9436
Fixed compile errors on Mac
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[CL 2360110 by Hyojong Shin in Main branch]
2014-11-14 10:55:42 -05:00
Hyojong Shin
93c4e2c807
Bone Controller Preview Feature - Applied to Two Bone IK, ModifyBone and Fabrik nodes for now
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#code_review : Michael.Noland, Lina.Halper
[CL 2359834 by Hyojong Shin in Main branch]
2014-11-14 05:00:37 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Michael Noland
928559eaa0
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
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[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Mike Beach
7b8425fc04
Reverting some perf optimizations that were resulting in stale node text (have to figure out when to clear the cached text).
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TTP #346788
[CL 2308590 by Mike Beach in Main branch]
2014-09-24 14:15:13 -04:00
Hyojong Shin
e9e88730fe
TTP # 316516 : POLISH: ANIM: AnimBlueprint: Two Bone IK node is confusing
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[CL 2305425 by Hyojong Shin in Main branch]
2014-09-22 09:45:11 -04:00
Michael Schoell
b9e9535fdc
Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
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[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
2d8a0fc54a
Caching more node titles for various blueprint nodes (to optimize the new BP menu system).
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[CL 2284594 by Mike Beach in Main branch]
2014-09-04 11:25:05 -04:00
Mike Beach
1b87f7d3ee
Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
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[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
982ec4e821
(WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.
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[CL 2266729 by Mike Beach in Main branch]
2014-08-21 18:50:33 -04:00
Michael Schoell
788de6f349
Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
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#codereview Justin.Sargent
[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Mikolaj Sieluzycki
bbcea54981
#ttp 303393 UObject improvement: Remove header groups
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#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
Michael Schoell
0a41fb741e
#summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00